ardour/gtk2_ardour/transform_dialog.h

141 lines
4.4 KiB
C++

/*
Copyright (C) 2009-2014 Paul Davis
Author: David Robillard
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __transform_dialog_h__
#define __transform_dialog_h__
#include <list>
#include <string>
#include <gtkmm/combobox.h>
#include <gtkmm/liststore.h>
#include <gtkmm/treemodel.h>
#include <gtkmm/spinbutton.h>
#include "ardour/midi_model.h"
#include "ardour/transform.h"
#include "ardour/types.h"
#include "evoral/types.hpp"
#include "ardour_dialog.h"
/** Dialog for building a MIDI note transformation.
*
* This can build transformations with any number of operations, but is limited
* in power and can't build arbitrary transformations since there is no way to do
* conceptually parenthetical things (i.e. push things to the stack).
*
* With this, it is possible to build transformations that process a single
* value in a series of steps starting with a seed, like: "value = seed OP
* value OP value ..." where OP is +, -, *, or /, left associative with no
* precedence. This is simple and pretty clear to the user what's going to
* happen, though a bit limited. It would be nice if the GUI could build
* fancier transformations, but it's not obvious how to do this without making
* things more confusing.
*/
class TransformDialog : public ArdourDialog
{
public:
TransformDialog();
ARDOUR::Transform::Program get();
private:
typedef ARDOUR::MidiModel::NoteDiffCommand::Property Property;
typedef ARDOUR::Transform::Value Value;
typedef ARDOUR::Transform::Value::Source Source;
typedef ARDOUR::Transform::Operation::Operator Operator;
typedef ARDOUR::Transform::Operation Operation;
struct SourceCols : public Gtk::TreeModelColumnRecord {
SourceCols() { add(source); add(label); }
Gtk::TreeModelColumn<Source> source;
Gtk::TreeModelColumn<std::string> label;
};
struct PropertyCols : public Gtk::TreeModelColumnRecord {
PropertyCols() { add(property); add(label); }
Gtk::TreeModelColumn<Property> property;
Gtk::TreeModelColumn<std::string> label;
};
struct OperatorCols : public Gtk::TreeModelColumnRecord {
OperatorCols() { add(op); add(label); }
Gtk::TreeModelColumn<Operator> op;
Gtk::TreeModelColumn<std::string> label;
};
struct Model {
Model();
SourceCols source_cols;
Glib::RefPtr<Gtk::ListStore> source_list;
PropertyCols property_cols;
Glib::RefPtr<Gtk::ListStore> property_list;
OperatorCols operator_cols;
Glib::RefPtr<Gtk::ListStore> operator_list;
};
struct ValueChooser : public Gtk::HBox {
ValueChooser(const Model& model);
/** Append code to `ops` that pushes value to stack. */
void get(std::list<Operation>& ops);
void set_target_property(Property prop);
void source_changed();
const Model& model; ///< Models for combo boxes
Property target_property; ///< Property on source
Gtk::ComboBox source_combo; ///< Value source chooser
Gtk::ComboBox property_combo; ///< Property chooser
Gtk::SpinButton value_spinner; ///< Value or minimum for RANDOM
Gtk::Label to_label; ///< "to" label for RANDOM
Gtk::SpinButton max_spinner; ///< Maximum for RANDOM
};
struct OperationChooser : public Gtk::HBox {
OperationChooser(const Model& model);
/** Append operations to `ops`. */
void get(std::list<Operation>& ops);
void remove_clicked();
const Model& model;
Gtk::ComboBox operator_combo;
ValueChooser value_chooser;
Gtk::Button remove_button;
};
void property_changed();
void add_clicked();
Model _model;
Gtk::ComboBox _property_combo;
ValueChooser* _seed_chooser;
Gtk::VBox _operations_box;
Gtk::Button _add_button;
};
#endif /* __transform_dialog_h__ */