ardour/gtk2_ardour/ui_config.h
2016-08-21 15:04:06 +02:00

151 lines
4.5 KiB
C++

/*
Copyright (C) 2000-2007 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __ardour_ui_configuration_h__
#define __ardour_ui_configuration_h__
#include <sstream>
#include <ostream>
#include <iostream>
#include <boost/function.hpp>
#include <boost/bind.hpp>
#include "ardour/types.h" // required for opeators used in pbd/configuration_variable.h
#include "pbd/stateful.h"
#include "pbd/xml++.h"
#include "pbd/configuration_variable.h"
#include "canvas/colors.h"
#include "utils.h"
class UIConfiguration : public PBD::Stateful
{
private:
UIConfiguration();
~UIConfiguration();
public:
static UIConfiguration& instance();
static std::string color_file_suffix;
void load_rc_file (bool themechange, bool allow_own = true);
int load_state ();
int save_state ();
int load_defaults ();
int load_color_theme (bool allow_own);
int set_state (const XMLNode&, int version);
XMLNode& get_state (void);
XMLNode& get_variables (std::string);
void set_variables (const XMLNode&);
std::string color_file_name (bool use_my, bool with_version) const;
typedef std::map<std::string,ArdourCanvas::Color> Colors;
typedef std::map<std::string,std::string> ColorAliases;
typedef std::map<std::string,ArdourCanvas::SVAModifier> Modifiers;
Colors colors;
ColorAliases color_aliases;
Modifiers modifiers;
void set_alias (std::string const & name, std::string const & alias);
void set_color (const std::string& name, ArdourCanvas::Color);
void set_modifier (std::string const &, ArdourCanvas::SVAModifier svam);
std::string color_as_alias (ArdourCanvas::Color c);
ArdourCanvas::Color quantized (ArdourCanvas::Color) const;
ArdourCanvas::Color color (const std::string&, bool* failed = 0) const;
ArdourCanvas::Color color_mod (std::string const & color, std::string const & modifier) const;
ArdourCanvas::Color color_mod (const ArdourCanvas::Color& color, std::string const & modifier) const;
ArdourCanvas::HSV color_hsv (const std::string&) const;
ArdourCanvas::SVAModifier modifier (const std::string&) const;
sigc::signal<void> ColorsChanged;
void reset_dpi ();
float get_ui_scale ();
sigc::signal<void> DPIReset;
sigc::signal<void,std::string> ParameterChanged;
void map_parameters (boost::function<void (std::string)>&);
void parameter_changed (std::string);
/** called before initializing any part of the GUI. Sets up
* any runtime environment required to make the GUI work
* in specific ways.
*/
int pre_gui_init ();
/** called after the GUI toolkit has been initialized.
*/
UIConfiguration* post_gui_init ();
#undef UI_CONFIG_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,value) \
Type get_##var () const { return var.get(); } \
bool set_##var (Type val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
#include "ui_config_vars.h"
#undef UI_CONFIG_VARIABLE
#define CANVAS_FONT_VARIABLE(var,name) \
Pango::FontDescription get_##var () const { return ARDOUR_UI_UTILS::sanitized_font (var.get()); } \
bool set_##var (const std::string& val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
#include "canvas_vars.h"
#undef CANVAS_FONT_VARIABLE
private:
/* declare variables */
#undef UI_CONFIG_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,value) PBD::ConfigVariable<Type> var;
#include "ui_config_vars.h"
#undef UI_CONFIG_VARIABLE
#define CANVAS_FONT_VARIABLE(var,name) PBD::ConfigVariable<std::string> var;
#include "canvas_vars.h"
#undef CANVAS_FONT_VARIABLE
XMLNode& state ();
bool _dirty;
bool aliases_modified;
bool colors_modified;
bool modifiers_modified;
int store_color_theme ();
void load_color_aliases (XMLNode const &);
void load_colors (XMLNode const &);
void load_modifiers (XMLNode const &);
void reset_gtk_theme ();
int load_color_file (std::string const &);
void colors_changed ();
uint32_t block_save;
};
#endif /* __ardour_ui_configuration_h__ */