ardour/luasession/luasession.cc
Paul Davis 5d023b4c60 libpbd: fix an important thinko for cross-thread signal architecture
The old code assumed that the thread that created a request buffer for a given
signal-emitting thread would be the latter thread, and thus a thread-local
pointer to the request buffer could be used. This turns out not to be true: the
GUI thread tends to be responsible for constructing the request buffers for
pre-registered threads.

That mechanism has been replaced by using a RWLock protected map using
pthread_t as the key and the request buffer as the value. This allows any
thread to create and register the request buffers used between any other pair
of threads (because the lookup always uses a pthread_t).

The symptoms of this problem were a signal emitted in an audioengine thread
that was propagated to the target thread, but when the target thread scans its
request buffers for requests, it finds nothing (because it didn't know about
the request buffer). In a sense, the signal was successfully delivered to the
target thread, but no meaningful work (i.e the signal handler) is performed.
2023-04-21 12:16:37 -06:00

659 lines
14 KiB
C++

#include <assert.h>
#include <getopt.h>
#include <stdint.h>
#include <cstdio>
#include <iostream>
#include <list>
#include <string>
#include <vector>
#ifdef PLATFORM_WINDOWS
# include <io.h>
# include <windows.h>
#else
# include <unistd.h>
#endif
#include <glibmm.h>
#include "pbd/basename.h"
#include "pbd/debug.h"
#include "pbd/error.h"
#include "pbd/event_loop.h"
#include "pbd/failed_constructor.h"
#include "pbd/pthread_utils.h"
#include "pbd/reallocpool.h"
#include "pbd/receiver.h"
#include "pbd/transmitter.h"
#include "pbd/win_console.h"
#include "ardour/ardour.h"
#include "ardour/audioengine.h"
#include "ardour/filename_extensions.h"
#include "ardour/filesystem_paths.h"
#include "ardour/luabindings.h"
#include "ardour/session.h"
#include "ardour/types.h"
#include "ardour/vst_types.h"
#include <readline/history.h>
#include <readline/readline.h>
#include "LuaBridge/LuaBridge.h"
#include "lua/luastate.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
static const char* localedir = LOCALEDIR;
static PBD::ScopedConnectionList engine_connections;
static PBD::ScopedConnectionList session_connections;
static Session* session = NULL;
static LuaState* lua;
static bool keep_running = true;
static bool terminate_when_halted = false;
/* extern VST functions */
int vstfx_init (void*) { return 0; }
void vstfx_exit () {}
void vstfx_destroy_editor (VSTState*) {}
class LuaReceiver : public Receiver
{
protected:
void receive (Transmitter::Channel chn, const char* str)
{
const char* prefix = "";
switch (chn) {
case Transmitter::Debug:
/* ignore */
return;
case Transmitter::Info:
/* ignore */
return;
case Transmitter::Warning:
prefix = "[WARNING]: ";
break;
case Transmitter::Error:
prefix = "[ERROR]: ";
break;
case Transmitter::Fatal:
prefix = "[FATAL]: ";
break;
case Transmitter::Throw:
/* this isn't supposed to happen */
abort ();
}
/* note: iostreams are already thread-safe: no external
* lock required. */
std::cout << prefix << str << std::endl;
if (chn == Transmitter::Fatal) {
console_madness_end ();
::exit (9);
}
}
};
class MyEventLoop : public sigc::trackable, public EventLoop
{
public:
MyEventLoop (std::string const& name)
: EventLoop (name)
{
run_loop_thread = Glib::Threads::Thread::self ();
}
bool call_slot (InvalidationRecord* ir, const boost::function<void()>& f)
{
if (Glib::Threads::Thread::self () == run_loop_thread) {
cout << string_compose ("%1/%2 direct dispatch of call slot via functor @ %3, invalidation %4\n", event_loop_name (), pthread_name (), &f, ir);
f ();
} else {
cout << string_compose ("%1/%2 queue call-slot using functor @ %3, invalidation %4\n", event_loop_name (), pthread_name (), &f, ir);
assert (!ir);
f (); // XXX TODO, queue and process during run ()
}
return true;
}
void run ()
{
; // TODO process Events, if any
}
Glib::Threads::RWLock& slot_invalidation_rwlock ()
{
return request_buffer_map_lock;
}
private:
Glib::Threads::Thread* run_loop_thread;
Glib::Threads::RWLock request_buffer_map_lock;
};
static MyEventLoop* event_loop = NULL;
/* ****************************************************************************/
/* internal helper fn and callbacks */
static void
init ()
{
if (!ARDOUR::init (true, localedir)) {
cerr << "Ardour failed to initialize\n" << endl;
console_madness_end ();
::exit (EXIT_FAILURE);
}
assert (!event_loop);
event_loop = new MyEventLoop ("lua");
EventLoop::set_event_loop_for_thread (event_loop);
SessionEvent::create_per_thread_pool ("lua", 4096);
static LuaReceiver lua_receiver;
lua_receiver.listen_to (warning);
lua_receiver.listen_to (error);
lua_receiver.listen_to (fatal);
}
static void
set_session (ARDOUR::Session* s)
{
session = s;
assert (lua);
lua_State* L = lua->getState ();
LuaBindings::set_session (L, session);
lua->collect_garbage (); // drop references
}
static void
unset_session ()
{
session_connections.drop_connections ();
set_session (NULL);
}
static int
prepare_engine ()
{
AudioEngine* engine = AudioEngine::instance ();
if (!engine->current_backend ()) {
if (!engine->set_backend ("None (Dummy)", "Unit-Test", "")) {
std::cerr << "Cannot create Audio/MIDI engine\n";
return -1;
}
}
if (!engine->current_backend ()) {
std::cerr << "Cannot create Audio/MIDI engine\n";
return -1;
}
if (engine->running ()) {
engine->stop ();
}
return 0;
}
static int
start_engine (uint32_t rate)
{
AudioEngine* engine = AudioEngine::instance ();
if (engine->set_sample_rate (rate)) {
std::cerr << "Cannot set session's samplerate.\n";
return -1;
}
if (engine->start () != 0) {
std::cerr << "Cannot start Audio/MIDI engine\n";
return -1;
}
return 0;
}
static Session*
_create_session (string dir, string state, uint32_t rate) // throws
{
if (prepare_engine ()) {
return 0;
}
std::string s = Glib::build_filename (dir, state + statefile_suffix);
if (Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
std::cerr << "Session already exists: " << s << "\n";
return 0;
}
if (start_engine (rate)) {
return 0;
}
// TODO add option/bindings for this
BusProfile bus_profile;
bus_profile.master_out_channels = 2;
AudioEngine* engine = AudioEngine::instance ();
Session* session = new Session (*engine, dir, state, &bus_profile);
return session;
}
static Session*
_load_session (string const& dir, string state) // throws
{
if (prepare_engine ()) {
return 0;
}
if (state.empty ()) {
state = Session::get_snapshot_from_instant (dir);
}
if (state.empty ()) {
state = PBD::basename_nosuffix (dir);
}
float sr;
SampleFormat sf;
std::string v;
std::string s = Glib::build_filename (dir, state + statefile_suffix);
if (!Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
std::cerr << "Cannot find session: " << s << "\n";
return 0;
}
if (Session::get_info_from_path (s, sr, sf, v) != 0) {
std::cerr << "Cannot get samplerate from session.\n";
return 0;
}
if (start_engine (sr)) {
return 0;
}
AudioEngine* engine = AudioEngine::instance ();
Session* session = new Session (*engine, dir, state);
return session;
}
/* ****************************************************************************/
/* lua bound functions */
static Session*
create_session (string dir, string state, uint32_t rate)
{
Session* s = 0;
if (session) {
cerr << "Session already open"
<< "\n";
return 0;
}
try {
s = _create_session (dir, state, rate);
} catch (failed_constructor& e) {
cerr << "failed_constructor: " << e.what () << "\n";
return 0;
} catch (AudioEngine::PortRegistrationFailure& e) {
cerr << "PortRegistrationFailure: " << e.what () << "\n";
return 0;
} catch (exception& e) {
cerr << "exception: " << e.what () << "\n";
return 0;
} catch (...) {
cerr << "unknown exception.\n";
return 0;
}
Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
if (!s) {
return 0;
}
set_session (s);
s->DropReferences.connect_same_thread (session_connections, &unset_session);
return s;
}
static Session*
load_session (string dir, string state)
{
Session* s = 0;
if (session) {
cerr << "Session already open"
<< "\n";
return 0;
}
try {
s = _load_session (dir, state);
} catch (failed_constructor& e) {
cerr << "failed_constructor: " << e.what () << "\n";
return 0;
} catch (AudioEngine::PortRegistrationFailure& e) {
cerr << "PortRegistrationFailure: " << e.what () << "\n";
return 0;
} catch (exception& e) {
cerr << "exception: " << e.what () << "\n";
return 0;
} catch (...) {
cerr << "unknown exception.\n";
return 0;
}
Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
if (!s) {
return 0;
}
set_session (s);
s->DropReferences.connect_same_thread (session_connections, &unset_session);
return s;
}
static int
set_debug_options (const char* opts)
{
return PBD::parse_debug_options (opts);
}
static void
close_session ()
{
delete session;
assert (!session);
}
static int
close_session_lua (lua_State* L)
{
if (!session) {
cerr << "No open session"
<< "\n";
return 0;
}
close_session ();
return 0;
}
static void
delay (float d)
{
if (d > 0) {
Glib::usleep (d * 1000000);
}
}
static int
do_quit (lua_State* L)
{
keep_running = false;
return 0;
}
static void
engine_halted (const char* err)
{
if (terminate_when_halted) {
cerr << "Engine halted: " << err << "\n";
console_madness_end ();
::exit (EXIT_FAILURE);
}
}
/* ****************************************************************************/
static void
my_lua_print (std::string s)
{
std::cout << s << "\n";
}
static void
setup_lua ()
{
assert (!lua);
lua = new LuaState ();
lua->Print.connect (&my_lua_print);
lua_State* L = lua->getState ();
LuaBindings::stddef (L);
LuaBindings::common (L);
LuaBindings::session (L);
LuaBindings::osc (L);
luabridge::getGlobalNamespace (L)
.beginNamespace ("_G")
.addFunction ("create_session", &create_session)
.addFunction ("load_session", &load_session)
.addFunction ("close_session", &close_session)
.addFunction ("sleep", &delay)
.addFunction ("quit", &do_quit)
.addFunction ("set_debug_options", &set_debug_options)
.endNamespace ();
// add a Session::close() method
luabridge::getGlobalNamespace (L)
.beginNamespace ("ARDOUR")
.beginClass<Session> ("Session")
.addExtCFunction ("close", &close_session_lua)
.endClass ()
.endNamespace ();
// push instance to global namespace (C++ lifetime)
luabridge::push<AudioEngine*> (L, AudioEngine::create ());
lua_setglobal (L, "AudioEngine");
AudioEngine::instance ()->stop ();
AudioEngine::instance()->Halted.connect_same_thread (engine_connections, boost::bind (&engine_halted, _1));
}
static int
incomplete (lua_State* L, int status)
{
if (status == LUA_ERRSYNTAX) {
size_t lmsg;
const char* msg = lua_tolstring (L, -1, &lmsg);
if (lmsg >= 5 && strcmp (msg + lmsg - 5, "<eof>") == 0) {
lua_pop (L, 1);
return 1;
}
}
return 0;
}
static void
interactive_interpreter ()
{
using_history ();
std::string histfile = Glib::build_filename (user_config_directory (), "/luahist");
rl_bind_key ('\t', rl_insert); // disable completion
read_history (histfile.c_str ());
char* line = NULL;
while (keep_running && (line = readline ("> "))) {
event_loop->run ();
if (!strcmp (line, "quit")) {
free (line);
line = NULL;
break;
}
if (strlen (line) == 0) {
free (line);
line = NULL;
continue;
}
do {
LuaState lt;
lua_State* L = lt.getState ();
int status = luaL_loadbuffer (L, line, strlen (line), "=stdin");
if (!incomplete (L, status)) {
break;
}
char* l2 = readline (">> ");
if (!l2) {
break;
}
if (strlen (l2) == 0) {
continue;
}
line = (char*)realloc ((void*)line, (strlen (line) + strlen (l2) + 2) * sizeof (char));
strcat (line, "\n");
strcat (line, l2);
free (l2);
} while (1);
if (lua->do_command (line)) {
/* error */
free (line);
line = NULL;
continue;
}
add_history (line);
event_loop->run ();
free (line);
line = NULL;
}
free (line);
printf ("\n");
write_history (histfile.c_str ());
}
static bool
is_tty ()
{
#ifdef PLATFORM_WINDOWS
return _isatty (_fileno (stdin));
#else
return isatty (0);
#endif
}
static void
usage ()
{
printf ("ardour-lua - interactive Ardour Lua interpreter.\n\n");
printf ("Usage: ardour-lua [ OPTIONS ] [ file [args] ]\n\n");
/* 1 2 3 4 5 6 7 8
*2345678901234567890123456789012345678901234567890123456789012345678901234567890*/
printf ("Options:\n\
-h, --help display this help and exit\n\
-i, --interactive enter interactive mode after executing 'script',\n\
force the interpreter to run interactively\n\
-X, --exit-when-halted terminate when the audio-engine halts\n\
unexpectedly (disconnect, or too many xruns)\n\
-V, --version print version information and exit\n\
\n");
printf ("\n\
Ardour at your finger tips...\n\
\n");
printf ("Report bugs to <https://tracker.ardour.org/>\n"
"Website: <https://ardour.org/>\n");
console_madness_end ();
::exit (EXIT_SUCCESS);
}
int
main (int argc, char** argv)
{
const char* optstring = "hiVX";
const struct option longopts[] = {
{ "help", 0, 0, 'h' },
{ "interactive", 0, 0, 'i' },
{ "version", 0, 0, 'V' },
{ "exit-when-halted", 0, 0, 'X' },
};
bool interactive = false;
console_madness_begin ();
int c = 0;
while (EOF != (c = getopt_long (argc, argv,
optstring, longopts, (int*)0))) {
switch (c) {
case 'h':
usage ();
break;
case 'i':
interactive = true;
break;
case 'V':
printf ("ardour-lua version %s\n\n", VERSIONSTRING);
printf ("Copyright (C) GPL 2015-2020 Robin Gareus <robin@gareus.org>\n");
console_madness_end ();
exit (EXIT_SUCCESS);
break;
case 'X':
terminate_when_halted = true;
break;
default:
cerr << "Error: unrecognized option. See --help for usage information.\n";
console_madness_end ();
::exit (EXIT_FAILURE);
break;
}
}
init ();
setup_lua ();
{
/* push arguments to script, use scoped LuaRef */
lua_State* L = lua->getState ();
luabridge::LuaRef arg (luabridge::newTable (L));
for (int i = 1; i < argc - optind; ++i) {
arg[i] = std::string (argv[i + optind]);
}
luabridge::push (L, arg);
lua_setglobal (L, "arg");
}
int res = 0;
if (argc > optind && 0 != strcmp (argv[optind], "-")) {
res = lua->do_file (argv[optind]);
if (!interactive) {
keep_running = false;
}
}
if (!keep_running) {
/* continue to exit */
} else if (is_tty () || interactive) {
interactive_interpreter ();
} else {
res = luaL_dofile (lua->getState (), NULL);
}
if (session) {
close_session ();
}
engine_connections.drop_connections ();
delete lua;
lua = NULL;
AudioEngine::instance ()->stop ();
AudioEngine::destroy ();
ARDOUR::cleanup ();
delete event_loop;
pthread_cancel_all ();
console_madness_end ();
return res;
}