ardour/libs/ardour/playlist.cc

2882 lines
64 KiB
C++

/*
Copyright (C) 2000-2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <set>
#include <fstream>
#include <algorithm>
#include <unistd.h>
#include <cerrno>
#include <string>
#include <climits>
#include <boost/lexical_cast.hpp>
#include "pbd/failed_constructor.h"
#include "pbd/stateful_diff_command.h"
#include "pbd/xml++.h"
#include "ardour/debug.h"
#include "ardour/playlist.h"
#include "ardour/session.h"
#include "ardour/region.h"
#include "ardour/region_factory.h"
#include "ardour/playlist_factory.h"
#include "ardour/transient_detector.h"
#include "ardour/session_playlists.h"
#include "i18n.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
namespace ARDOUR {
namespace Properties {
PBD::PropertyDescriptor<bool> regions;
}
}
struct ShowMeTheList {
ShowMeTheList (boost::shared_ptr<Playlist> pl, const string& n) : playlist (pl), name (n) {}
~ShowMeTheList () {
cerr << ">>>>" << name << endl; playlist->dump(); cerr << "<<<<" << name << endl << endl;
};
boost::shared_ptr<Playlist> playlist;
string name;
};
struct RegionSortByLayer {
bool operator() (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
return a->layer() < b->layer();
}
};
struct RegionSortByLayerWithPending {
bool operator () (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
double p = a->layer ();
if (a->pending_explicit_relayer()) {
p += 0.5;
}
double q = b->layer ();
if (b->pending_explicit_relayer()) {
q += 0.5;
}
return p < q;
}
};
struct RegionSortByPosition {
bool operator() (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
return a->position() < b->position();
}
};
struct RegionSortByLastLayerOp {
bool operator() (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
return a->last_layer_op() < b->last_layer_op();
}
};
void
Playlist::make_property_quarks ()
{
Properties::regions.property_id = g_quark_from_static_string (X_("regions"));
DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for regions = %1\n", Properties::regions.property_id));
}
RegionListProperty::RegionListProperty (Playlist& pl)
: SequenceProperty<std::list<boost::shared_ptr<Region> > > (Properties::regions.property_id, boost::bind (&Playlist::update, &pl, _1))
, _playlist (pl)
{
}
boost::shared_ptr<Region>
RegionListProperty::lookup_id (const ID& id)
{
boost::shared_ptr<Region> ret = _playlist.region_by_id (id);
if (!ret) {
ret = RegionFactory::region_by_id (id);
}
return ret;
}
RegionListProperty*
RegionListProperty::copy_for_history () const
{
RegionListProperty* copy = new RegionListProperty (_playlist);
/* this is all we need */
copy->_change = _change;
return copy;
}
void
RegionListProperty::diff (PropertyList& before, PropertyList& after) const
{
if (_have_old) {
RegionListProperty* a = copy_for_history ();
RegionListProperty* b = copy_for_history ();
b->invert_changes ();
before.add (b);
after.add (a);
}
}
Playlist::Playlist (Session& sess, string nom, DataType type, bool hide)
: SessionObject(sess, nom)
, regions (*this)
, _type(type)
{
init (hide);
first_set_state = false;
_name = nom;
_set_sort_id ();
}
Playlist::Playlist (Session& sess, const XMLNode& node, DataType type, bool hide)
: SessionObject(sess, "unnamed playlist")
, regions (*this)
, _type(type)
{
const XMLProperty* prop = node.property("type");
assert(!prop || DataType(prop->value()) == _type);
init (hide);
_name = "unnamed"; /* reset by set_state */
_set_sort_id ();
/* set state called by derived class */
}
Playlist::Playlist (boost::shared_ptr<const Playlist> other, string namestr, bool hide)
: SessionObject(other->_session, namestr)
, regions (*this)
, _type(other->_type)
, _orig_diskstream_id(other->_orig_diskstream_id)
{
init (hide);
RegionList tmp;
other->copy_regions (tmp);
in_set_state++;
for (list<boost::shared_ptr<Region> >::iterator x = tmp.begin(); x != tmp.end(); ++x) {
add_region_internal( (*x), (*x)->position());
}
in_set_state--;
_splicing = other->_splicing;
_nudging = other->_nudging;
_edit_mode = other->_edit_mode;
in_set_state = 0;
first_set_state = false;
in_flush = false;
in_partition = false;
subcnt = 0;
_read_data_count = 0;
_frozen = other->_frozen;
layer_op_counter = other->layer_op_counter;
freeze_length = other->freeze_length;
}
Playlist::Playlist (boost::shared_ptr<const Playlist> other, framepos_t start, framecnt_t cnt, string str, bool hide)
: SessionObject(other->_session, str)
, regions (*this)
, _type(other->_type)
, _orig_diskstream_id(other->_orig_diskstream_id)
{
RegionLock rlock2 (const_cast<Playlist*> (other.get()));
framepos_t end = start + cnt - 1;
init (hide);
in_set_state++;
for (RegionList::const_iterator i = other->regions.begin(); i != other->regions.end(); ++i) {
boost::shared_ptr<Region> region;
boost::shared_ptr<Region> new_region;
frameoffset_t offset = 0;
framepos_t position = 0;
framecnt_t len = 0;
string new_name;
OverlapType overlap;
region = *i;
overlap = region->coverage (start, end);
switch (overlap) {
case OverlapNone:
continue;
case OverlapInternal:
offset = start - region->position();
position = 0;
len = cnt;
break;
case OverlapStart:
offset = 0;
position = region->position() - start;
len = end - region->position();
break;
case OverlapEnd:
offset = start - region->position();
position = 0;
len = region->length() - offset;
break;
case OverlapExternal:
offset = 0;
position = region->position() - start;
len = region->length();
break;
}
_session.region_name (new_name, region->name(), false);
PropertyList plist;
plist.add (Properties::start, region->start() + offset);
plist.add (Properties::length, len);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, region->layer());
new_region = RegionFactory::RegionFactory::create (region, plist);
add_region_internal (new_region, position);
}
in_set_state--;
first_set_state = false;
/* this constructor does NOT notify others (session) */
}
void
Playlist::use ()
{
++_refcnt;
InUse (true); /* EMIT SIGNAL */
}
void
Playlist::release ()
{
if (_refcnt > 0) {
_refcnt--;
}
if (_refcnt == 0) {
InUse (false); /* EMIT SIGNAL */
}
}
void
Playlist::copy_regions (RegionList& newlist) const
{
RegionLock rlock (const_cast<Playlist *> (this));
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
newlist.push_back (RegionFactory::RegionFactory::create (*i));
}
}
void
Playlist::init (bool hide)
{
add_property (regions);
_xml_node_name = X_("Playlist");
g_atomic_int_set (&block_notifications, 0);
g_atomic_int_set (&ignore_state_changes, 0);
pending_contents_change = false;
pending_length = false;
pending_layering = false;
first_set_state = true;
_refcnt = 0;
_hidden = hide;
_splicing = false;
_shuffling = false;
_nudging = false;
in_set_state = 0;
in_update = false;
_edit_mode = Config->get_edit_mode();
in_flush = false;
in_partition = false;
subcnt = 0;
_read_data_count = 0;
_frozen = false;
layer_op_counter = 0;
freeze_length = 0;
_explicit_relayering = false;
_session.history().BeginUndoRedo.connect_same_thread (*this, boost::bind (&Playlist::begin_undo, this));
_session.history().EndUndoRedo.connect_same_thread (*this, boost::bind (&Playlist::end_undo, this));
ContentsChanged.connect_same_thread (*this, boost::bind (&Playlist::mark_session_dirty, this));
}
Playlist::~Playlist ()
{
DEBUG_TRACE (DEBUG::Destruction, string_compose ("Playlist %1 destructor\n", _name));
{
RegionLock rl (this);
for (set<boost::shared_ptr<Region> >::iterator i = all_regions.begin(); i != all_regions.end(); ++i) {
(*i)->set_playlist (boost::shared_ptr<Playlist>());
}
}
/* GoingAway must be emitted by derived classes */
}
void
Playlist::_set_sort_id ()
{
/*
Playlists are given names like <track name>.<id>
or <track name>.<edit group name>.<id> where id
is an integer. We extract the id and sort by that.
*/
size_t dot_position = _name.val().find_last_of(".");
if (dot_position == string::npos) {
_sort_id = 0;
} else {
string t = _name.val().substr(dot_position + 1);
try {
_sort_id = boost::lexical_cast<int>(t);
}
catch (boost::bad_lexical_cast e) {
_sort_id = 0;
}
}
}
bool
Playlist::set_name (const string& str)
{
/* in a typical situation, a playlist is being used
by one diskstream and also is referenced by the
Session. if there are more references than that,
then don't change the name.
*/
if (_refcnt > 2) {
return false;
}
bool ret = SessionObject::set_name(str);
if (ret) {
_set_sort_id ();
}
return ret;
}
/***********************************************************************
CHANGE NOTIFICATION HANDLING
Notifications must be delayed till the region_lock is released. This
is necessary because handlers for the signals may need to acquire
the lock (e.g. to read from the playlist).
***********************************************************************/
void
Playlist::begin_undo ()
{
in_update = true;
freeze ();
}
void
Playlist::end_undo ()
{
thaw ();
in_update = false;
}
void
Playlist::freeze ()
{
delay_notifications ();
g_atomic_int_inc (&ignore_state_changes);
}
void
Playlist::thaw ()
{
g_atomic_int_dec_and_test (&ignore_state_changes);
release_notifications ();
}
void
Playlist::delay_notifications ()
{
g_atomic_int_inc (&block_notifications);
freeze_length = _get_maximum_extent();
}
void
Playlist::release_notifications ()
{
if (g_atomic_int_dec_and_test (&block_notifications)) {
flush_notifications ();
}
}
void
Playlist::notify_contents_changed ()
{
if (holding_state ()) {
pending_contents_change = true;
} else {
pending_contents_change = false;
ContentsChanged(); /* EMIT SIGNAL */
}
}
void
Playlist::notify_layering_changed ()
{
if (holding_state ()) {
pending_layering = true;
} else {
pending_layering = false;
LayeringChanged(); /* EMIT SIGNAL */
}
}
void
Playlist::notify_region_removed (boost::shared_ptr<Region> r)
{
if (holding_state ()) {
pending_removes.insert (r);
pending_contents_change = true;
pending_length = true;
} else {
/* this might not be true, but we have to act
as though it could be.
*/
pending_length = false;
LengthChanged (); /* EMIT SIGNAL */
pending_contents_change = false;
RegionRemoved (boost::weak_ptr<Region> (r)); /* EMIT SIGNAL */
ContentsChanged (); /* EMIT SIGNAL */
}
}
void
Playlist::notify_region_moved (boost::shared_ptr<Region> r)
{
Evoral::RangeMove<framepos_t> const move (r->last_position (), r->length (), r->position ());
if (holding_state ()) {
pending_range_moves.push_back (move);
} else {
list< Evoral::RangeMove<framepos_t> > m;
m.push_back (move);
RangesMoved (m);
}
}
void
Playlist::notify_region_added (boost::shared_ptr<Region> r)
{
/* the length change might not be true, but we have to act
as though it could be.
*/
if (holding_state()) {
pending_adds.insert (r);
pending_contents_change = true;
pending_length = true;
} else {
pending_length = false;
LengthChanged (); /* EMIT SIGNAL */
pending_contents_change = false;
RegionAdded (boost::weak_ptr<Region> (r)); /* EMIT SIGNAL */
ContentsChanged (); /* EMIT SIGNAL */
}
}
void
Playlist::notify_length_changed ()
{
if (holding_state ()) {
pending_length = true;
} else {
pending_length = false;
LengthChanged(); /* EMIT SIGNAL */
pending_contents_change = false;
ContentsChanged (); /* EMIT SIGNAL */
}
}
void
Playlist::flush_notifications ()
{
set<boost::shared_ptr<Region> > dependent_checks_needed;
set<boost::shared_ptr<Region> >::iterator s;
uint32_t regions_changed = false;
bool check_length = false;
framecnt_t old_length = 0;
if (in_flush) {
return;
}
in_flush = true;
if (!pending_bounds.empty() || !pending_removes.empty() || !pending_adds.empty()) {
regions_changed = true;
if (!pending_length) {
old_length = _get_maximum_extent ();
check_length = true;
}
}
/* we have no idea what order the regions ended up in pending
bounds (it could be based on selection order, for example).
so, to preserve layering in the "most recently moved is higher"
model, sort them by existing layer, then timestamp them.
*/
// RegionSortByLayer cmp;
// pending_bounds.sort (cmp);
for (RegionList::iterator r = pending_bounds.begin(); r != pending_bounds.end(); ++r) {
if (_session.config.get_layer_model() == MoveAddHigher) {
timestamp_layer_op (*r);
}
dependent_checks_needed.insert (*r);
}
for (s = pending_removes.begin(); s != pending_removes.end(); ++s) {
remove_dependents (*s);
// cerr << _name << " sends RegionRemoved\n";
RegionRemoved (boost::weak_ptr<Region> (*s)); /* EMIT SIGNAL */
}
for (s = pending_adds.begin(); s != pending_adds.end(); ++s) {
// cerr << _name << " sends RegionAdded\n";
RegionAdded (boost::weak_ptr<Region> (*s)); /* EMIT SIGNAL */
dependent_checks_needed.insert (*s);
}
if (check_length) {
if (old_length != _get_maximum_extent()) {
pending_length = true;
// cerr << _name << " length has changed\n";
}
}
if (pending_length || (freeze_length != _get_maximum_extent())) {
pending_length = false;
// cerr << _name << " sends LengthChanged\n";
LengthChanged(); /* EMIT SIGNAL */
}
if (regions_changed || pending_contents_change) {
if (!in_set_state) {
relayer ();
}
pending_contents_change = false;
// cerr << _name << " sends 5 contents change @ " << get_microseconds() << endl;
ContentsChanged (); /* EMIT SIGNAL */
// cerr << _name << "done contents change @ " << get_microseconds() << endl;
}
for (s = dependent_checks_needed.begin(); s != dependent_checks_needed.end(); ++s) {
check_dependents (*s, false);
}
if (!pending_range_moves.empty ()) {
// cerr << _name << " sends RangesMoved\n";
RangesMoved (pending_range_moves);
}
clear_pending ();
in_flush = false;
}
void
Playlist::clear_pending ()
{
pending_adds.clear ();
pending_removes.clear ();
pending_bounds.clear ();
pending_range_moves.clear ();
pending_contents_change = false;
pending_length = false;
}
/*************************************************************
PLAYLIST OPERATIONS
*************************************************************/
void
Playlist::add_region (boost::shared_ptr<Region> region, framepos_t position, float times, bool auto_partition)
{
RegionLock rlock (this);
times = fabs (times);
int itimes = (int) floor (times);
framepos_t pos = position;
if (times == 1 && auto_partition){
partition(pos, (pos + region->length()), true);
}
if (itimes >= 1) {
add_region_internal (region, pos);
pos += region->length();
--itimes;
}
/* note that itimes can be zero if we being asked to just
insert a single fraction of the region.
*/
for (int i = 0; i < itimes; ++i) {
boost::shared_ptr<Region> copy = RegionFactory::create (region);
add_region_internal (copy, pos);
pos += region->length();
}
framecnt_t length = 0;
if (floor (times) != times) {
length = (framecnt_t) floor (region->length() * (times - floor (times)));
string name;
_session.region_name (name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::start, region->start());
plist.add (Properties::length, length);
plist.add (Properties::name, name);
plist.add (Properties::layer, region->layer());
boost::shared_ptr<Region> sub = RegionFactory::create (region, plist);
add_region_internal (sub, pos);
}
}
possibly_splice_unlocked (position, (pos + length) - position, boost::shared_ptr<Region>());
}
void
Playlist::set_region_ownership ()
{
RegionLock rl (this);
RegionList::iterator i;
boost::weak_ptr<Playlist> pl (shared_from_this());
for (i = regions.begin(); i != regions.end(); ++i) {
(*i)->set_playlist (pl);
}
}
bool
Playlist::add_region_internal (boost::shared_ptr<Region> region, framepos_t position)
{
if (region->data_type() != _type){
return false;
}
RegionSortByPosition cmp;
framecnt_t old_length = 0;
if (!holding_state()) {
old_length = _get_maximum_extent();
}
if (!first_set_state) {
boost::shared_ptr<Playlist> foo (shared_from_this());
region->set_playlist (boost::weak_ptr<Playlist>(foo));
}
region->set_position (position, this);
timestamp_layer_op (region);
regions.insert (upper_bound (regions.begin(), regions.end(), region, cmp), region);
all_regions.insert (region);
possibly_splice_unlocked (position, region->length(), region);
if (!holding_state ()) {
/* layers get assigned from XML state, and are not reset during undo/redo */
relayer ();
}
/* we need to notify the existence of new region before checking dependents. Ick. */
notify_region_added (region);
if (!holding_state ()) {
check_dependents (region, false);
if (old_length != _get_maximum_extent()) {
notify_length_changed ();
}
}
region->PropertyChanged.connect_same_thread (region_state_changed_connections, boost::bind (&Playlist::region_changed_proxy, this, _1, boost::weak_ptr<Region> (region)));
return true;
}
void
Playlist::replace_region (boost::shared_ptr<Region> old, boost::shared_ptr<Region> newr, framepos_t pos)
{
RegionLock rlock (this);
bool old_sp = _splicing;
_splicing = true;
remove_region_internal (old);
add_region_internal (newr, pos);
_splicing = old_sp;
possibly_splice_unlocked (pos, old->length() - newr->length());
}
void
Playlist::remove_region (boost::shared_ptr<Region> region)
{
RegionLock rlock (this);
remove_region_internal (region);
}
int
Playlist::remove_region_internal (boost::shared_ptr<Region> region)
{
RegionList::iterator i;
framecnt_t old_length = 0;
int ret = -1;
if (!holding_state()) {
old_length = _get_maximum_extent();
}
if (!in_set_state) {
/* unset playlist */
region->set_playlist (boost::weak_ptr<Playlist>());
}
/* XXX should probably freeze here .... */
for (i = regions.begin(); i != regions.end(); ++i) {
if (*i == region) {
framepos_t pos = (*i)->position();
framecnt_t distance = (*i)->length();
regions.erase (i);
possibly_splice_unlocked (pos, -distance);
if (!holding_state ()) {
relayer ();
remove_dependents (region);
if (old_length != _get_maximum_extent()) {
notify_length_changed ();
}
}
notify_region_removed (region);
ret = 0;
break;
}
}
/* XXX and thaw ... */
return ret;
}
void
Playlist::get_equivalent_regions (boost::shared_ptr<Region> other, vector<boost::shared_ptr<Region> >& results)
{
if (Config->get_use_overlap_equivalency()) {
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->overlap_equivalent (other)) {
results.push_back ((*i));
}
}
} else {
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->equivalent (other)) {
results.push_back ((*i));
}
}
}
}
void
Playlist::get_region_list_equivalent_regions (boost::shared_ptr<Region> other, vector<boost::shared_ptr<Region> >& results)
{
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i) && (*i)->region_list_equivalent (other)) {
results.push_back (*i);
}
}
}
void
Playlist::partition (framepos_t start, framepos_t end, bool cut)
{
RegionList thawlist;
partition_internal (start, end, cut, thawlist);
for (RegionList::iterator i = thawlist.begin(); i != thawlist.end(); ++i) {
(*i)->resume_property_changes ();
}
}
void
Playlist::partition_internal (framepos_t start, framepos_t end, bool cutting, RegionList& thawlist)
{
RegionList new_regions;
{
RegionLock rlock (this);
boost::shared_ptr<Region> region;
boost::shared_ptr<Region> current;
string new_name;
RegionList::iterator tmp;
OverlapType overlap;
framepos_t pos1, pos2, pos3, pos4;
in_partition = true;
/* need to work from a copy, because otherwise the regions we add during the process
get operated on as well.
*/
RegionList copy = regions.rlist();
for (RegionList::iterator i = copy.begin(); i != copy.end(); i = tmp) {
tmp = i;
++tmp;
current = *i;
if (current->first_frame() >= start && current->last_frame() < end) {
if (cutting) {
remove_region_internal (current);
}
continue;
}
/* coverage will return OverlapStart if the start coincides
with the end point. we do not partition such a region,
so catch this special case.
*/
if (current->first_frame() >= end) {
continue;
}
if ((overlap = current->coverage (start, end)) == OverlapNone) {
continue;
}
pos1 = current->position();
pos2 = start;
pos3 = end;
pos4 = current->last_frame();
if (overlap == OverlapInternal) {
/* split: we need 3 new regions, the front, middle and end.
cut: we need 2 regions, the front and end.
*/
/*
start end
---------------*************************------------
P1 P2 P3 P4
SPLIT:
---------------*****++++++++++++++++====------------
CUT
---------------*****----------------====------------
*/
if (!cutting) {
/* "middle" ++++++ */
_session.region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start() + (pos2 - pos1));
plist.add (Properties::length, pos3 - pos2);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, regions.size());
plist.add (Properties::automatic, true);
plist.add (Properties::left_of_split, true);
plist.add (Properties::right_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, start);
new_regions.push_back (region);
}
/* "end" ====== */
_session.region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start() + (pos3 - pos1));
plist.add (Properties::length, pos4 - pos3);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, regions.size());
plist.add (Properties::automatic, true);
plist.add (Properties::right_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, end);
new_regions.push_back (region);
/* "front" ***** */
current->suspend_property_changes ();
thawlist.push_back (current);
current->trim_end (pos2, this);
} else if (overlap == OverlapEnd) {
/*
start end
---------------*************************------------
P1 P2 P4 P3
SPLIT:
---------------**************+++++++++++------------
CUT:
---------------**************-----------------------
*/
if (!cutting) {
/* end +++++ */
_session.region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start() + (pos2 - pos1));
plist.add (Properties::length, pos4 - pos2);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, regions.size());
plist.add (Properties::automatic, true);
plist.add (Properties::left_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, start);
new_regions.push_back (region);
}
/* front ****** */
current->suspend_property_changes ();
thawlist.push_back (current);
current->trim_end (pos2, this);
} else if (overlap == OverlapStart) {
/* split: we need 2 regions: the front and the end.
cut: just trim current to skip the cut area
*/
/*
start end
---------------*************************------------
P2 P1 P3 P4
SPLIT:
---------------****+++++++++++++++++++++------------
CUT:
-------------------*********************------------
*/
if (!cutting) {
/* front **** */
_session.region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start());
plist.add (Properties::length, pos3 - pos1);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, regions.size());
plist.add (Properties::automatic, true);
plist.add (Properties::right_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, pos1);
new_regions.push_back (region);
}
/* end */
current->suspend_property_changes ();
thawlist.push_back (current);
current->trim_front (pos3, this);
} else if (overlap == OverlapExternal) {
/* split: no split required.
cut: remove the region.
*/
/*
start end
---------------*************************------------
P2 P1 P3 P4
SPLIT:
---------------*************************------------
CUT:
----------------------------------------------------
*/
if (cutting) {
remove_region_internal (current);
}
new_regions.push_back (current);
}
}
in_partition = false;
}
for (RegionList::iterator i = new_regions.begin(); i != new_regions.end(); ++i) {
check_dependents (*i, false);
}
}
boost::shared_ptr<Playlist>
Playlist::cut_copy (boost::shared_ptr<Playlist> (Playlist::*pmf)(framepos_t, framecnt_t,bool), list<AudioRange>& ranges, bool result_is_hidden)
{
boost::shared_ptr<Playlist> ret;
boost::shared_ptr<Playlist> pl;
framepos_t start;
if (ranges.empty()) {
return boost::shared_ptr<Playlist>();
}
start = ranges.front().start;
for (list<AudioRange>::iterator i = ranges.begin(); i != ranges.end(); ++i) {
pl = (this->*pmf)((*i).start, (*i).length(), result_is_hidden);
if (i == ranges.begin()) {
ret = pl;
} else {
/* paste the next section into the nascent playlist,
offset to reflect the start of the first range we
chopped.
*/
ret->paste (pl, (*i).start - start, 1.0f);
}
}
return ret;
}
boost::shared_ptr<Playlist>
Playlist::cut (list<AudioRange>& ranges, bool result_is_hidden)
{
boost::shared_ptr<Playlist> (Playlist::*pmf)(framepos_t,framecnt_t,bool) = &Playlist::cut;
return cut_copy (pmf, ranges, result_is_hidden);
}
boost::shared_ptr<Playlist>
Playlist::copy (list<AudioRange>& ranges, bool result_is_hidden)
{
boost::shared_ptr<Playlist> (Playlist::*pmf)(framepos_t,framecnt_t,bool) = &Playlist::copy;
return cut_copy (pmf, ranges, result_is_hidden);
}
boost::shared_ptr<Playlist>
Playlist::cut (framepos_t start, framecnt_t cnt, bool result_is_hidden)
{
boost::shared_ptr<Playlist> the_copy;
RegionList thawlist;
char buf[32];
snprintf (buf, sizeof (buf), "%" PRIu32, ++subcnt);
string new_name = _name;
new_name += '.';
new_name += buf;
if ((the_copy = PlaylistFactory::create (shared_from_this(), start, cnt, new_name, result_is_hidden)) == 0) {
return boost::shared_ptr<Playlist>();
}
partition_internal (start, start+cnt-1, true, thawlist);
for (RegionList::iterator i = thawlist.begin(); i != thawlist.end(); ++i) {
(*i)->resume_property_changes();
}
return the_copy;
}
boost::shared_ptr<Playlist>
Playlist::copy (framepos_t start, framecnt_t cnt, bool result_is_hidden)
{
char buf[32];
snprintf (buf, sizeof (buf), "%" PRIu32, ++subcnt);
string new_name = _name;
new_name += '.';
new_name += buf;
cnt = min (_get_maximum_extent() - start, cnt);
return PlaylistFactory::create (shared_from_this(), start, cnt, new_name, result_is_hidden);
}
int
Playlist::paste (boost::shared_ptr<Playlist> other, framepos_t position, float times)
{
times = fabs (times);
{
RegionLock rl1 (this);
RegionLock rl2 (other.get());
framecnt_t old_length = _get_maximum_extent();
int itimes = (int) floor (times);
framepos_t pos = position;
framecnt_t shift = other->_get_maximum_extent();
layer_t top_layer = regions.size();
while (itimes--) {
for (RegionList::iterator i = other->regions.begin(); i != other->regions.end(); ++i) {
boost::shared_ptr<Region> copy_of_region = RegionFactory::create (*i);
/* put these new regions on top of all existing ones, but preserve
the ordering they had in the original playlist.
*/
copy_of_region->set_layer (copy_of_region->layer() + top_layer);
add_region_internal (copy_of_region, copy_of_region->position() + pos);
}
pos += shift;
}
/* XXX shall we handle fractional cases at some point? */
if (old_length != _get_maximum_extent()) {
notify_length_changed ();
}
}
return 0;
}
void
Playlist::duplicate (boost::shared_ptr<Region> region, framepos_t position, float times)
{
times = fabs (times);
RegionLock rl (this);
int itimes = (int) floor (times);
framepos_t pos = position;
while (itimes--) {
boost::shared_ptr<Region> copy = RegionFactory::create (region);
add_region_internal (copy, pos);
pos += region->length();
}
if (floor (times) != times) {
framecnt_t length = (framecnt_t) floor (region->length() * (times - floor (times)));
string name;
_session.region_name (name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::start, region->start());
plist.add (Properties::length, length);
plist.add (Properties::name, name);
boost::shared_ptr<Region> sub = RegionFactory::create (region, plist);
add_region_internal (sub, pos);
}
}
}
void
Playlist::shift (framepos_t at, frameoffset_t distance, bool move_intersected, bool ignore_music_glue)
{
RegionLock rlock (this);
RegionList copy (regions.rlist());
RegionList fixup;
for (RegionList::iterator r = copy.begin(); r != copy.end(); ++r) {
if ((*r)->last_frame() < at) {
/* too early */
continue;
}
if (at > (*r)->first_frame() && at < (*r)->last_frame()) {
/* intersected region */
if (!move_intersected) {
continue;
}
}
/* do not move regions glued to music time - that
has to be done separately.
*/
if (!ignore_music_glue && (*r)->positional_lock_style() != Region::AudioTime) {
fixup.push_back (*r);
continue;
}
(*r)->set_position ((*r)->position() + distance, this);
}
for (RegionList::iterator r = fixup.begin(); r != fixup.end(); ++r) {
(*r)->recompute_position_from_lock_style ();
}
}
void
Playlist::split (framepos_t at)
{
RegionLock rlock (this);
RegionList copy (regions.rlist());
/* use a copy since this operation can modify the region list
*/
for (RegionList::iterator r = copy.begin(); r != copy.end(); ++r) {
_split_region (*r, at);
}
}
void
Playlist::split_region (boost::shared_ptr<Region> region, framepos_t playlist_position)
{
RegionLock rl (this);
_split_region (region, playlist_position);
}
void
Playlist::_split_region (boost::shared_ptr<Region> region, framepos_t playlist_position)
{
if (!region->covers (playlist_position)) {
return;
}
if (region->position() == playlist_position ||
region->last_frame() == playlist_position) {
return;
}
boost::shared_ptr<Region> left;
boost::shared_ptr<Region> right;
frameoffset_t before;
frameoffset_t after;
string before_name;
string after_name;
/* split doesn't change anything about length, so don't try to splice */
bool old_sp = _splicing;
_splicing = true;
before = playlist_position - region->position();
after = region->length() - before;
_session.region_name (before_name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::start, region->start());
plist.add (Properties::length, before);
plist.add (Properties::name, before_name);
plist.add (Properties::left_of_split, true);
left = RegionFactory::create (region, plist);
}
_session.region_name (after_name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::start, region->start() + before);
plist.add (Properties::length, after);
plist.add (Properties::name, after_name);
plist.add (Properties::right_of_split, true);
right = RegionFactory::create (region, plist);
}
add_region_internal (left, region->position());
add_region_internal (right, region->position() + before);
uint64_t orig_layer_op = region->last_layer_op();
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->last_layer_op() > orig_layer_op) {
(*i)->set_last_layer_op( (*i)->last_layer_op() + 1 );
}
}
left->set_last_layer_op ( orig_layer_op );
right->set_last_layer_op ( orig_layer_op + 1);
layer_op_counter++;
finalize_split_region (region, left, right);
remove_region_internal (region);
_splicing = old_sp;
}
void
Playlist::possibly_splice (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
if (_splicing || in_set_state) {
/* don't respond to splicing moves or state setting */
return;
}
if (_edit_mode == Splice) {
splice_locked (at, distance, exclude);
}
}
void
Playlist::possibly_splice_unlocked (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
if (_splicing || in_set_state) {
/* don't respond to splicing moves or state setting */
return;
}
if (_edit_mode == Splice) {
splice_unlocked (at, distance, exclude);
}
}
void
Playlist::splice_locked (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
{
RegionLock rl (this);
core_splice (at, distance, exclude);
}
}
void
Playlist::splice_unlocked (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
core_splice (at, distance, exclude);
}
void
Playlist::core_splice (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
_splicing = true;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if (exclude && (*i) == exclude) {
continue;
}
if ((*i)->position() >= at) {
framepos_t new_pos = (*i)->position() + distance;
if (new_pos < 0) {
new_pos = 0;
} else if (new_pos >= max_frames - (*i)->length()) {
new_pos = max_frames - (*i)->length();
}
(*i)->set_position (new_pos, this);
}
}
_splicing = false;
notify_length_changed ();
}
void
Playlist::region_bounds_changed (const PropertyChange& what_changed, boost::shared_ptr<Region> region)
{
if (in_set_state || _splicing || _nudging || _shuffling) {
return;
}
if (what_changed.contains (Properties::position)) {
/* remove it from the list then add it back in
the right place again.
*/
RegionSortByPosition cmp;
RegionList::iterator i = find (regions.begin(), regions.end(), region);
if (i == regions.end()) {
/* the region bounds are being modified but its not currently
in the region list. we will use its bounds correctly when/if
it is added
*/
return;
}
regions.erase (i);
regions.insert (upper_bound (regions.begin(), regions.end(), region, cmp), region);
}
if (what_changed.contains (Properties::position) || what_changed.contains (Properties::length)) {
frameoffset_t delta = 0;
if (what_changed.contains (Properties::position)) {
delta = region->position() - region->last_position();
}
if (what_changed.contains (Properties::length)) {
delta += region->length() - region->last_length();
}
if (delta) {
possibly_splice (region->last_position() + region->last_length(), delta, region);
}
if (holding_state ()) {
pending_bounds.push_back (region);
} else {
if (_session.config.get_layer_model() == MoveAddHigher) {
/* it moved or changed length, so change the timestamp */
timestamp_layer_op (region);
}
notify_length_changed ();
relayer ();
check_dependents (region, false);
}
}
}
void
Playlist::region_changed_proxy (const PropertyChange& what_changed, boost::weak_ptr<Region> weak_region)
{
boost::shared_ptr<Region> region (weak_region.lock());
if (!region) {
return;
}
/* this makes a virtual call to the right kind of playlist ... */
region_changed (what_changed, region);
}
bool
Playlist::region_changed (const PropertyChange& what_changed, boost::shared_ptr<Region> region)
{
PropertyChange our_interests;
PropertyChange bounds;
PropertyChange pos_and_length;
bool save = false;
if (in_set_state || in_flush) {
return false;
}
our_interests.add (Properties::muted);
our_interests.add (Properties::layer);
our_interests.add (Properties::opaque);
bounds.add (Properties::start);
bounds.add (Properties::position);
bounds.add (Properties::length);
pos_and_length.add (Properties::position);
pos_and_length.add (Properties::length);
if (what_changed.contains (bounds)) {
region_bounds_changed (what_changed, region);
save = !(_splicing || _nudging);
}
if (what_changed.contains (our_interests) && !what_changed.contains (pos_and_length)) {
check_dependents (region, false);
}
if (what_changed.contains (Properties::position)) {
notify_region_moved (region);
}
/* don't notify about layer changes, since we are the only object that can initiate
them, and we notify in ::relayer()
*/
if (what_changed.contains (our_interests)) {
save = true;
}
return save;
}
void
Playlist::drop_regions ()
{
RegionLock rl (this);
regions.clear ();
all_regions.clear ();
}
void
Playlist::clear (bool with_signals)
{
{
RegionLock rl (this);
region_state_changed_connections.drop_connections ();
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
pending_removes.insert (*i);
}
regions.clear ();
for (set<boost::shared_ptr<Region> >::iterator s = pending_removes.begin(); s != pending_removes.end(); ++s) {
remove_dependents (*s);
}
}
if (with_signals) {
for (set<boost::shared_ptr<Region> >::iterator s = pending_removes.begin(); s != pending_removes.end(); ++s) {
RegionRemoved (boost::weak_ptr<Region> (*s)); /* EMIT SIGNAL */
}
pending_removes.clear ();
pending_length = false;
LengthChanged ();
pending_contents_change = false;
ContentsChanged ();
}
}
/***********************************************************************
FINDING THINGS
**********************************************************************/
Playlist::RegionList *
Playlist::regions_at (framepos_t frame)
{
RegionLock rlock (this);
return find_regions_at (frame);
}
boost::shared_ptr<Region>
Playlist::top_region_at (framepos_t frame)
{
RegionLock rlock (this);
RegionList *rlist = find_regions_at (frame);
boost::shared_ptr<Region> region;
if (rlist->size()) {
RegionSortByLayer cmp;
rlist->sort (cmp);
region = rlist->back();
}
delete rlist;
return region;
}
boost::shared_ptr<Region>
Playlist::top_unmuted_region_at (framepos_t frame)
{
RegionLock rlock (this);
RegionList *rlist = find_regions_at (frame);
for (RegionList::iterator i = rlist->begin(); i != rlist->end(); ) {
RegionList::iterator tmp = i;
++tmp;
if ((*i)->muted()) {
rlist->erase (i);
}
i = tmp;
}
boost::shared_ptr<Region> region;
if (rlist->size()) {
RegionSortByLayer cmp;
rlist->sort (cmp);
region = rlist->back();
}
delete rlist;
return region;
}
Playlist::RegionList*
Playlist::regions_to_read (framepos_t start, framepos_t end)
{
/* Caller must hold lock */
RegionList covering;
set<framepos_t> to_check;
set<boost::shared_ptr<Region> > unique;
to_check.insert (start);
to_check.insert (end);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
/* find all/any regions that span start+end */
switch ((*i)->coverage (start, end)) {
case OverlapNone:
break;
case OverlapInternal:
covering.push_back (*i);
break;
case OverlapStart:
to_check.insert ((*i)->position());
covering.push_back (*i);
break;
case OverlapEnd:
to_check.insert ((*i)->last_frame());
covering.push_back (*i);
break;
case OverlapExternal:
covering.push_back (*i);
to_check.insert ((*i)->position());
to_check.insert ((*i)->last_frame());
break;
}
/* don't go too far */
if ((*i)->position() > end) {
break;
}
}
RegionList* rlist = new RegionList;
/* find all the regions that cover each position .... */
if (covering.size() == 1) {
rlist->push_back (covering.front());
} else {
RegionList here;
for (set<framepos_t>::iterator t = to_check.begin(); t != to_check.end(); ++t) {
here.clear ();
for (RegionList::iterator x = covering.begin(); x != covering.end(); ++x) {
if ((*x)->covers (*t)) {
here.push_back (*x);
}
}
RegionSortByLayer cmp;
here.sort (cmp);
/* ... and get the top/transparent regions at "here" */
for (RegionList::reverse_iterator c = here.rbegin(); c != here.rend(); ++c) {
unique.insert (*c);
if ((*c)->opaque()) {
/* the other regions at this position are hidden by this one */
break;
}
}
}
for (set<boost::shared_ptr<Region> >::iterator s = unique.begin(); s != unique.end(); ++s) {
rlist->push_back (*s);
}
if (rlist->size() > 1) {
/* now sort by time order */
RegionSortByPosition cmp;
rlist->sort (cmp);
}
}
return rlist;
}
Playlist::RegionList *
Playlist::find_regions_at (framepos_t frame)
{
/* Caller must hold lock */
RegionList *rlist = new RegionList;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->covers (frame)) {
rlist->push_back (*i);
}
}
return rlist;
}
Playlist::RegionList *
Playlist::regions_touched (framepos_t start, framepos_t end)
{
RegionLock rlock (this);
RegionList *rlist = new RegionList;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->coverage (start, end) != OverlapNone) {
rlist->push_back (*i);
}
}
return rlist;
}
framepos_t
Playlist::find_next_transient (framepos_t from, int dir)
{
RegionLock rlock (this);
AnalysisFeatureList points;
AnalysisFeatureList these_points;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if (dir > 0) {
if ((*i)->last_frame() < from) {
continue;
}
} else {
if ((*i)->first_frame() > from) {
continue;
}
}
(*i)->get_transients (these_points);
/* add first frame, just, err, because */
these_points.push_back ((*i)->first_frame());
points.insert (points.end(), these_points.begin(), these_points.end());
these_points.clear ();
}
if (points.empty()) {
return -1;
}
TransientDetector::cleanup_transients (points, _session.frame_rate(), 3.0);
bool reached = false;
if (dir > 0) {
for (AnalysisFeatureList::iterator x = points.begin(); x != points.end(); ++x) {
if ((*x) >= from) {
reached = true;
}
if (reached && (*x) > from) {
return *x;
}
}
} else {
for (AnalysisFeatureList::reverse_iterator x = points.rbegin(); x != points.rend(); ++x) {
if ((*x) <= from) {
reached = true;
}
if (reached && (*x) < from) {
return *x;
}
}
}
return -1;
}
boost::shared_ptr<Region>
Playlist::find_next_region (framepos_t frame, RegionPoint point, int dir)
{
RegionLock rlock (this);
boost::shared_ptr<Region> ret;
framepos_t closest = max_frames;
bool end_iter = false;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if(end_iter) break;
frameoffset_t distance;
boost::shared_ptr<Region> r = (*i);
framepos_t pos = 0;
switch (point) {
case Start:
pos = r->first_frame ();
break;
case End:
pos = r->last_frame ();
break;
case SyncPoint:
pos = r->sync_position ();
// r->adjust_to_sync (r->first_frame());
break;
}
switch (dir) {
case 1: /* forwards */
if (pos > frame) {
if ((distance = pos - frame) < closest) {
closest = distance;
ret = r;
end_iter = true;
}
}
break;
default: /* backwards */
if (pos < frame) {
if ((distance = frame - pos) < closest) {
closest = distance;
ret = r;
}
}
else {
end_iter = true;
}
break;
}
}
return ret;
}
framepos_t
Playlist::find_next_region_boundary (framepos_t frame, int dir)
{
RegionLock rlock (this);
framepos_t closest = max_frames;
framepos_t ret = -1;
if (dir > 0) {
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
boost::shared_ptr<Region> r = (*i);
frameoffset_t distance;
if (r->first_frame() > frame) {
distance = r->first_frame() - frame;
if (distance < closest) {
ret = r->first_frame();
closest = distance;
}
}
if (r->last_frame () > frame) {
distance = r->last_frame () - frame;
if (distance < closest) {
ret = r->last_frame ();
closest = distance;
}
}
}
} else {
for (RegionList::reverse_iterator i = regions.rbegin(); i != regions.rend(); ++i) {
boost::shared_ptr<Region> r = (*i);
frameoffset_t distance;
if (r->last_frame() < frame) {
distance = frame - r->last_frame();
if (distance < closest) {
ret = r->last_frame();
closest = distance;
}
}
if (r->first_frame() < frame) {
distance = frame - r->first_frame();
if (distance < closest) {
ret = r->first_frame();
closest = distance;
}
}
}
}
return ret;
}
/***********************************************************************/
void
Playlist::mark_session_dirty ()
{
if (!in_set_state && !holding_state ()) {
_session.set_dirty();
}
}
bool
Playlist::set_property (const PropertyBase& prop)
{
if (prop == Properties::regions.property_id) {
const RegionListProperty::ChangeRecord& change (dynamic_cast<const RegionListProperty*>(&prop)->change());
regions.update (change);
return (!change.added.empty() && !change.removed.empty());
}
return false;
}
void
Playlist::rdiff (vector<StatefulDiffCommand*>& cmds) const
{
RegionLock rlock (const_cast<Playlist *> (this));
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->changed ()) {
StatefulDiffCommand* sdc = new StatefulDiffCommand (*i);
cmds.push_back (sdc);
}
}
}
void
Playlist::clear_owned_history ()
{
RegionLock rlock (this);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
(*i)->clear_history ();
}
}
void
Playlist::update (const RegionListProperty::ChangeRecord& change)
{
DEBUG_TRACE (DEBUG::Properties, string_compose ("Playlist %1 updates from a change record with %2 adds %3 removes\n",
name(), change.added.size(), change.removed.size()));
freeze ();
/* add the added regions */
for (RegionListProperty::ChangeContainer::iterator i = change.added.begin(); i != change.added.end(); ++i) {
add_region ((*i), (*i)->position());
}
/* remove the removed regions */
for (RegionListProperty::ChangeContainer::iterator i = change.removed.begin(); i != change.removed.end(); ++i) {
remove_region (*i);
}
thaw ();
}
PropertyList*
Playlist::property_factory (const XMLNode& history_node) const
{
const XMLNodeList& children (history_node.children());
PropertyList* prop_list = 0;
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
if ((*i)->name() == capitalize (regions.property_name())) {
RegionListProperty* rlp = new RegionListProperty (*const_cast<Playlist*> (this));
if (rlp->load_history_state (**i)) {
if (!prop_list) {
prop_list = new PropertyList();
}
prop_list->add (rlp);
} else {
delete rlp;
}
}
}
return prop_list;
}
int
Playlist::set_state (const XMLNode& node, int version)
{
XMLNode *child;
XMLNodeList nlist;
XMLNodeConstIterator niter;
XMLPropertyList plist;
XMLPropertyConstIterator piter;
XMLProperty *prop;
boost::shared_ptr<Region> region;
string region_name;
in_set_state++;
if (node.name() != "Playlist") {
in_set_state--;
return -1;
}
freeze ();
plist = node.properties();
for (piter = plist.begin(); piter != plist.end(); ++piter) {
prop = *piter;
if (prop->name() == X_("name")) {
_name = prop->value();
_set_sort_id ();
} else if (prop->name() == X_("id")) {
_id = prop->value();
} else if (prop->name() == X_("orig_diskstream_id")) {
_orig_diskstream_id = prop->value ();
} else if (prop->name() == X_("frozen")) {
_frozen = string_is_affirmative (prop->value());
}
}
clear (true);
nlist = node.children();
for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
child = *niter;
if (child->name() == "Region") {
if ((prop = child->property ("id")) == 0) {
error << _("region state node has no ID, ignored") << endmsg;
continue;
}
ID id = prop->value ();
if ((region = region_by_id (id))) {
region->suspend_property_changes ();
if (region->set_state (*child, version)) {
region->resume_property_changes ();
continue;
}
} else if ((region = RegionFactory::create (_session, *child, true)) != 0) {
region->suspend_property_changes ();
} else {
error << _("Playlist: cannot create region from XML") << endmsg;
continue;
}
add_region (region, region->position(), 1.0);
// So that layer_op ordering doesn't get screwed up
region->set_last_layer_op( region->layer());
region->resume_property_changes ();
}
}
/* update dependents, which was not done during add_region_internal
due to in_set_state being true
*/
for (RegionList::iterator r = regions.begin(); r != regions.end(); ++r) {
check_dependents (*r, false);
}
thaw ();
notify_contents_changed ();
in_set_state--;
first_set_state = false;
return 0;
}
XMLNode&
Playlist::get_state()
{
return state (true);
}
XMLNode&
Playlist::get_template()
{
return state (false);
}
/** @param full_state true to include regions in the returned state, otherwise false.
*/
XMLNode&
Playlist::state (bool full_state)
{
XMLNode *node = new XMLNode (X_("Playlist"));
char buf[64];
node->add_property (X_("id"), id().to_s());
node->add_property (X_("name"), _name);
node->add_property (X_("type"), _type.to_string());
_orig_diskstream_id.print (buf, sizeof (buf));
node->add_property (X_("orig_diskstream_id"), buf);
node->add_property (X_("frozen"), _frozen ? "yes" : "no");
if (full_state) {
RegionLock rlock (this, false);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
node->add_child_nocopy ((*i)->get_state());
}
}
if (_extra_xml) {
node->add_child_copy (*_extra_xml);
}
return *node;
}
bool
Playlist::empty() const
{
RegionLock rlock (const_cast<Playlist *>(this), false);
return regions.empty();
}
uint32_t
Playlist::n_regions() const
{
RegionLock rlock (const_cast<Playlist *>(this), false);
return regions.size();
}
framecnt_t
Playlist::get_maximum_extent () const
{
RegionLock rlock (const_cast<Playlist *>(this), false);
return _get_maximum_extent ();
}
framecnt_t
Playlist::_get_maximum_extent () const
{
RegionList::const_iterator i;
framecnt_t max_extent = 0;
framepos_t end = 0;
for (i = regions.begin(); i != regions.end(); ++i) {
if ((end = (*i)->position() + (*i)->length()) > max_extent) {
max_extent = end;
}
}
return max_extent;
}
string
Playlist::bump_name (string name, Session &session)
{
string newname = name;
do {
newname = bump_name_once (newname);
} while (session.playlists->by_name (newname)!=NULL);
return newname;
}
layer_t
Playlist::top_layer() const
{
RegionLock rlock (const_cast<Playlist *> (this));
layer_t top = 0;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
top = max (top, (*i)->layer());
}
return top;
}
void
Playlist::set_edit_mode (EditMode mode)
{
_edit_mode = mode;
}
/********************
* Region Layering
********************/
void
Playlist::relayer ()
{
/* never compute layers when changing state for undo/redo or setting from XML*/
if (in_update || in_set_state) {
return;
}
bool changed = false;
/* Build up a new list of regions on each layer, stored in a set of lists
each of which represent some period of time on some layer. The idea
is to avoid having to search the entire region list to establish whether
each region overlaps another */
/* how many pieces to divide this playlist's time up into */
int const divisions = 512;
/* find the start and end positions of the regions on this playlist */
framepos_t start = UINT_MAX;
framepos_t end = 0;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
start = min (start, (*i)->position());
end = max (end, (*i)->position() + (*i)->length());
}
/* hence the size of each time division */
double const division_size = (end - start) / double (divisions);
vector<vector<RegionList> > layers;
layers.push_back (vector<RegionList> (divisions));
/* we want to go through regions from desired lowest to desired highest layer,
which depends on the layer model
*/
RegionList copy = regions.rlist();
/* sort according to the model and the layering mode that we're in */
if (_explicit_relayering) {
copy.sort (RegionSortByLayerWithPending ());
} else if (_session.config.get_layer_model() == MoveAddHigher || _session.config.get_layer_model() == AddHigher) {
copy.sort (RegionSortByLastLayerOp ());
}
for (RegionList::iterator i = copy.begin(); i != copy.end(); ++i) {
/* reset the pending explicit relayer flag for every region, now that we're relayering */
(*i)->set_pending_explicit_relayer (false);
/* find the time divisions that this region covers */
int const start_division = floor ( ((*i)->position() - start) / division_size);
int end_division = floor ( ((*i)->position() + (*i)->length() - start) / division_size );
if (end_division == divisions) {
end_division--;
}
assert (end_division < divisions);
/* find the lowest layer that this region can go on */
size_t j = layers.size();
while (j > 0) {
/* try layer j - 1; it can go on if it overlaps no other region
that is already on that layer
*/
bool overlap = false;
for (int k = start_division; k <= end_division; ++k) {
RegionList::iterator l = layers[j-1][k].begin ();
while (l != layers[j-1][k].end()) {
if ((*l)->overlap_equivalent (*i)) {
overlap = true;
break;
}
l++;
}
if (overlap) {
break;
}
}
if (overlap) {
/* overlap, so we must use layer j */
break;
}
--j;
}
if (j == layers.size()) {
/* we need a new layer for this region */
layers.push_back (vector<RegionList> (divisions));
}
/* put a reference to this region in each of the divisions that it exists in */
for (int k = start_division; k <= end_division; ++k) {
layers[j][k].push_back (*i);
}
if ((*i)->layer() != j) {
changed = true;
}
(*i)->set_layer (j);
}
if (changed) {
notify_layering_changed ();
}
}
/* XXX these layer functions are all deprecated */
void
Playlist::raise_region (boost::shared_ptr<Region> region)
{
uint32_t rsz = regions.size();
layer_t target = region->layer() + 1U;
if (target >= rsz) {
/* its already at the effective top */
return;
}
move_region_to_layer (target, region, 1);
}
void
Playlist::lower_region (boost::shared_ptr<Region> region)
{
if (region->layer() == 0) {
/* its already at the bottom */
return;
}
layer_t target = region->layer() - 1U;
move_region_to_layer (target, region, -1);
}
void
Playlist::raise_region_to_top (boost::shared_ptr<Region> region)
{
/* does nothing useful if layering mode is later=higher */
if ((_session.config.get_layer_model() == MoveAddHigher) ||
(_session.config.get_layer_model() == AddHigher)) {
timestamp_layer_op (region);
relayer ();
}
}
void
Playlist::lower_region_to_bottom (boost::shared_ptr<Region> region)
{
/* does nothing useful if layering mode is later=higher */
if ((_session.config.get_layer_model() == MoveAddHigher) ||
(_session.config.get_layer_model() == AddHigher)) {
region->set_last_layer_op (0);
relayer ();
}
}
int
Playlist::move_region_to_layer (layer_t target_layer, boost::shared_ptr<Region> region, int dir)
{
RegionList::iterator i;
typedef pair<boost::shared_ptr<Region>,layer_t> LayerInfo;
list<LayerInfo> layerinfo;
{
RegionLock rlock (const_cast<Playlist *> (this));
for (i = regions.begin(); i != regions.end(); ++i) {
if (region == *i) {
continue;
}
layer_t dest;
if (dir > 0) {
/* region is moving up, move all regions on intermediate layers
down 1
*/
if ((*i)->layer() > region->layer() && (*i)->layer() <= target_layer) {
dest = (*i)->layer() - 1;
} else {
/* not affected */
continue;
}
} else {
/* region is moving down, move all regions on intermediate layers
up 1
*/
if ((*i)->layer() < region->layer() && (*i)->layer() >= target_layer) {
dest = (*i)->layer() + 1;
} else {
/* not affected */
continue;
}
}
LayerInfo newpair;
newpair.first = *i;
newpair.second = dest;
layerinfo.push_back (newpair);
}
}
/* now reset the layers without holding the region lock */
for (list<LayerInfo>::iterator x = layerinfo.begin(); x != layerinfo.end(); ++x) {
x->first->set_layer (x->second);
}
region->set_layer (target_layer);
#if 0
/* now check all dependents */
for (list<LayerInfo>::iterator x = layerinfo.begin(); x != layerinfo.end(); ++x) {
check_dependents (x->first, false);
}
check_dependents (region, false);
#endif
return 0;
}
void
Playlist::nudge_after (framepos_t start, framecnt_t distance, bool forwards)
{
RegionList::iterator i;
bool moved = false;
_nudging = true;
{
RegionLock rlock (const_cast<Playlist *> (this));
for (i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->position() >= start) {
framepos_t new_pos;
if (forwards) {
if ((*i)->last_frame() > max_frames - distance) {
new_pos = max_frames - (*i)->length();
} else {
new_pos = (*i)->position() + distance;
}
} else {
if ((*i)->position() > distance) {
new_pos = (*i)->position() - distance;
} else {
new_pos = 0;
}
}
(*i)->set_position (new_pos, this);
moved = true;
}
}
}
if (moved) {
_nudging = false;
notify_length_changed ();
}
}
boost::shared_ptr<Region>
Playlist::find_region (const ID& id) const
{
RegionLock rlock (const_cast<Playlist*> (this));
/* searches all regions currently in use by the playlist */
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->id() == id) {
return *i;
}
}
return boost::shared_ptr<Region> ();
}
boost::shared_ptr<Region>
Playlist::region_by_id (const ID& id)
{
/* searches all regions ever added to this playlist */
for (set<boost::shared_ptr<Region> >::iterator i = all_regions.begin(); i != all_regions.end(); ++i) {
if ((*i)->id() == id) {
return *i;
}
}
return boost::shared_ptr<Region> ();
}
void
Playlist::dump () const
{
boost::shared_ptr<Region> r;
cerr << "Playlist \"" << _name << "\" " << endl
<< regions.size() << " regions "
<< endl;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
r = *i;
cerr << " " << r->name() << " ["
<< r->start() << "+" << r->length()
<< "] at "
<< r->position()
<< " on layer "
<< r->layer ()
<< endl;
}
}
void
Playlist::set_frozen (bool yn)
{
_frozen = yn;
}
void
Playlist::timestamp_layer_op (boost::shared_ptr<Region> region)
{
// struct timeval tv;
// gettimeofday (&tv, 0);
region->set_last_layer_op (++layer_op_counter);
}
void
Playlist::shuffle (boost::shared_ptr<Region> region, int dir)
{
bool moved = false;
if (region->locked()) {
return;
}
_shuffling = true;
{
RegionLock rlock (const_cast<Playlist*> (this));
if (dir > 0) {
RegionList::iterator next;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i) == region) {
next = i;
++next;
if (next != regions.end()) {
if ((*next)->locked()) {
break;
}
framepos_t new_pos;
if ((*next)->position() != region->last_frame() + 1) {
/* they didn't used to touch, so after shuffle,
just have them swap positions.
*/
new_pos = (*next)->position();
} else {
/* they used to touch, so after shuffle,
make sure they still do. put the earlier
region where the later one will end after
it is moved.
*/
new_pos = region->position() + (*next)->length();
}
(*next)->set_position (region->position(), this);
region->set_position (new_pos, this);
/* avoid a full sort */
regions.erase (i); // removes the region from the list */
next++;
regions.insert (next, region); // adds it back after next
moved = true;
}
break;
}
}
} else {
RegionList::iterator prev = regions.end();
for (RegionList::iterator i = regions.begin(); i != regions.end(); prev = i, ++i) {
if ((*i) == region) {
if (prev != regions.end()) {
if ((*prev)->locked()) {
break;
}
framepos_t new_pos;
if (region->position() != (*prev)->last_frame() + 1) {
/* they didn't used to touch, so after shuffle,
just have them swap positions.
*/
new_pos = region->position();
} else {
/* they used to touch, so after shuffle,
make sure they still do. put the earlier
one where the later one will end after
*/
new_pos = (*prev)->position() + region->length();
}
region->set_position ((*prev)->position(), this);
(*prev)->set_position (new_pos, this);
/* avoid a full sort */
regions.erase (i); // remove region
regions.insert (prev, region); // insert region before prev
moved = true;
}
break;
}
}
}
}
_shuffling = false;
if (moved) {
relayer ();
check_dependents (region, false);
notify_contents_changed();
}
}
bool
Playlist::region_is_shuffle_constrained (boost::shared_ptr<Region>)
{
RegionLock rlock (const_cast<Playlist*> (this));
if (regions.size() > 1) {
return true;
}
return false;
}
void
Playlist::update_after_tempo_map_change ()
{
RegionLock rlock (const_cast<Playlist*> (this));
RegionList copy (regions.rlist());
freeze ();
for (RegionList::iterator i = copy.begin(); i != copy.end(); ++i) {
(*i)->update_position_after_tempo_map_change ();
}
thaw ();
}
void
Playlist::foreach_region (boost::function<void(boost::shared_ptr<Region>)> s)
{
RegionLock rl (this, false);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
s (*i);
}
}
void
Playlist::set_explicit_relayering (bool e)
{
if (e == false && _explicit_relayering == true) {
/* We are changing from explicit to implicit relayering; layering may have been changed whilst
we were in explicit mode, and we don't want that to be undone next time an implicit relayer
occurs. Hence now we'll set up region last_layer_op values so that an implicit relayer
at this point would keep regions on the same layers.
From then on in, it's just you and your towel.
*/
RegionLock rl (this);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
(*i)->set_last_layer_op ((*i)->layer ());
}
}
_explicit_relayering = e;
}
bool
Playlist::has_region_at (framepos_t const p) const
{
RegionLock (const_cast<Playlist *> (this));
RegionList::const_iterator i = regions.begin ();
while (i != regions.end() && !(*i)->covers (p)) {
++i;
}
return (i != regions.end());
}