ardour/libs/surfaces/frontier/tranzport/tranzport_control_protocol.h
Paul Davis 30b087ab3d globally change all use of "frame" to refer to audio into "sample".
Generated by tools/f2s. Some hand-editing will be required in a few places to fix up comments related to timecode
and video in order to keep the legible
2017-09-18 12:39:17 -04:00

321 lines
8.3 KiB
C++

#ifndef ardour_tranzport_control_protocol_h
#define ardour_tranzport_control_protocol_h
#include <vector>
#include <sys/time.h>
#include <pthread.h>
#include <usb.h>
#include <glibmm/threads.h>
#include "ardour/types.h"
#include "control_protocol/control_protocol.h"
class TranzportControlProtocol : public ARDOUR::ControlProtocol
{
public:
TranzportControlProtocol (ARDOUR::Session&);
virtual ~TranzportControlProtocol();
int set_active (bool yn);
static bool probe ();
XMLNode& get_state ();
int set_state (const XMLNode&);
private:
static const int VENDORID = 0x165b;
static const int PRODUCTID = 0x8101;
static const int READ_ENDPOINT = 0x81;
static const int WRITE_ENDPOINT = 0x02;
const static int STATUS_OFFLINE = 0xff;
const static int STATUS_ONLINE = 0x01;
const static uint8_t WheelDirectionThreshold = 0x3f;
enum LightID {
LightRecord = 0,
LightTrackrec,
LightTrackmute,
LightTracksolo,
LightAnysolo,
LightLoop,
LightPunch
};
enum ButtonID {
ButtonBattery = 0x00004000,
ButtonBacklight = 0x00008000,
ButtonTrackLeft = 0x04000000,
ButtonTrackRight = 0x40000000,
ButtonTrackRec = 0x00040000,
ButtonTrackMute = 0x00400000,
ButtonTrackSolo = 0x00000400,
ButtonUndo = 0x80000000,
ButtonIn = 0x02000000,
ButtonOut = 0x20000000,
ButtonPunch = 0x00800000,
ButtonLoop = 0x00080000,
ButtonPrev = 0x00020000,
ButtonAdd = 0x00200000,
ButtonNext = 0x00000200,
ButtonRewind = 0x01000000,
ButtonFastForward = 0x10000000,
ButtonStop = 0x00010000,
ButtonPlay = 0x00100000,
ButtonRecord = 0x00000100,
ButtonShift = 0x08000000
};
enum WheelShiftMode {
WheelShiftGain,
WheelShiftPan,
WheelShiftMaster,
WheelShiftMarker
};
enum WheelMode {
WheelTimeline,
WheelScrub,
WheelShuttle
};
// FIXME - look at gtk2_ardour for snap settings
enum WheelIncrement {
WheelIncrSlave,
WheelIncrScreen,
WheelIncrSample,
WheelIncrBeat,
WheelIncrBar,
WheelIncrSecond,
WheelIncrMinute
};
enum DisplayMode {
DisplayNormal,
DisplayRecording,
DisplayRecordingMeter,
DisplayBigMeter,
DisplayConfig,
DisplayBling,
DisplayBlingMeter
};
enum BlingMode {
BlingOff,
BlingKit,
BlingRotating,
BlingPairs,
BlingRows,
BlingFlashAll
};
pthread_t thread;
uint32_t buttonmask;
uint32_t timeout;
uint32_t inflight;
uint8_t _datawheel;
uint8_t _device_status;
uint32_t current_track_id;
WheelMode wheel_mode;
WheelShiftMode wheel_shift_mode;
DisplayMode display_mode;
BlingMode bling_mode;
WheelIncrement wheel_increment;
usb_dev_handle* udev;
ARDOUR::gain_t gain_fraction;
Glib::Threads::Mutex update_lock;
bool screen_invalid[2][20];
char screen_current[2][20];
char screen_pending[2][20];
char screen_flash[2][20];
bool lights_invalid[7];
bool lights_current[7];
bool lights_pending[7];
bool lights_flash[7];
uint32_t last_bars;
uint32_t last_beats;
uint32_t last_ticks;
bool last_negative;
uint32_t last_hrs;
uint32_t last_mins;
uint32_t last_secs;
uint32_t last_samples;
samplepos_t last_where;
ARDOUR::gain_t last_track_gain;
uint32_t last_meter_fill;
uint64_t last_wheel_motion;
int last_wheel_dir;
Glib::Mutex io_lock;
int open ();
int read (uint8_t *buf,uint32_t timeout_override = 0);
int write (uint8_t* cmd, uint32_t timeout_override = 0);
int write_noretry (uint8_t* cmd, uint32_t timeout_override = 0);
int close ();
int save(char *name = "default");
int load(char *name = "default");
void print (int row, int col, const char* text);
void print_noretry (int row, int col, const char* text);
int rtpriority_set(int priority = 52);
int rtpriority_unset(int priority = 0);
int open_core (struct usb_device*);
static void* _monitor_work (void* arg);
void* monitor_work ();
int process (uint8_t *);
int update_state();
void invalidate();
int flush();
// bool isuptodate(); // think on this. It seems futile to update more than 30/sec
// A screen is a cache of what should be on the lcd
void screen_init();
void screen_validate();
void screen_invalidate();
int screen_flush();
void screen_clear();
// bool screen_isuptodate(); // think on this -
// Commands to write to the lcd
int lcd_init();
bool lcd_damage();
bool lcd_isdamaged();
bool lcd_damage(int row, int col = 0, int length = 20);
bool lcd_isdamaged(int row, int col = 0, int length = 20);
int lcd_flush();
int lcd_write(uint8_t* cmd, uint32_t timeout_override = 0); // pedantic alias for write
void lcd_fill (uint8_t fill_char);
void lcd_clear ();
void lcd_print (int row, int col, const char* text);
void lcd_print_noretry (int row, int col, const char* text);
// Commands to write to the lights
// FIXME - on some devices lights can have intensity and colors
void lights_init();
void lights_validate();
void lights_invalidate();
void light_validate(LightID light);
void light_invalidate(LightID light);
int lights_flush();
int lights_write(uint8_t* cmd,uint32_t timeout_override = 0); // pedantic alias to write
// a cache of what should be lit
void lights_off ();
void lights_on ();
int light_set(LightID, bool offon = true);
int light_on (LightID);
int light_off (LightID);
// some modes for the lights, should probably be renamed
int lights_show_normal();
int lights_show_recording();
int lights_show_tempo();
int lights_show_bling();
void enter_big_meter_mode ();
void enter_normal_display_mode ();
void enter_config_mode();
void enter_recording_mode();
void enter_bling_mode();
void next_display_mode ();
void normal_update ();
void show_current_track ();
void show_track_gain ();
void show_transport_time ();
void show_bbt (samplepos_t where);
void show_smpte (samplepos_t where);
void show_wheel_mode ();
void show_gain ();
void show_pan ();
void show_meter ();
void datawheel ();
void scrub ();
void scroll ();
void shuttle ();
void config ();
void next_wheel_mode ();
void next_wheel_shift_mode ();
void set_current_track (ARDOUR::Route*);
void next_track ();
void prev_track ();
void step_gain_up ();
void step_gain_down ();
void step_pan_right ();
void step_pan_left ();
void button_event_battery_press (bool shifted);
void button_event_battery_release (bool shifted);
void button_event_backlight_press (bool shifted);
void button_event_backlight_release (bool shifted);
void button_event_trackleft_press (bool shifted);
void button_event_trackleft_release (bool shifted);
void button_event_trackright_press (bool shifted);
void button_event_trackright_release (bool shifted);
void button_event_trackrec_press (bool shifted);
void button_event_trackrec_release (bool shifted);
void button_event_trackmute_press (bool shifted);
void button_event_trackmute_release (bool shifted);
void button_event_tracksolo_press (bool shifted);
void button_event_tracksolo_release (bool shifted);
void button_event_undo_press (bool shifted);
void button_event_undo_release (bool shifted);
void button_event_in_press (bool shifted);
void button_event_in_release (bool shifted);
void button_event_out_press (bool shifted);
void button_event_out_release (bool shifted);
void button_event_punch_press (bool shifted);
void button_event_punch_release (bool shifted);
void button_event_loop_press (bool shifted);
void button_event_loop_release (bool shifted);
void button_event_prev_press (bool shifted);
void button_event_prev_release (bool shifted);
void button_event_add_press (bool shifted);
void button_event_add_release (bool shifted);
void button_event_next_press (bool shifted);
void button_event_next_release (bool shifted);
void button_event_rewind_press (bool shifted);
void button_event_rewind_release (bool shifted);
void button_event_fastforward_press (bool shifted);
void button_event_fastforward_release (bool shifted);
void button_event_stop_press (bool shifted);
void button_event_stop_release (bool shifted);
void button_event_play_press (bool shifted);
void button_event_play_release (bool shifted);
void button_event_record_press (bool shifted);
void button_event_record_release (bool shifted);
// new api
void button_event_mute (bool pressed, bool shifted);
};
#endif // ardour_tranzport_control_protocol_h