182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
/*
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* Copyright (C) 2006-2010 David Robillard <d@drobilla.net>
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* Copyright (C) 2007-2017 Paul Davis <paul@linuxaudiosystems.com>
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* Copyright (C) 2010 Carl Hetherington <carl@carlh.net>
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* Copyright (C) 2015 Robin Gareus <robin@gareus.org>
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* Copyright (C) 2016 Ben Loftis <ben@harrisonconsoles.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef __ardour_basic_ui_h__
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#define __ardour_basic_ui_h__
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#include <string>
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#include <stdint.h>
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#include "pbd/signals.h"
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#include "temporal/timeline.h"
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#include "ardour/types.h"
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#include "ardour/presentation_info.h"
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#include "temporal/time.h"
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#include "control_protocol/visibility.h"
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namespace ARDOUR {
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class Session;
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class SessionEvent;
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class Stripable;
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class Trigger;
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}
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class LIBCONTROLCP_API BasicUI {
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public:
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BasicUI (ARDOUR::Session&);
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virtual ~BasicUI ();
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void add_marker (const std::string& = std::string());
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void remove_marker_at_playhead ();
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// void mark_in();
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// void mark_out();
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void register_thread (std::string name);
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/* transport control */
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void loop_toggle ();
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void loop_location (Temporal::timepos_t const & start, Temporal::timepos_t const & end);
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void access_action ( std::string action_path );
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static PBD::Signal2<void,std::string,std::string> AccessAction;
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void goto_zero ();
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void goto_start (bool and_roll = false);
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void goto_end ();
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void button_varispeed (bool fwd);
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void rewind ();
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void ffwd ();
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void transport_stop ();
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void transport_play (bool jump_back = false);
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void set_transport_speed (double speed);
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double get_transport_speed () const;
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double transport_rolling () const;
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void jump_by_seconds (double sec, ARDOUR::LocateTransportDisposition ltd = ARDOUR::RollIfAppropriate);
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void jump_by_bars (int bars, ARDOUR::LocateTransportDisposition ltd = ARDOUR::RollIfAppropriate);
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void jump_by_beats (int beats, ARDOUR::LocateTransportDisposition ltd = ARDOUR::RollIfAppropriate);
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ARDOUR::samplepos_t transport_sample ();
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void locate (ARDOUR::samplepos_t sample, ARDOUR::LocateTransportDisposition ltd);
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void locate (ARDOUR::samplepos_t sample, bool);
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bool locating ();
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bool locked ();
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void save_state ();
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void prev_marker ();
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void next_marker ();
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void undo ();
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void redo ();
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void toggle_punch_in ();
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void toggle_punch_out ();
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void mark_in();
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void mark_out();
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void toggle_click();
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void midi_panic();
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void trigger_cue_row (int cue);
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void stop_all_triggers (bool stop_now = false);
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void toggle_monitor_mute();
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void toggle_monitor_dim();
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void toggle_monitor_mono();
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void cancel_all_solo ();
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void quick_snapshot_stay ();
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void quick_snapshot_switch ();
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void toggle_roll(bool with_abort, bool roll_out_of_bounded_mode); //this provides the same operation as the "spacebar", it's a lot smarter than "play".
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void stop_forget();
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void set_punch_range();
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void set_loop_range();
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void set_session_range();
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void set_record_enable (bool yn);
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bool get_record_enabled ();
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//editor visibility stuff (why do we have to make explicit numbers here? because "gui actions" don't accept args
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void fit_1_track();
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void fit_2_tracks();
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void fit_4_tracks();
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void fit_8_tracks();
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void fit_16_tracks();
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void fit_32_tracks();
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void fit_all_tracks();
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void zoom_10_ms();
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void zoom_100_ms();
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void zoom_1_sec();
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void zoom_10_sec();
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void zoom_1_min();
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void zoom_5_min();
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void zoom_10_min();
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void zoom_to_session();
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void temporal_zoom_in();
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void temporal_zoom_out();
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void scroll_up_1_track();
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void scroll_dn_1_track();
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void scroll_up_1_page();
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void scroll_dn_1_page();
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void rec_enable_toggle ();
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void toggle_all_rec_enables ();
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void all_tracks_rec_in ();
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void all_tracks_rec_out ();
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void goto_nth_marker (int n);
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ARDOUR::samplecnt_t timecode_frames_per_hour ();
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void timecode_time (samplepos_t where, Timecode::Time&);
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void timecode_to_sample (Timecode::Time& timecode, samplepos_t & sample, bool use_offset, bool use_subframes) const;
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void sample_to_timecode (samplepos_t sample, Timecode::Time& timecode, bool use_offset, bool use_subframes) const;
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bool stop_button_onoff() const;
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bool play_button_onoff() const;
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bool ffwd_button_onoff() const;
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bool rewind_button_onoff() const;
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bool loop_button_onoff() const;
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void bang (int x, int y);
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/* stop whatever is playing in the nth triggerbox */
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void unbang (int x);
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/* it would be nice to use TriggerPtr here but that implies including ardour/triggerbox.h */
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boost::shared_ptr<ARDOUR::Trigger> find_trigger (int x, int y);
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protected:
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BasicUI ();
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ARDOUR::Session* session;
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};
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#endif /* __ardour_basic_ui_h__ */
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