ardour/libs/ardour/port.cc

575 lines
14 KiB
C++

/*
Copyright (C) 2009 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef WAF_BUILD
#include "libardour-config.h"
#endif
#include "pbd/compose.h"
#include "pbd/error.h"
#include "pbd/failed_constructor.h"
#include "ardour/audioengine.h"
#include "ardour/debug.h"
#include "ardour/port.h"
#include "ardour/port_engine.h"
#include "i18n.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
PBD::Signal2<void,boost::shared_ptr<Port>, boost::shared_ptr<Port> > Port::PostDisconnect;
PBD::Signal0<void> Port::PortDrop;
bool Port::_connecting_blocked = false;
pframes_t Port::_global_port_buffer_offset = 0;
pframes_t Port::_cycle_nframes = 0;
std::string Port::state_node_name = X_("Port");
/* a handy define to shorten what would otherwise be a needlessly verbose
* repeated phrase
*/
#define port_engine AudioEngine::instance()->port_engine()
#define port_manager AudioEngine::instance()
/** @param n Port short name */
Port::Port (std::string const & n, DataType t, PortFlags f)
: _port_buffer_offset (0)
, _name (n)
, _flags (f)
, _last_monitor (false)
{
_private_playback_latency.min = 0;
_private_playback_latency.max = 0;
_private_capture_latency.min = 0;
_private_capture_latency.max = 0;
/* Unfortunately we have to pass the DataType into this constructor so that
we can create the right kind of port; aside from this we'll use the
virtual function type () to establish type.
*/
assert (_name.find_first_of (':') == std::string::npos);
if ((_port_handle = port_engine.register_port (_name, t, _flags)) == 0) {
cerr << "Failed to register port \"" << _name << "\", reason is unknown from here\n";
throw failed_constructor ();
}
PortDrop.connect_same_thread (drop_connection, boost::bind (&Port::drop, this));
}
/** Port destructor */
Port::~Port ()
{
drop ();
}
std::string
Port::pretty_name(bool fallback_to_name) const
{
if (_port_handle) {
std::string value;
std::string type;
if (0 == port_engine.get_port_property (_port_handle,
"http://jackaudio.org/metadata/pretty-name",
value, type))
{
return value;
}
}
if (fallback_to_name) {
return name ();
}
return "";
}
void
Port::drop ()
{
if (_port_handle) {
DEBUG_TRACE (DEBUG::Ports, string_compose ("drop handle for port %1\n", name()));
port_engine.unregister_port (_port_handle);
_port_handle = 0;
}
}
/** @return true if this port is connected to anything */
bool
Port::connected () const
{
if (_port_handle) {
return (port_engine.connected (_port_handle) != 0);
}
return false;
}
int
Port::disconnect_all ()
{
if (_port_handle) {
std::vector<std::string> connections;
get_connections (connections);
port_engine.disconnect_all (_port_handle);
_connections.clear ();
/* a cheaper, less hacky way to do boost::shared_from_this() ...
*/
boost::shared_ptr<Port> pself = port_manager->get_port_by_name (name());
for (vector<string>::const_iterator c = connections.begin(); c != connections.end() && pself; ++c) {
boost::shared_ptr<Port> pother = AudioEngine::instance()->get_port_by_name (*c);
if (pother) {
PostDisconnect (pself, pother); // emit signal
}
}
}
return 0;
}
/** @param o Port name
* @return true if this port is connected to o, otherwise false.
*/
bool
Port::connected_to (std::string const & o) const
{
if (!_port_handle) {
return false;
}
if (!port_engine.available()) {
return false;
}
return port_engine.connected_to (_port_handle, AudioEngine::instance()->make_port_name_non_relative (o));
}
int
Port::get_connections (std::vector<std::string> & c) const
{
if (!port_engine.available()) {
c.insert (c.end(), _connections.begin(), _connections.end());
return c.size();
}
if (_port_handle) {
return port_engine.get_connections (_port_handle, c);
}
return 0;
}
int
Port::connect (std::string const & other)
{
std::string const other_name = AudioEngine::instance()->make_port_name_non_relative (other);
std::string const our_name = AudioEngine::instance()->make_port_name_non_relative (_name);
int r = 0;
if (_connecting_blocked) {
return r;
}
if (sends_output ()) {
DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2\n", our_name, other_name));
r = port_engine.connect (our_name, other_name);
} else {
DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2\n", other_name, our_name));
r = port_engine.connect (other_name, our_name);
}
if (r == 0) {
_connections.insert (other);
}
return r;
}
int
Port::disconnect (std::string const & other)
{
std::string const other_fullname = port_manager->make_port_name_non_relative (other);
std::string const this_fullname = port_manager->make_port_name_non_relative (_name);
int r = 0;
if (sends_output ()) {
r = port_engine.disconnect (this_fullname, other_fullname);
} else {
r = port_engine.disconnect (other_fullname, this_fullname);
}
if (r == 0) {
_connections.erase (other);
}
/* a cheaper, less hacky way to do boost::shared_from_this() ...
*/
boost::shared_ptr<Port> pself = AudioEngine::instance()->get_port_by_name (name());
boost::shared_ptr<Port> pother = AudioEngine::instance()->get_port_by_name (other);
if (pself && pother) {
/* Disconnecting from another Ardour port: need to allow
a check on whether this may affect anything that we
need to know about.
*/
PostDisconnect (pself, pother); // emit signal
}
return r;
}
bool
Port::connected_to (Port* o) const
{
return connected_to (o->name ());
}
int
Port::connect (Port* o)
{
return connect (o->name ());
}
int
Port::disconnect (Port* o)
{
return disconnect (o->name ());
}
void
Port::request_input_monitoring (bool yn)
{
if (_port_handle) {
port_engine.request_input_monitoring (_port_handle, yn);
}
}
void
Port::ensure_input_monitoring (bool yn)
{
if (_port_handle) {
port_engine.ensure_input_monitoring (_port_handle, yn);
}
}
bool
Port::monitoring_input () const
{
if (_port_handle) {
return port_engine.monitoring_input (_port_handle);
}
return false;
}
void
Port::reset ()
{
_last_monitor = false;
}
void
Port::cycle_start (pframes_t)
{
_port_buffer_offset = 0;
}
void
Port::increment_port_buffer_offset (pframes_t nframes)
{
_port_buffer_offset += nframes;
}
void
Port::set_public_latency_range (LatencyRange& range, bool playback) const
{
/* this sets the visible latency that the rest of the port system
sees. because we do latency compensation, all (most) of our visible
port latency values are identical.
*/
DEBUG_TRACE (DEBUG::Latency,
string_compose ("SET PORT %1 %4 PUBLIC latency now [%2 - %3]\n",
name(), range.min, range.max,
(playback ? "PLAYBACK" : "CAPTURE")));;
if (_port_handle) {
port_engine.set_latency_range (_port_handle, playback, range);
}
}
void
Port::set_private_latency_range (LatencyRange& range, bool playback)
{
if (playback) {
_private_playback_latency = range;
DEBUG_TRACE (DEBUG::Latency, string_compose (
"SET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
name(),
_private_playback_latency.min,
_private_playback_latency.max));
} else {
_private_capture_latency = range;
DEBUG_TRACE (DEBUG::Latency, string_compose (
"SET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
name(),
_private_capture_latency.min,
_private_capture_latency.max));
}
/* push to public (port system) location so that everyone else can see it */
set_public_latency_range (range, playback);
}
const LatencyRange&
Port::private_latency_range (bool playback) const
{
if (playback) {
DEBUG_TRACE (DEBUG::Latency, string_compose (
"GET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
name(),
_private_playback_latency.min,
_private_playback_latency.max));
return _private_playback_latency;
} else {
DEBUG_TRACE (DEBUG::Latency, string_compose (
"GET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
name(),
_private_playback_latency.min,
_private_playback_latency.max));
return _private_capture_latency;
}
}
LatencyRange
Port::public_latency_range (bool /*playback*/) const
{
LatencyRange r;
if (_port_handle) {
r = port_engine.get_latency_range (_port_handle, sends_output() ? true : false);
DEBUG_TRACE (DEBUG::Latency, string_compose (
"GET PORT %1: %4 PUBLIC latency range %2 .. %3\n",
name(), r.min, r.max,
sends_output() ? "PLAYBACK" : "CAPTURE"));
}
return r;
}
void
Port::get_connected_latency_range (LatencyRange& range, bool playback) const
{
vector<string> connections;
get_connections (connections);
if (!connections.empty()) {
range.min = ~((pframes_t) 0);
range.max = 0;
DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: %2 connections to check for latency range\n", name(), connections.size()));
for (vector<string>::const_iterator c = connections.begin();
c != connections.end(); ++c) {
LatencyRange lr;
if (!AudioEngine::instance()->port_is_mine (*c)) {
/* port belongs to some other port-system client, use
* the port engine to lookup its latency information.
*/
PortEngine::PortHandle remote_port = port_engine.get_port_by_name (*c);
if (remote_port) {
lr = port_engine.get_latency_range (remote_port, playback);
DEBUG_TRACE (DEBUG::Latency, string_compose (
"\t%1 <-> %2 : latter has latency range %3 .. %4\n",
name(), *c, lr.min, lr.max));
range.min = min (range.min, lr.min);
range.max = max (range.max, lr.max);
}
} else {
/* port belongs to this instance of ardour,
so look up its latency information
internally, because our published/public
values already contain our plugin
latency compensation.
*/
boost::shared_ptr<Port> remote_port = AudioEngine::instance()->get_port_by_name (*c);
if (remote_port) {
lr = remote_port->private_latency_range ((playback ? true : false));
DEBUG_TRACE (DEBUG::Latency, string_compose (
"\t%1 <-LOCAL-> %2 : latter has latency range %3 .. %4\n",
name(), *c, lr.min, lr.max));
range.min = min (range.min, lr.min);
range.max = max (range.max, lr.max);
}
}
}
} else {
DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: not connected to anything\n", name()));
range.min = 0;
range.max = 0;
}
DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: final connected latency range [ %2 .. %3 ] \n", name(), range.min, range.max));
}
int
Port::reestablish ()
{
DEBUG_TRACE (DEBUG::Ports, string_compose ("re-establish %1 port %2\n", type().to_string(), _name));
_port_handle = port_engine.register_port (_name, type(), _flags);
if (_port_handle == 0) {
PBD::error << string_compose (_("could not reregister %1"), _name) << endmsg;
return -1;
}
reset ();
return 0;
}
int
Port::reconnect ()
{
/* caller must hold process lock; intended to be used only after reestablish() */
DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2 destinations\n",name(), _connections.size()));
for (std::set<string>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
if (connect (*i)) {
return -1;
}
}
return 0;
}
/** @param n Short port name (no port-system client name) */
int
Port::set_name (std::string const & n)
{
if (n == _name || !_port_handle) {
return 0;
}
int const r = port_engine.set_port_name (_port_handle, n);
if (r == 0) {
AudioEngine::instance()->port_renamed (_name, n);
_name = n;
}
return r;
}
bool
Port::physically_connected () const
{
if (!_port_handle) {
return false;
}
return port_engine.physically_connected (_port_handle);
}
XMLNode&
Port::get_state () const
{
XMLNode* root = new XMLNode (state_node_name);
root->add_property (X_("name"), AudioEngine::instance()->make_port_name_relative (name()));
if (receives_input()) {
root->add_property (X_("direction"), X_("input"));
} else {
root->add_property (X_("direction"), X_("output"));
}
vector<string> c;
get_connections (c);
for (vector<string>::const_iterator i = c.begin(); i != c.end(); ++i) {
XMLNode* child = new XMLNode (X_("Connection"));
child->add_property (X_("other"), *i);
root->add_child_nocopy (*child);
}
return *root;
}
int
Port::set_state (const XMLNode& node, int)
{
const XMLProperty* prop;
if (node.name() != state_node_name) {
return -1;
}
if ((prop = node.property (X_("name"))) != 0) {
set_name (prop->value());
}
const XMLNodeList& children (node.children());
_connections.clear ();
for (XMLNodeList::const_iterator c = children.begin(); c != children.end(); ++c) {
if ((*c)->name() != X_("Connection")) {
continue;
}
if ((prop = (*c)->property (X_("other"))) == 0) {
continue;
}
_connections.insert (prop->value());
}
return 0;
}