ardour/gtk2_ardour/floating_text_entry.h
Paul Davis 428ed8ae1b stop playing silly games with widget packing when editing a route name in the edito
Use a FloatingTextEntry instead. All clever functionality from previous
implementation has been retained.
2016-05-31 15:30:44 -04:00

60 lines
1.7 KiB
C++

/*
Copyright (C) 2014 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __floating_text_entry_h__
#define __floating_text_entry_h__
#include <gtkmm/entry.h>
#include <gtkmm/window.h>
class FloatingTextEntry : public Gtk::Window
{
public:
FloatingTextEntry (Gtk::Window* parent, const std::string& initial_contents);
/* 1st argument to handler is the new text
* 2nd argument is 0, 1 or -1 to indicate:
* - do not move to next editable field
* - move to next editable field
* - move to previous editable field.
*/
sigc::signal2<void,std::string,int> use_text;
private:
Gtk::Entry entry;
bool entry_changed;
bool by_popup_menu;
/* handlers for Entry events */
bool entry_focus_out (GdkEventFocus*);
bool key_press (GdkEventKey*);
bool key_release (GdkEventKey*);
void activated ();
bool button_press (GdkEventButton*);
void changed ();
void populate_popup (Gtk::Menu*);
/* handlers for window events */
void on_realize ();
void on_hide ();
};
#endif // __ardour_window_h__