ardour/gtk2_ardour/window_manager.cc

273 lines
6.5 KiB
C++

/*
Copyright (C) 2013 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <gtkmm/window.h>
#include "pbd/xml++.h"
#include "ardour/session_handle.h"
#include "gtkmm2ext/bindings.h"
#include "gtkmm2ext/visibility_tracker.h"
#include "actions.h"
#include "ardour_dialog.h"
#include "ardour_ui.h"
#include "ardour_window.h"
#include "window_manager.h"
#include "processor_box.h"
#include "pbd/i18n.h"
using std::string;
using namespace WM;
using namespace PBD;
Manager* Manager::_instance = 0;
Manager&
Manager::instance ()
{
if (!_instance) {
_instance = new Manager;
}
return *_instance;
}
Manager::Manager ()
: current_transient_parent (0)
{
}
Manager::~Manager ()
{
}
void
Manager::register_window (ProxyBase* info)
{
_windows.push_back (info);
if (!info->menu_name().empty()) {
if (!window_actions) {
window_actions = ARDOUR_UI::instance()->global_actions.create_action_group (X_("Window"));
}
ARDOUR_UI::instance()->global_actions.register_toggle_action (window_actions,
info->action_name().c_str(), info->menu_name().c_str(),
sigc::bind (sigc::mem_fun (*this, &Manager::toggle_window), info));
info->signal_map.connect (sigc::bind (sigc::mem_fun (*this, &Manager::window_proxy_was_mapped), info));
info->signal_unmap.connect (sigc::bind (sigc::mem_fun (*this, &Manager::window_proxy_was_unmapped), info));
}
}
void
Manager::window_proxy_was_mapped (ProxyBase* proxy)
{
Glib::RefPtr<Gtk::Action> act = ARDOUR_UI::instance()->global_actions.find_action (string_compose ("%1/%2", window_actions->get_name(), proxy->action_name()));
if (!act) {
return;
}
Glib::RefPtr<Gtk::ToggleAction> tact = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic (act);
if (!tact) {
return;
}
tact->set_active (true);
}
void
Manager::window_proxy_was_unmapped (ProxyBase* proxy)
{
Glib::RefPtr<Gtk::Action> act = ARDOUR_UI::instance()->global_actions.find_action (string_compose ("%1/%2", window_actions->get_name(), proxy->action_name()));
if (!act) {
return;
}
Glib::RefPtr<Gtk::ToggleAction> tact = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic (act);
if (!tact) {
return;
}
tact->set_active (false);
}
void
Manager::remove (const ProxyBase* info)
{
for (Windows::iterator i = _windows.begin(); i != _windows.end(); ++i) {
if ((*i) == info) {
_windows.erase (i);
return;
}
}
}
void
Manager::toggle_window (ProxyBase* proxy)
{
Glib::RefPtr<Gtk::Action> act = ARDOUR_UI::instance()->global_actions.find_action (string_compose ("%1/%2", window_actions->get_name(), proxy->action_name()));
if (!act) {
return;
}
Glib::RefPtr<Gtk::ToggleAction> tact = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic (act);
if (!tact) {
return;
}
if (tact->get_active()) {
proxy->present ();
} else {
proxy->hide ();
}
}
void
Manager::show_visible() const
{
for (Windows::const_iterator i = _windows.begin(); i != _windows.end(); ++i) {
if ((*i)->visible()) {
Gtk::Window* win = (*i)->get (true);
if (!win) {
/* the window may be a plugin GUI for a plugin which
* is disabled or longer present.
*/
continue;
}
if (dynamic_cast<ArdourDialog*> (win)) {
/* do not show dialogs at startup. Most
* dialogs require some signal connection work
* because we are trying to avoid recursive
* event loops (connecting instead to
* ::signal_response(). This means we need to
* destroy the window as well, so that the code
* which checks if it should be created will
* find that it is missing and will create it
* and connect to any necessary signals.
*/
(*i)->drop_window ();
continue;
}
(*i)->show_all ();
(*i)->present ();
}
}
}
void
Manager::add_state (XMLNode& root) const
{
for (Windows::const_iterator i = _windows.begin(); i != _windows.end(); ++i) {
/* don't save state for temporary proxy windows
*/
if (dynamic_cast<ProxyTemporary*> (*i)) {
continue;
}
root.add_child_nocopy ((*i)->get_state());
}
}
void
Manager::set_session (ARDOUR::Session* s)
{
SessionHandlePtr::set_session (s);
for (Windows::const_iterator i = _windows.begin(); i != _windows.end(); ++i) {
(*i)->set_session(s);
}
}
void
Manager::set_transient_for (Gtk::Window* parent)
{
/* OS X has a richer concept of window layering than X does (or
* certainly, than any accepted conventions on X), and so the use of
* Manager::set_transient_for() is not necessary on that platform.
*
* On OS X this is mostly taken care of by using the window type rather
* than explicit 1:1 transient-for relationships.
*/
#ifndef __APPLE__
if (parent) {
for (Windows::const_iterator i = _windows.begin(); i != _windows.end(); ++i) {
Gtk::Window* win = (*i)->get();
if (win) {
win->set_transient_for (*parent);
}
}
} else {
for (Windows::const_iterator i = _windows.begin(); i != _windows.end(); ++i) {
Gtk::Window* win = (*i)->get();
if (win) {
gtk_window_set_transient_for (win->gobj(), 0);
}
}
}
current_transient_parent = parent;
#endif
}
/*-------------------------*/
ProxyBase::ProxyBase (const std::string& name, const std::string& menu_name)
: WindowProxy (name, menu_name)
{
}
ProxyBase::ProxyBase (const std::string& name, const std::string& menu_name, const XMLNode& node)
: WindowProxy (name, menu_name, node)
{
}
void
ProxyBase::setup ()
{
WindowProxy::setup ();
set_session(_session);
}
/*-----------------------*/
ProxyTemporary::ProxyTemporary (const string& name, Gtk::Window* win)
: ProxyBase (name, string())
{
_window = win;
}
ProxyTemporary::~ProxyTemporary ()
{
}
ARDOUR::SessionHandlePtr*
ProxyTemporary::session_handle()
{
/* may return null */
ArdourWindow* aw = dynamic_cast<ArdourWindow*> (_window);
if (aw) { return aw; }
ArdourDialog* ad = dynamic_cast<ArdourDialog*> (_window);
if (ad) { return ad; }
return 0;
}