ardour/gtk2_ardour/actions.cc
Tim Mayberry 6b019a4953 Move UIConfiguration Singleton into UIConfiguration header
This removes the direct dependence on ardour_ui.h from 39 files
2015-09-16 16:55:17 -04:00

232 lines
6.9 KiB
C++

/*
Copyright (C) 2005 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstring>
#include <string>
#include <list>
#include <gtk/gtkaccelmap.h>
#include <gtk/gtkuimanager.h>
#include <gtk/gtkactiongroup.h>
#include <gtkmm/accelmap.h>
#include <gtkmm/uimanager.h>
#include "pbd/error.h"
#include "pbd/file_utils.h"
#include "ardour/filesystem_paths.h"
#include "ardour/rc_configuration.h"
#include "gtkmm2ext/actions.h"
#include "actions.h"
#include "i18n.h"
using namespace std;
using namespace Gtk;
using namespace Glib;
using namespace PBD;
using namespace ARDOUR;
vector<RefPtr<Gtk::Action> > ActionManager::session_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::write_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::region_list_selection_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::track_selection_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::point_selection_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::time_selection_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::line_selection_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::playlist_selection_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::mouse_edit_point_requires_canvas_actions;
vector<RefPtr<Gtk::Action> > ActionManager::range_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::engine_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::engine_opposite_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::transport_sensitive_actions;
vector<RefPtr<Gtk::Action> > ActionManager::edit_point_in_region_sensitive_actions;
static Glib::RefPtr<UIManager> ui_manager;
void
ActionManager::init ()
{
ui_manager = UIManager::create ();
}
void
ActionManager::load_menus (const string& menus_file)
{
std::string ui_file;
find_file (ardour_config_search_path(), menus_file, ui_file);
bool loaded = false;
try {
ui_manager->add_ui_from_file (ui_file);
info << string_compose (_("Loading menus from %1"), ui_file) << endmsg;
loaded = true;
} catch (Glib::MarkupError& err) {
error << string_compose (_("badly formatted menu definition file: %1"), err.what()) << endmsg;
cerr << string_compose (_("badly formatted menu definition file: %1"), err.what()) << endl;
} catch (...) {
error << string_compose (_("%1 menu definition file not found"), PROGRAM_NAME) << endmsg;
}
if (!loaded) {
cerr << string_compose (_("%1 will not work without a valid menu definition file"), PROGRAM_NAME) << endl;
error << string_compose (_("%1 will not work without a valid menu definition file"), PROGRAM_NAME) << endmsg;
exit(1);
}
}
/** Examine the state of a Configuration setting and a toggle action, and toggle the Configuration
* setting if its state doesn't match the toggle action.
* @param group Action group.
* @param action Action name.
* @param Method to set the state of the Configuration setting.
* @param Method to get the state of the Configuration setting.
*/
void
ActionManager::toggle_config_state (const char* group, const char* action, bool (RCConfiguration::*set)(bool), bool (RCConfiguration::*get)(void) const)
{
Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
if (act) {
Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
if (tact) {
bool x = (Config->*get)();
if (x != tact->get_active()) {
(Config->*set) (!x);
}
}
}
}
/** Examine the state of a Configuration setting and a toggle action, and toggle the Configuration
* setting if its state doesn't match the toggle action.
* @param group Action group.
* @param action Action name.
* @param Method to set the state of the Configuration setting.
* @param Method to get the state of the Configuration setting.
*/
void
ActionManager::toggle_config_state (const char* group, const char* action, bool (UIConfiguration::*set)(bool), bool (UIConfiguration::*get)(void) const)
{
Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
if (act) {
Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
if (tact) {
bool x = (UIConfiguration::instance().*get)();
if (x != tact->get_active()) {
(UIConfiguration::instance().*set) (!x);
}
}
}
}
void
ActionManager::toggle_config_state_foo (const char* group, const char* action, sigc::slot<bool, bool> set, sigc::slot<bool> get)
{
Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
if (act) {
Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
if (tact) {
bool const x = get ();
if (x != tact->get_active ()) {
set (!x);
}
}
}
}
/** Set the state of a ToggleAction using a particular Configuration get() method
* @param group Action group.
* @param action Action name.
* @param get Method to obtain the state that the ToggleAction should have.
*/
void
ActionManager::map_some_state (const char* group, const char* action, bool (RCConfiguration::*get)() const)
{
Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
if (act) {
Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
if (tact) {
bool x = (Config->*get)();
if (tact->get_active() != x) {
tact->set_active (x);
}
}
}
}
/** Set the state of a ToggleAction using a particular Configuration get() method
* @param group Action group.
* @param action Action name.
* @param get Method to obtain the state that the ToggleAction should have.
*/
void
ActionManager::map_some_state (const char* group, const char* action, bool (UIConfiguration::*get)() const)
{
Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
if (act) {
Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
if (tact) {
bool x = (UIConfiguration::instance().*get)();
if (tact->get_active() != x) {
tact->set_active (x);
}
}
}
}
void
ActionManager::map_some_state (const char* group, const char* action, sigc::slot<bool> get)
{
Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
if (act) {
Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
if (tact) {
bool const x = get ();
if (tact->get_active() != x) {
tact->set_active (x);
}
}
}
}