ardour/libs/qm-dsp/dsp/tempotracking/DownBeat.h

136 lines
4.2 KiB
C++

/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
QM DSP Library
Centre for Digital Music, Queen Mary, University of London.
This file copyright 2008-2009 Matthew Davies and QMUL.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef DOWNBEAT_H
#define DOWNBEAT_H
#include <vector>
#include "dsp/rateconversion/Decimator.h"
using std::vector;
class FFTReal;
/**
* This class takes an input audio signal and a sequence of beat
* locations (calculated e.g. by TempoTrackV2) and estimates which of
* the beat locations are downbeats (first beat of the bar).
*
* The input audio signal is expected to have been downsampled to a
* very low sampling rate (e.g. 2700Hz). A utility function for
* downsampling and buffering incoming block-by-block audio is
* provided.
*/
class DownBeat
{
public:
/**
* Construct a downbeat locator that will operate on audio at the
* downsampled by the given decimation factor from the given
* original sample rate, plus beats extracted from the same audio
* at the given original sample rate with the given frame
* increment.
*
* decimationFactor must be a power of two no greater than 64, and
* dfIncrement must be a multiple of decimationFactor.
*/
DownBeat(float originalSampleRate,
size_t decimationFactor,
size_t dfIncrement);
~DownBeat();
void setBeatsPerBar(int bpb);
/**
* Estimate which beats are down-beats.
*
* audio contains the input audio stream after downsampling, and
* audioLength contains the number of samples in this downsampled
* stream.
*
* beats contains a series of beat positions expressed in
* multiples of the df increment at the audio's original sample
* rate, as described to the constructor.
*
* The returned downbeat array contains a series of indices to the
* beats array.
*/
void findDownBeats(const float *audio, // downsampled
size_t audioLength, // after downsampling
const vector<double> &beats,
vector<int> &downbeats);
/**
* Return the beat spectral difference function. This is
* calculated during findDownBeats, so this function can only be
* meaningfully called after that has completed. The returned
* vector contains one value for each of the beat times passed in
* to findDownBeats, less one. Each value contains the spectral
* difference between region prior to the beat's nominal position
* and the region following it.
*/
void getBeatSD(vector<double> &beatsd) const;
/**
* For your downsampling convenience: call this function
* repeatedly with input audio blocks containing dfIncrement
* samples at the original sample rate, to decimate them to the
* downsampled rate and buffer them within the DownBeat class.
*
* Call getBufferedAudio() to retrieve the results after all
* blocks have been processed.
*/
void pushAudioBlock(const float *audio);
/**
* Retrieve the accumulated audio produced by pushAudioBlock calls.
*/
const float *getBufferedAudio(size_t &length) const;
/**
* Clear any buffered downsampled audio data.
*/
void resetAudioBuffer();
private:
typedef vector<int> i_vec_t;
typedef vector<vector<int> > i_mat_t;
typedef vector<double> d_vec_t;
typedef vector<vector<double> > d_mat_t;
void makeDecimators();
double measureSpecDiff(d_vec_t oldspec, d_vec_t newspec);
int m_bpb;
float m_rate;
size_t m_factor;
size_t m_increment;
Decimator *m_decimator1;
Decimator *m_decimator2;
float *m_buffer;
float *m_decbuf;
size_t m_bufsiz;
size_t m_buffill;
size_t m_beatframesize;
double *m_beatframe;
FFTReal *m_fft;
double *m_fftRealOut;
double *m_fftImagOut;
d_vec_t m_beatsd;
};
#endif