ardour/libs/surfaces/websockets/component.h
Luciano Iam cb73eb350d WebSockets: less invasive version of 5407232
There is no need to connect signals twice, can connect them directly to the
helper UI loop and skip the surface loop. Then let the server decide if it is
necessary to call lws_cancel_service() or not.

Also rename WebsocketsServer::should_request_write() to read_blocks_event_loop()
it makes more sense for the caller now on-demand write logic is completely
implemented by the server class.
2021-06-14 10:02:25 +02:00

71 lines
1.9 KiB
C++

/*
* Copyright (C) 2020 Luciano Iam <oss@lucianoiam.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _ardour_surface_websockets_component_h_
#define _ardour_surface_websockets_component_h_
#include "control_protocol/basic_ui.h"
#include <glibmm.h>
#include "ardour/session.h"
#include "pbd/event_loop.h"
namespace ArdourSurface
{
class ArdourWebsockets;
class ArdourMixer;
class ArdourTransport;
class WebsocketsServer;
class WebsocketsDispatcher;
class SurfaceComponent
{
public:
SurfaceComponent (ArdourSurface::ArdourWebsockets& surface)
: _surface (surface){};
virtual ~SurfaceComponent (){};
virtual int start ()
{
return 0;
}
virtual int stop ()
{
return 0;
}
BasicUI& basic_ui () const;
virtual PBD::EventLoop* event_loop () const;
Glib::RefPtr<Glib::MainLoop> main_loop () const;
ARDOUR::Session& session () const;
ArdourMixer& mixer () const;
ArdourTransport& transport () const;
WebsocketsServer& server () const;
WebsocketsDispatcher& dispatcher () const;
protected:
ArdourSurface::ArdourWebsockets& _surface;
};
} // namespace ArdourSurface
#endif // _ardour_surface_websockets_component_h_