ardour/libs/ardour/ardour/port_engine.h

512 lines
20 KiB
C++

/*
* Copyright (C) 2013-2018 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2015-2018 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __libardour_port_engine_h__
#define __libardour_port_engine_h__
#include <vector>
#include <string>
#include <stdint.h>
#include "ardour/data_type.h"
#include "ardour/libardour_visibility.h"
#include "ardour/types.h"
namespace ARDOUR {
class PortManager;
/** PortEngine is an abstract base class that defines the functionality
* required by Ardour.
*
* A Port is basically an endpoint for a datastream (which can either be
* continuous, like audio, or event-based, like MIDI). Ports have buffers
* associated with them into which data can be written (if they are output
* ports) and from which data can be read (if they input ports). Ports can be
* connected together so that data written to an output port can be read from
* an input port. These connections can be 1:1, 1:N OR N:1.
*
* Ports may be associated with software only, or with hardware. Hardware
* related ports are often referred to as physical, and correspond to some
* relevant physical entity on a hardware device, such as an audio jack or a
* MIDI connector. Physical ports may be potentially asked to monitor their
* inputs, though some implementations may not support this.
*
* Most physical ports will also be considered "terminal", which means that
* data delivered there or read from there will go to or comes from a system
* outside of the PortEngine implementation's control (e.g. the analog domain
* for audio, or external MIDI devices for MIDI). Non-physical ports can also
* be considered "terminal". For example, the output port of a software
* synthesizer is a terminal port, because the data contained in its buffer
* does not and cannot be considered to come from any other port - it is
* synthesized by its owner.
*
* Ports also have latency associated with them. Each port has a playback
* latency and a capture latency:
*
* <b>capture latency</b>: how long since the data read from the buffer of a
* port arrived at at a terminal port. The data will have
* come from the "outside world" if the terminal port is also
* physical, or will have been synthesized by the entity that
* owns the terminal port.
*
* <b>playback latency</b>: how long until the data written to the buffer of
* port will reach a terminal port.
*
*
* For more detailed questions about the PortEngine API, consult the JACK API
* documentation, on which this entire object is based.
*/
class LIBARDOUR_API ProtoPort {
public:
ProtoPort() {}
virtual ~ProtoPort () {}
};
class LIBARDOUR_API PortEngine
{
public:
PortEngine (PortManager& pm) : manager (pm) {}
virtual ~PortEngine() {}
/** Return a private, type-free pointer to any data
* that might be useful to a concrete implementation
*/
virtual void* private_handle() const = 0;
/** Opaque handle to use as reference for Ports
*
* The handle needs to be lifetime managed (i.e. a shared_ptr type)
* in order to allow RCU to provide lock-free cross-thread operations
* on ports and ports containers.
*
* We could theoretically use a template (PortEngine\<T\>) and define
* PortHandle as T, but this complicates the desired inheritance
* pattern in which FooPortEngine handles things for the Foo API,
* rather than being a derivative of PortEngine\<Foo\>.
*
* We use this to declare return values and members of structures.
*/
typedef boost::shared_ptr<ProtoPort> PortPtr;
/* We use this to declare arguments to methods/functions, in order to
* avoid copying shared_ptr<ProtoPort> every time (a practice we use in
* other contexts where we pass shared_ptr<T>).
*/
typedef PortPtr const & PortHandle;
/** Return the name of this process as used by the port manager
* when naming ports.
*/
virtual const std::string& my_name() const = 0;
/** Return the maximum size of a port name */
virtual uint32_t port_name_size() const = 0;
/** Set/rename port
*
* @param port \ref PortHandle to operate on
* @param name new name to use for this port
* @return zero if successful, non-zero otherwise
*/
virtual int set_port_name (PortHandle port, const std::string& name) = 0;
/** Query port name
*
* @param port \ref PortHandle
* @return the name of the port referred to by @param port . If the port
* does not exist, return an empty string.
*/
virtual std::string get_port_name (PortHandle port) const = 0;
/** Query port-flags
*
* @param port \ref PortHandle
* @return the flags of the port referred to by \p port . If the port
* does not exist, return PortFlags (0)
*/
virtual PortFlags get_port_flags (PortHandle port) const = 0;
/** Return the port-property value and type for a given key.
* (eg query a human readable port name)
*
* The API follows jack_get_property():
*
* @param key The key of the property to retrieve
* @param value Set to the value of the property if found
* @param type The type of the property if set (
* Type of data, either a MIME type or URI.
* If type is empty, the data is assumed to be a UTF-8 encoded string.
*
* @return 0 on success, -1 if the @p subject has no @p key property.
*
* for available keys, see
* https://github.com/jackaudio/headers/blob/master/metadata.h
* https://github.com/drobilla/jackey/blob/master/jackey.h
*/
virtual int get_port_property (PortHandle, const std::string& key, std::string& value, std::string& type) const { return -1; }
/** Set the port-property value and type for a given key
*
* The API follows jack_set_property():
* @param key The key of the property.
* @param value The value of the property.
* @param type The type of the property.
*
* @return 0 on success, -1 on error
*/
virtual int set_port_property (PortHandle, const std::string& key, const std::string& value, const std::string& type) { return -1; }
/** Return a reference to a port with the fullname \p name .
*
* @param name Full port-name to lookup
* @return PortHandle if lookup was successful, or an "empty" PortHandle (analogous to a null pointer) if no such port exists.
*/
virtual PortPtr get_port_by_name (const std::string& name) const = 0;
/** Find the set of ports whose names, types and flags match
* specified values, place the names of each port into \p ports .
*
* @param port_name_pattern match by given pattern. To avoid selecting by name, pass an empty string.
* @param type filter by given type; pass DataType::NIL to match all types.
* @param flags filter by flags, pass PortFlags (0) to avoid selecting by flags.
* @param ports array filled with matching port-names
* @return the count of the number found
*/
virtual int get_ports (const std::string& port_name_pattern, DataType type, PortFlags flags, std::vector<std::string>& ports) const = 0;
/** Lookup data type of a port
*
* @param port \ref PortHandle of the port to lookup.
* @return the Ardour data type handled by the port referred to by \p port .
* DataType::NIL is returned if the port does not exist.
*/
virtual DataType port_data_type (PortHandle port) const = 0;
/** Create a new port whose fullname will be the conjunction of my_name(),
* ":" and \p shortname . The port will handle data specified by \p type
* and will have the flags given by \p flags . If successful,
*
* @param shortname Name of port to create
* @param type type of port to create
* @param flags flags of the port to create
* @return a reference to the port, otherwise return a null pointer.
*/
virtual PortPtr register_port (const std::string& shortname, ARDOUR::DataType type, ARDOUR::PortFlags flags) = 0;
/* Destroy the port referred to by \p port, including all resources
* associated with it. This will also disconnect \p port from any ports it
* is connected to.
*
* @param port \ref PortHandle of the port to destroy
*/
virtual void unregister_port (PortHandle port) = 0;
/* Connection management */
/** Ensure that data written to the port named by \p src will be
* readable from the port named by \p dst
*
* @param src name of source port to connect
* @param dst name of destination (sink) port
* @return zero on success, non-zero otherwise.
*/
virtual int connect (const std::string& src, const std::string& dst) = 0;
/** Remove any existing connection between the ports named by \p src and
* \p dst
*
* @param src name of source port to dis-connect to disconnect from
* @param dst name of destination (sink) port to disconnect
* @return zero on success, non-zero otherwise.
*/
virtual int disconnect (const std::string& src, const std::string& dst) = 0;
/** Ensure that data written to the port referenced by \p src will be
* readable from the port named by \p dst
*
* @param src \ref PortHandle of source port to connect
* @param dst \ref PortHandle of destination (sink) port
* @return zero on success, non-zero otherwise.
*/
virtual int connect (PortHandle src, const std::string& dst) = 0;
/** Remove any existing connection between the port referenced by \p src and
* the port named \p dst
*
* @param src \ref PortHandle of source port to disconnect from
* @param dst \ref PortHandle of destination (sink) port to disconnect
* @return zero on success, non-zero otherwise.
*/
virtual int disconnect (PortHandle src, const std::string& dst) = 0;
/** Remove all connections between the port referred to by \p port and
* any other ports.
*
* @param port \ref PortHandle of port to disconnect
* @return zero on success, non-zero otherwise.
*/
virtual int disconnect_all (PortHandle port) = 0;
/** Test if given \p port is connected
*
* @param port \ref PortHandle of port to test
* @param process_callback_safe true if this method is not called from rt-context of backend callbacks
* @return true if the port referred to by \p port has any connections to other ports. Return false otherwise.
*/
virtual bool connected (PortHandle port, bool process_callback_safe = true) = 0;
/** Test port connection
*
* @param port \ref PortHandle of source port to test
* @param name name of destination to test
* @param process_callback_safe true if this method is not called from rt-context of backend callbacks
* @return true if the port referred to by \p port is connected to the port named by \p name . Return false otherwise.
*/
virtual bool connected_to (PortHandle port, const std::string& name, bool process_callback_safe = true) = 0;
/** Test if given \p port is connected to physical I/O ports.
*
* @param port \ref PortHandle of source port to test
* @param process_callback_safe true if this method is not called from rt-context of backend callbacks
* @return true if the port referred to by \p port has any connections
* to ports marked with the PortFlag IsPhysical. Return false otherwise.
*/
virtual bool physically_connected (PortHandle port, bool process_callback_safe = true) = 0;
/** Test if given \p port is has external connections.
*
* @param port \ref PortHandle of port to test
* @param process_callback_safe true if this method is not called from rt-context of backend callbacks
* @return true if the port referred to by \p port has any connections
* to external, not-ardour owned, ports.
*/
virtual bool externally_connected (PortHandle port, bool process_callback_safe = true) {
/* only with JACK, provides client ports that are not physical */
return physically_connected (port, process_callback_safe);
}
/** Place the names of all ports connected to the port named by
* \p port into \p names .
*
* @param port \ref PortHandle
* @param names array or returned port-names
* @param process_callback_safe true if this method is not called from rt-context of backend callbacks
* @return number of connections found
*/
virtual int get_connections (PortHandle port, std::vector<std::string>& names, bool process_callback_safe = true) = 0;
/* MIDI */
/** Retrieve a MIDI event from the data at \p port_buffer . The event
* number to be retrieved is given by \p event_index (a value of zero
* indicates that the first event in the port_buffer should be retrieved).
*
* The data associated with the event will be copied into the buffer at
* \p buf and the number of bytes written will be stored in \p size .
* The timestamp of the event (which is always relative to the start
* of the current process cycle, in samples) will be stored in \p timestamp .
*
* @param timestamp time in samples relative to the current cycle start
* @param size number of bytes read into \p buf
* @param buf raw MIDI data
* @param port_buffer the midi-port buffer
* @param event_index index of event to retrieve
* @return 0 on success, -1 otherwise
*/
virtual int midi_event_get (pframes_t& timestamp, size_t& size, uint8_t const** buf, void* port_buffer, uint32_t event_index) = 0;
/** Place a MIDI event consisting of \p size bytes copied from the data
* at \p buffer into the port buffer referred to by \p port_buffer .
* The MIDI event will be marked with a time given by \p timestamp .
*
* Events must be added monotonically to a port buffer. An attempt to
* add a non-monotonic event (e.g. out-of-order) will cause this method
* to return a failure status.
*
* @param port_buffer the midi-port buffer
* @param timestamp time in samples relative to the current cycle start
* @param buffer raw MIDI data to emplace
* @param size number of bytes of \p buffer
* @return zero on success, non-zero otherwise.
*/
virtual int midi_event_put (void* port_buffer, pframes_t timestamp, const uint8_t* buffer, size_t size) = 0;
/** Query the number of MIDI events in the data at \p port_buffer
*
* @param port_buffer the midi-port buffer
* @return the number of MIDI events in the data at \p port_buffer
*/
virtual uint32_t get_midi_event_count (void* port_buffer) = 0;
/** Clear the buffer at \p port_buffer of all MIDI events.
*
* After a call to this method, an immediate, subsequent call to
* \ref get_midi_event_count with the same \p port_buffer argument must
* return zero.
*
* @param port_buffer the buffer to clear
*/
virtual void midi_clear (void* port_buffer) = 0;
/* Monitoring */
/** Return true if the implementation can offer input monitoring.
*
* Input monitoring involves the (selective) routing of incoming data
* to an outgoing data stream, without the data being passed to the CPU.
*
* Only certain audio hardware can provide this, and only certain audio
* APIs can offer it.
*/
virtual bool can_monitor_input() const = 0;
/** Increment or decrement the number of requests to monitor the input
* of the hardware channel represented by the port referred to by
* \p port .
*
* If the number of requests rises above zero, input monitoring will
* be enabled (if can_monitor_input() returns true for the implementation).
*
* If the number of requests falls to zero, input monitoring will be
* disabled (if can_monitor_input() returns true for the implementation)
*
* @param port \ref PortHandle
* @param yn true to enable hardware monitoring, false to disable
* @return 0 on success, -1 otherwise
*/
virtual int request_input_monitoring (PortHandle port, bool yn) = 0;
/* Force input monitoring of the hardware channel represented by the port
* referred to by \p port to be on or off, depending on the true/false
* status of \p yn. The request count is ignored when using this
* method, so if this is called with \p yn set to false, input monitoring will
* be disabled regardless of the number of requests to enable it.
*
* @param port \ref PortHandle
* @param yn true to enable hardware monitoring, false to disable
* @return 0 on success, -1 otherwise
*/
virtual int ensure_input_monitoring (PortHandle port, bool yn) = 0;
/** Query status of hardware monitoring for given \p port
*
* @param port \ref PortHandle to test
* @return true if input monitoring is enabled for the hardware channel
* represented by the port referred to by \p port .
* Return false otherwise.
*/
virtual bool monitoring_input (PortHandle port) = 0;
/* Latency management */
/** Set the latency range for the port referred to by \p port to
* \p r . The playback range will be set if \p for_playback is true,
* otherwise the capture range will be set.
*
* @param port \ref PortHandle to operate on
* @param for_playback When true, playback latency is set: How long will it be
* until the signal arrives at the edge of the process graph.
* When false the capture latency is set: ow long has it been
* since the signal arrived at the edge of the process graph.
* @param r min/max latency for given port.
*/
virtual void set_latency_range (PortHandle port, bool for_playback, LatencyRange r) = 0;
/** Return the latency range for the port referred to by \p port .
* The playback range will be returned if @param for_playback is true,
* otherwise the capture range will be returned.
*
* @param port The PortHandle to query
* @param for_playback When true, playback (downstream) latency is queried,
* false for capture (upstream) latency.
*/
virtual LatencyRange get_latency_range (PortHandle port, bool for_playback) = 0;
/* Discovering physical ports */
/** Return true if the port referred to by \p port has the IsPhysical
* flag set. Return false otherwise.
*
* @param port \ref PortHandle to query
*/
virtual bool port_is_physical (PortHandle port) const = 0;
/** Store into \p names the names of all ports with the IsOutput and
* IsPhysical flag set, that handle data of type \p type .
*
* This can be used to discover outputs associated with hardware devices.
*
* @param type Data-type to lookup
* @param names return value to populate with names
*/
virtual void get_physical_outputs (DataType type, std::vector<std::string>& names) = 0;
/** Store into @param names the names of all ports with the IsInput and
* IsPhysical flags set, that handle data of type @param type .
*
* This can be used to discover inputs associated with hardware devices.
*/
virtual void get_physical_inputs (DataType type, std::vector<std::string>& names) = 0;
/** @return the total count (possibly mixed between different data types)
* of the number of ports with the IsPhysical and IsOutput flags set.
*/
virtual ChanCount n_physical_outputs () const = 0;
/** @return the total count (possibly mixed between different data types)
* of the number of ports with the IsPhysical and IsInput flags set.
*/
virtual ChanCount n_physical_inputs () const = 0;
/** Return the address of the memory area where data for the port can be
* written (if the port has the PortFlag IsOutput set) or read (if the port
* has the PortFlag IsInput set).
*
* The return value is untyped because buffers containing different data
* depending on the port type.
*
* @param port \ref PortHandle
* @param off memory offset
* @return pointer to raw memory area
*/
virtual void* get_buffer (PortHandle port, pframes_t off) = 0;
/* MIDI ports (the ones in libmidi++) need this to be able to correctly
* schedule MIDI events within their buffers. It is a bit odd that we
* expose this here, because it is also exposed by AudioBackend, but they
* only have access to a PortEngine object, not an AudioBackend.
*
* Return the time according to the sample clock in use when the current
* buffer process cycle began.
*
* XXX to be removed after some more design cleanup.
*/
virtual samplepos_t sample_time_at_cycle_start () = 0;
protected:
PortManager& manager;
};
} // namespace
#endif /* __libardour_port_engine_h__ */