ardour/share/scripts/__convolv.lua

71 lines
1.7 KiB
Lua

ardour { ["type"] = "dsp", name = "Lua Convolver", license = "MIT", author = "Ardour Team", description = [[Reverb - libardour convolver]] }
function dsp_ioconfig () return
{
{ audio_in = 1, audio_out = 1},
{ audio_in = 1, audio_out = 2},
{ audio_in = 2, audio_out = 2},
}
end
local conv, buffered
buffered = true
function dsp_configure (ins, outs)
local mode
if outs:n_audio() == 1 then
assert (ins:n_audio() == 1)
mode = ARDOUR.DSP.IRChannelConfig.Mono
elseif ins:n_audio() == 1 then
assert (outs:n_audio() == 2)
mode = ARDOUR.DSP.IRChannelConfig.MonoToStereo
else
assert (ins:n_audio() == 2)
assert (outs:n_audio() == 2)
mode = ARDOUR.DSP.IRChannelConfig.Stereo
end
local irs = ARDOUR.DSP.IRSettings()
ir_file = Session:path() .. "/externals/Vocal_Chamber.flac"
irs.gain = 0.055584
ir_file = Session:path() .. "/externals/Percussion_Air.flac"
irs.gain = 0.119054
conv = ARDOUR.DSP.Convolver (Session, ir_file, mode, irs)
collectgarbage ()
end
function dsp_latency ()
if conv and buffered then
return conv:latency()
else
return 0
end
end
-- the DSP callback function to process audio audio
-- "ins" and "outs" are http://manual.ardour.org/lua-scripting/class_reference/#C:FloatArray
function dsp_run (ins, outs, n_samples)
for c = 1, #ins do
if ins[c] ~= outs[c] then -- if processing is not in-place..
ARDOUR.DSP.copy_vector (outs[c], ins[c], n_samples) -- ..copy data from input to output.
end
end
if buffered then
if #outs == 1 then
conv:run_mono_buffered (outs[1], n_samples)
else
conv:run_stereo_buffered (outs[1], outs[2], n_samples)
end
else
if #outs == 1 then
conv:run_mono_no_latency (outs[1], n_samples)
else
conv:run_stereo_no_latency (outs[1], outs[2], n_samples)
end
end
end