ardour/libs/surfaces/wiimote/wiimote.h
Robin Gareus 65346496f5
Refactor Ctrl Surface API
* reserve "probe" to actually probe for devices
* use separate probe for libusb and MIDI port devices
* use "available" to check if surface can be used
* allow both methods to be NULL
* remove unused ControlProtocolDescriptor* argument

Most surface just return `true` for available.
2023-05-03 15:38:42 +02:00

79 lines
2.1 KiB
C++

/*
* Copyright (C) 2008-2017 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ardour_wiimote_control_protocol_h
#define ardour_wiimote_control_protocol_h
#include <cwiid.h>
#define ABSTRACT_UI_EXPORTS
#include "pbd/abstract_ui.h"
#include "ardour/types.h"
#include "control_protocol/control_protocol.h"
struct WiimoteControlUIRequest : public BaseUI::BaseRequestObject {
public:
WiimoteControlUIRequest () {}
~WiimoteControlUIRequest () {}
};
class WiimoteControlProtocol
: public ARDOUR::ControlProtocol
, public AbstractUI<WiimoteControlUIRequest>
{
public:
WiimoteControlProtocol (ARDOUR::Session &);
virtual ~WiimoteControlProtocol ();
int set_active (bool yn);
XMLNode& get_state () const;
int set_state (const XMLNode&, int version);
void start_wiimote_discovery ();
void stop_wiimote_discovery ();
void wiimote_callback (int mesg_count, union cwiid_mesg mesg[]);
void stripable_selection_changed () {}
CONTROL_PROTOCOL_THREADS_NEED_TEMPO_MAP_DECL();
protected:
void do_request (WiimoteControlUIRequest*);
int start ();
int stop ();
void thread_init ();
bool connect_idle ();
bool connect_wiimote ();
void update_led_state ();
protected:
PBD::ScopedConnectionList session_connections;
cwiid_wiimote_t* wiimote;
GSource *idle_source;
uint16_t button_state;
bool callback_thread_registered;
};
#endif /* ardour_wiimote_control_protocol_h */