ardour/tools/bb/gui.cc

91 lines
2.6 KiB
C++

#include "bb.h"
#include "gui.h"
BBGUI::BBGUI (int* argc, char** argv[], jack_client_t* j, BeatBox* bb)
: jack (j)
, bbox (bb)
, main (argc, argv)
, quantize_off (quantize_group, "None")
, quantize_32nd (quantize_group, "ThirtySecond")
, quantize_16th (quantize_group, "Sixteenth")
, quantize_8th (quantize_group, "Eighth")
, quantize_quarter (quantize_group, "Quarter")
, quantize_half (quantize_group, "Half")
, quantize_whole (quantize_group, "Whole")
, play_button ("Run")
, clear_button ("Clear")
, tempo_adjustment (bb->tempo(), 1, 300, 1, 10)
, tempo_spinner (tempo_adjustment)
{
quantize_off.signal_toggled().connect (sigc::bind (sigc::mem_fun (*this, &BBGUI::set_quantize), 0));
quantize_32nd.signal_toggled().connect (sigc::bind (sigc::mem_fun (*this, &BBGUI::set_quantize), 32));
quantize_16th.signal_toggled().connect (sigc::bind (sigc::mem_fun (*this, &BBGUI::set_quantize), 16));
quantize_8th.signal_toggled().connect (sigc::bind (sigc::mem_fun (*this, &BBGUI::set_quantize), 8));
quantize_quarter.signal_toggled().connect (sigc::bind (sigc::mem_fun (*this, &BBGUI::set_quantize), 4));
quantize_half.signal_toggled().connect (sigc::bind (sigc::mem_fun (*this, &BBGUI::set_quantize), 2));
quantize_whole.signal_toggled().connect (sigc::bind (sigc::mem_fun (*this, &BBGUI::set_quantize), 1));
quantize_button_box.pack_start (quantize_off);
quantize_button_box.pack_start (quantize_32nd);
quantize_button_box.pack_start (quantize_16th);
quantize_button_box.pack_start (quantize_8th);
quantize_button_box.pack_start (quantize_quarter);
quantize_button_box.pack_start (quantize_half);
quantize_button_box.pack_start (quantize_whole);
play_button.signal_toggled().connect (sigc::mem_fun (*this, &BBGUI::toggle_play));
clear_button.signal_clicked().connect (sigc::mem_fun (*this, &BBGUI::clear));
misc_button_box.pack_start (play_button);
misc_button_box.pack_start (clear_button);
tempo_adjustment.signal_value_changed().connect (sigc::mem_fun (*this, &BBGUI::tempo_changed));
misc_button_box.pack_start (tempo_spinner);
global_vbox.pack_start (misc_button_box);
global_vbox.pack_start (quantize_button_box, true, true);
window.add (global_vbox);
window.show_all ();
}
BBGUI::~BBGUI ()
{
}
void
BBGUI::run ()
{
window.show ();
main.run ();
}
void
BBGUI::tempo_changed ()
{
float t = tempo_adjustment.get_value();
bbox->set_tempo (t);
}
void
BBGUI::set_quantize (int divisor)
{
bbox->set_quantize (divisor);
}
void
BBGUI::clear ()
{
bbox->clear ();
}
void
BBGUI::toggle_play ()
{
if (bbox->running()) {
bbox->stop ();
} else {
bbox->start ();
}
}