ardour/libs/ardour/ardour/location.h

368 lines
12 KiB
C++

/*
* Copyright (C) 2006-2017 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2006 Hans Fugal <hans@fugal.net>
* Copyright (C) 2008-2011 David Robillard <d@drobilla.net>
* Copyright (C) 2008 Sakari Bergen <sakari.bergen@beatwaves.net>
* Copyright (C) 2009-2012 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2015-2016 Nick Mainsbridge <mainsbridge@gmail.com>
* Copyright (C) 2016-2019 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __ardour_location_h__
#define __ardour_location_h__
#include <string>
#include <list>
#include <iostream>
#include <map>
#include <vector>
#include <sys/types.h>
#include <glibmm/threads.h>
#include "pbd/undo.h"
#include "pbd/stateful.h"
#include "pbd/statefuldestructible.h"
#include "temporal/domain_provider.h"
#include "temporal/domain_swap.h"
#include "temporal/types.h"
#include "ardour/ardour.h"
#include "ardour/scene_change.h"
#include "ardour/session_handle.h"
namespace ARDOUR {
class SceneChange;
/** Location on Timeline - abstract representation for Markers, Loop/Punch Ranges, CD-Markers etc. */
class LIBARDOUR_API Location : public SessionHandleRef, public PBD::StatefulDestructible
{
public:
enum Flags {
IsMark = 0x1,
IsAutoPunch = 0x2,
IsAutoLoop = 0x4,
IsHidden = 0x8,
IsCDMarker = 0x10,
IsRangeMarker = 0x20,
IsSessionRange = 0x40,
IsSkip = 0x80,
IsSkipping = 0x100, /* skipping is active (or not) */
IsClockOrigin = 0x200,
IsXrun = 0x400,
IsCueMarker = 0x800,
IsSection = 0x1000,
IsScene = 0x2000
};
Location (Session &);
Location (Session &, Temporal::timepos_t const &, Temporal::timepos_t const &, const std::string &, Flags bits = Flags(0), int32_t cue_id = 0);
Location (Location const& other, bool no_signal);
Location (Session &, const XMLNode&);
Location* operator= (const Location& other);
bool operator==(const Location& other);
bool locked() const { return _locked; }
void lock ();
void unlock ();
int64_t timestamp() const { return _timestamp; };
timepos_t start() const { return _start; }
timepos_t end() const { return _end; }
timecnt_t length() const { return _start.distance (_end); }
samplepos_t start_sample() const { return _start.samples(); }
samplepos_t end_sample() const { return _end.samples(); }
samplecnt_t length_samples() const { return _end.samples() - _start.samples(); }
int set_start (timepos_t const & s, bool force = false);
int set_end (timepos_t const & e, bool force = false);
int set (timepos_t const & start, timepos_t const & end);
int move_to (timepos_t const & pos);
const std::string& name() const { return _name; }
void set_name (const std::string &str);
void set_auto_punch (bool yn, void *src);
void set_auto_loop (bool yn, void *src);
void set_hidden (bool yn, void *src);
void set_cd (bool yn, void *src);
void set_cue (bool yn, void *src);
void set_is_range_marker (bool yn, void* src);
void set_is_clock_origin (bool yn, void* src);
void set_skip (bool yn);
void set_skipping (bool yn);
void set_section (bool yn);
bool is_auto_punch () const { return _flags & IsAutoPunch; }
bool is_auto_loop () const { return _flags & IsAutoLoop; }
bool is_mark () const { return _flags & IsMark; }
bool is_hidden () const { return _flags & IsHidden; }
bool is_cd_marker () const { return _flags & IsCDMarker; }
bool is_cue_marker () const { return _flags & IsCueMarker; }
bool is_session_range () const { return _flags & IsSessionRange; }
bool is_range_marker() const { return _flags & IsRangeMarker; }
bool is_skip() const { return _flags & IsSkip; }
bool is_clock_origin() const { return _flags & IsClockOrigin; }
bool is_skipping() const { return (_flags & IsSkip) && (_flags & IsSkipping); }
bool is_xrun() const { return _flags & IsXrun; }
bool is_section() const { return _flags & IsSection; }
bool is_scene() const { return (bool) _scene_change && _flags & IsScene; }
bool matches (Flags f) const { return _flags & f; }
/* any range with start < end -- not a marker */
bool is_range() const { return _flags & (IsSessionRange | IsRangeMarker | IsAutoLoop | IsAutoPunch | IsCDMarker); }
Flags flags () const { return _flags; }
std::shared_ptr<SceneChange> scene_change() const { return _scene_change; }
void set_scene_change (std::shared_ptr<SceneChange>);
int32_t cue_id() const { assert (is_cue_marker()); return _cue; }
void set_cue_id (int32_t);
/* these are static signals for objects that want to listen to all
* locations at once.
*/
static PBD::Signal1<void,Location*> name_changed;
static PBD::Signal1<void,Location*> end_changed;
static PBD::Signal1<void,Location*> start_changed;
static PBD::Signal1<void,Location*> flags_changed;
static PBD::Signal1<void,Location*> lock_changed;
static PBD::Signal1<void,Location*> cue_change;
static PBD::Signal1<void,Location*> scene_changed;
static PBD::Signal1<void,Location*> time_domain_changed; /* unused */
/* this is sent only when both start and end change at the same time */
static PBD::Signal1<void,Location*> changed;
/* these are member signals for objects that care only about
* changes to this object
*/
PBD::Signal0<void> Changed;
PBD::Signal0<void> NameChanged;
PBD::Signal0<void> EndChanged;
PBD::Signal0<void> StartChanged;
PBD::Signal0<void> FlagsChanged;
PBD::Signal0<void> LockChanged;
PBD::Signal0<void> CueChanged;
PBD::Signal0<void> SceneChanged; /* unused */
PBD::Signal0<void> TimeDomainChanged;
/* CD Track / CD-Text info */
std::map<std::string, std::string> cd_info;
static XMLNode& cd_info_node (const std::string &, const std::string &);
XMLNode& get_state () const;
int set_state (const XMLNode&, int version);
Temporal::TimeDomain position_time_domain() const { return _start.time_domain(); }
/* Similar to, but not identical to the Temporal::TimeDomainSwapper API */
void start_domain_bounce (Temporal::DomainBounceInfo&);
void finish_domain_bounce (Temporal::DomainBounceInfo&);
void set_time_domain (Temporal::TimeDomain);
class ChangeSuspender {
public:
ChangeSuspender (Location* l) : _l (l) {
_l->suspend_signals ();
}
ChangeSuspender (ChangeSuspender const& other) : _l (other._l) {
_l->suspend_signals ();
}
~ChangeSuspender () {
_l->resume_signals ();
}
private:
Location* _l;
};
protected:
friend class ChangeSuspender;
void suspend_signals ();
void resume_signals ();
private:
Location (Location const&); // no copy c'tor
void set_mark (bool yn);
bool set_flag_internal (bool yn, Flags flag);
enum Signal {
Name,
StartEnd,
End,
Start,
Flag,
Lock,
Cue,
Scene,
Domain,
};
void emit_signal (Signal);
void actually_emit_signal (Signal);
std::string _name;
timepos_t _start;
timepos_t _end;
Flags _flags;
bool _locked;
int64_t _timestamp;
int32_t _cue;
uint32_t _signals_suspended;
std::set<Signal> _postponed_signals;
std::shared_ptr<SceneChange> _scene_change;
void set_position_time_domain (Temporal::TimeDomain);
};
/** A collection of session locations including unique dedicated locations (loop, punch, etc) */
class LIBARDOUR_API Locations : public SessionHandleRef, public PBD::StatefulDestructible, public Temporal::TimeDomainProvider, public Temporal::TimeDomainSwapper
{
public:
typedef std::list<Location *> LocationList;
typedef std::pair<Temporal::timepos_t, Location*> LocationPair;
Locations (Session &);
~Locations ();
const LocationList& list () const { return locations; }
LocationList list () { return locations; }
void add (Location *, bool make_current = false);
/** Add new range to the collection
*
* @param start start position
* @param end end position
*
* @return New location object
*/
Location* add_range (timepos_t const & start, timepos_t const & end);
void remove (Location *);
bool clear ();
bool clear_markers ();
bool clear_xrun_markers ();
bool clear_ranges ();
bool clear_cue_markers (samplepos_t start, samplepos_t end);
bool clear_scene_markers (samplepos_t start, samplepos_t end);
void cut_copy_section (timepos_t const& start, timepos_t const& end, timepos_t const& to, SectionOperation const op);
void ripple (timepos_t const & at, timecnt_t const & distance, bool include_locked);
XMLNode& get_state () const;
int set_state (const XMLNode&, int version);
Location *get_location_by_id(PBD::ID);
Location* auto_loop_location () const;
Location* auto_punch_location () const;
Location* session_range_location() const;
Location* clock_origin_location() const;
int next_available_name(std::string& result,std::string base);
uint32_t num_range_markers() const;
int set_current (Location *, bool want_lock = true);
Location *current () const { return current_location; }
Location* mark_at (timepos_t const &, timecnt_t const & slop = timecnt_t::zero (Temporal::AudioTime)) const;
void set_clock_origin (Location*, void *src);
timepos_t first_mark_before (timepos_t const &, bool include_special_ranges = false);
timepos_t first_mark_after (timepos_t const &, bool include_special_ranges = false);
Location* next_section (Location*, timepos_t&, timepos_t&) const;
Location* next_section_iter (Location*, timepos_t&, timepos_t&, std::vector<LocationPair>& cache) const;
Location* section_at (timepos_t const&, timepos_t&, timepos_t&) const;
void marks_either_side (timepos_t const &, timepos_t &, timepos_t &) const;
/** Return range with closest start pos to the where argument
*
* @param pos point to compare with start pos
* @param slop area around point to search for start pos
* @param incl (optional) look only for ranges that includes 'where' point
*
* @return Location object or nil
*/
Location* range_starts_at (timepos_t const &, timecnt_t const & slop = timecnt_t (Temporal::AudioTime), bool incl = false) const;
void find_all_between (timepos_t const & start, timepos_t const & end, LocationList&, Location::Flags);
void set_time_domain (Temporal::TimeDomain);
void start_domain_bounce (Temporal::DomainBounceInfo&);
void finish_domain_bounce (Temporal::DomainBounceInfo&);
void time_domain_changed ();
PBD::Signal1<void,Location*> current_changed;
/* Objects that care about individual addition and removal of Locations should connect to added/removed.
* If an object additionally cares about potential mass clearance of Locations, they should connect to changed.
*/
PBD::Signal1<void,Location*> added;
PBD::Signal1<void,Location*> removed;
PBD::Signal0<void> changed; /* emitted when any action that could have added/removed more than 1 location actually removed 1 or more */
template<class T> void apply (T& obj, void (T::*method)(const LocationList&)) const {
/* We don't want to hold the lock while the given method runs, so take a copy
* of the list and pass that instead.
*/
Locations::LocationList copy;
{
Glib::Threads::RWLock::ReaderLock lm (_lock);
copy = locations;
}
(obj.*method)(copy);
}
private:
void sorted_section_locations (std::vector<LocationPair>&) const;
LocationList locations;
Location* current_location;
mutable Glib::Threads::RWLock _lock;
int set_current_unlocked (Location *);
void location_changed (Location*);
void listen_to (Location*);
};
} // namespace ARDOUR
#endif /* __ardour_location_h__ */