ardour/gtk2_ardour/ardour_dialog.cc

194 lines
4.4 KiB
C++

/*
* Copyright (C) 2005-2006 Taybin Rutkin <taybin@taybin.com>
* Copyright (C) 2005-2016 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2008-2011 David Robillard <d@drobilla.net>
* Copyright (C) 2014-2018 Robin Gareus <robin@gareus.org>
* Copyright (C) 2015 Nick Mainsbridge <mainsbridge@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include <sigc++/bind.h>
#include <gtkmm2ext/doi.h>
#include "ardour_dialog.h"
#include "ardour_ui.h"
#include "keyboard.h"
#include "splash.h"
#include "ui_config.h"
#include "window_manager.h"
using namespace std;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace ARDOUR_UI_UTILS;
ArdourDialog::ArdourDialog (const string& title, bool modal, bool use_seperator)
: Dialog (title, modal, use_seperator)
, _sensitive (true)
, proxy (nullptr)
, _splash_pushed (false)
, allow_idle (true)
{
init ();
set_position (Gtk::WIN_POS_MOUSE);
}
ArdourDialog::ArdourDialog (Gtk::Window& parent, const string& title, bool modal, bool use_seperator)
: Dialog (title, parent, modal, use_seperator)
, _sensitive (true)
, proxy (nullptr)
, _splash_pushed (false)
, allow_idle (true)
{
init ();
set_position (Gtk::WIN_POS_CENTER_ON_PARENT);
set_transient_for (parent);
}
ArdourDialog::~ArdourDialog ()
{
pop_splash ();
Keyboard::the_keyboard ().focus_out_window (nullptr, this);
WM::Manager::instance ().remove (proxy);
proxy->explicit_delete ();
}
void
ArdourDialog::disallow_idle ()
{
allow_idle = false;
}
void
ArdourDialog::on_response (int response_id)
{
pop_splash ();
hide ();
if (allow_idle) {
ARDOUR::GUIIdle ();
}
Gtk::Dialog::on_response (response_id);
}
void
ArdourDialog::close_self ()
{
/* Don't call Idle, don't pop splash.
* This is used at exit and session-close and invoked
* via close_all_dialogs.
*/
hide ();
Gtk::Dialog::on_response (RESPONSE_CANCEL);
}
void
ArdourDialog::pop_splash ()
{
if (_splash_pushed) {
Splash* spl = Splash::exists () ? Splash::instance () : nullptr;
if (spl) {
spl->pop_front_for (*this);
}
_splash_pushed = false;
}
}
bool
ArdourDialog::on_focus_in_event (GdkEventFocus* ev)
{
Keyboard::the_keyboard ().focus_in_window (ev, this);
return Dialog::on_focus_in_event (ev);
}
bool
ArdourDialog::on_focus_out_event (GdkEventFocus* ev)
{
if (!get_modal ()) {
Keyboard::the_keyboard ().focus_out_window (ev, this);
}
return Dialog::on_focus_out_event (ev);
}
void
ArdourDialog::on_unmap ()
{
Keyboard::the_keyboard ().leave_window (nullptr, this);
pop_splash ();
Dialog::on_unmap ();
}
void
ArdourDialog::on_show ()
{
Dialog::on_show ();
// never allow the splash screen to obscure any dialog
if (Splash::exists ()) {
Splash* spl = Splash::instance ();
spl->pop_back_for (*this);
_splash_pushed = true;
}
_sensitive = true;
}
bool
ArdourDialog::on_delete_event (GdkEventAny*)
{
hide ();
return false;
}
void
ArdourDialog::init ()
{
set_border_width (10);
add_events (Gdk::FOCUS_CHANGE_MASK);
#ifdef __APPLE__
set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
#else
if (UIConfiguration::instance ().get_all_floating_windows_are_dialogs () || get_modal ()) {
set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
} else {
set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
}
#endif
Gtk::Window* parent = WM::Manager::instance ().transient_parent ();
if (parent) {
set_transient_for (*parent);
}
ARDOUR_UI::CloseAllDialogs.connect (sigc::mem_fun (*this, &ArdourDialog::close_self)); /* send a RESPONSE_CANCEL to self */
proxy = new WM::ProxyTemporary (get_title (), this);
WM::Manager::instance ().register_window (proxy);
}
void
ArdourDialog::set_ui_sensitive (bool yn)
{
_sensitive = yn;
}