ardour/gtk2_ardour/io_selector.cc
David Robillard 6fa6514cfd Remove over 500 unnecessary includes (including 54 of session.h).
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff).  I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.

This commit only targets includes of ardour/*.h.  There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.


git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-05-24 06:09:29 +00:00

276 lines
6.5 KiB
C++

/*
Copyright (C) 2002-2007 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdint.h>
#include <glibmm/objectbase.h>
#include <gtkmm2ext/doi.h>
#include "ardour/audioengine.h"
#include "ardour/bundle.h"
#include "ardour/data_type.h"
#include "ardour/io.h"
#include "ardour/port.h"
#include "ardour/session.h"
#include "io_selector.h"
#include "utils.h"
#include "gui_thread.h"
#include "i18n.h"
using namespace ARDOUR;
using namespace Gtk;
IOSelector::IOSelector (Gtk::Window* p, ARDOUR::Session* session, boost::shared_ptr<ARDOUR::IO> io)
: PortMatrix (p, session, DataType::NIL)
, _io (io)
{
setup_type ();
/* signal flow from 0 to 1 */
_find_inputs_for_io_outputs = (_io->direction() == IO::Output);
if (_find_inputs_for_io_outputs) {
_other = 1;
_ours = 0;
} else {
_other = 0;
_ours = 1;
}
_port_group.reset (new PortGroup (io->name()));
_ports[_ours].add_group (_port_group);
io->changed.connect (_io_connection, invalidator (*this), boost::bind (&IOSelector::io_changed_proxy, this), gui_context ());
setup_all_ports ();
init ();
}
void
IOSelector::setup_type ()
{
/* set type according to what's in the IO */
int N = 0;
DataType type_with_ports = DataType::NIL;
for (DataType::iterator i = DataType::begin(); i != DataType::end(); ++i) {
if (_io->ports().num_ports (*i)) {
type_with_ports = *i;
++N;
}
}
if (N <= 1) {
set_type (type_with_ports);
} else {
set_type (DataType::NIL);
}
}
void
IOSelector::io_changed_proxy ()
{
/* The IO's changed signal is emitted from code that holds its route's processor lock,
so we can't call setup_all_ports (which results in a call to Route::foreach_processor)
without a deadlock unless we break things up with this idle handler.
*/
Glib::signal_idle().connect_once (sigc::mem_fun (*this, &IOSelector::io_changed));
}
void
IOSelector::io_changed ()
{
setup_type ();
setup_all_ports ();
}
void
IOSelector::setup_ports (int dim)
{
if (!_session) {
return;
}
_ports[dim].suspend_signals ();
if (dim == _other) {
_ports[_other].gather (_session, type(), _find_inputs_for_io_outputs, false, show_only_bundles ());
} else {
_port_group->clear ();
_port_group->add_bundle (_io->bundle (), _io);
}
_ports[dim].resume_signals ();
}
void
IOSelector::set_state (ARDOUR::BundleChannel c[2], bool s)
{
ARDOUR::Bundle::PortList const & our_ports = c[_ours].bundle->channel_ports (c[_ours].channel);
ARDOUR::Bundle::PortList const & other_ports = c[_other].bundle->channel_ports (c[_other].channel);
for (ARDOUR::Bundle::PortList::const_iterator i = our_ports.begin(); i != our_ports.end(); ++i) {
for (ARDOUR::Bundle::PortList::const_iterator j = other_ports.begin(); j != other_ports.end(); ++j) {
boost::shared_ptr<Port> f = _session->engine().get_port_by_name (*i);
if (!f) {
return;
}
if (s) {
if (!f->connected_to (*j)) {
_io->connect (f, *j, 0);
}
} else {
if (f->connected_to (*j)) {
_io->disconnect (f, *j, 0);
}
}
}
}
}
PortMatrixNode::State
IOSelector::get_state (ARDOUR::BundleChannel c[2]) const
{
if (c[0].bundle->nchannels() == ChanCount::ZERO || c[1].bundle->nchannels() == ChanCount::ZERO) {
return PortMatrixNode::NOT_ASSOCIATED;
}
ARDOUR::Bundle::PortList const & our_ports = c[_ours].bundle->channel_ports (c[_ours].channel);
ARDOUR::Bundle::PortList const & other_ports = c[_other].bundle->channel_ports (c[_other].channel);
if (!_session || our_ports.empty() || other_ports.empty()) {
/* we're looking at a bundle with no parts associated with this channel,
so nothing to connect */
return PortMatrixNode::NOT_ASSOCIATED;
}
for (ARDOUR::Bundle::PortList::const_iterator i = our_ports.begin(); i != our_ports.end(); ++i) {
for (ARDOUR::Bundle::PortList::const_iterator j = other_ports.begin(); j != other_ports.end(); ++j) {
boost::shared_ptr<Port> f = _session->engine().get_port_by_name (*i);
/* since we are talking about an IO, our ports should all have an associated Port *,
so the above call should never fail */
assert (f);
if (!f->connected_to (*j)) {
/* if any one thing is not connected, all bets are off */
return PortMatrixNode::NOT_ASSOCIATED;
}
}
}
return PortMatrixNode::ASSOCIATED;
}
uint32_t
IOSelector::n_io_ports () const
{
if (!_find_inputs_for_io_outputs) {
return _io->n_ports().get (_io->default_type());
} else {
return _io->n_ports().get (_io->default_type());
}
}
bool
IOSelector::list_is_global (int dim) const
{
return (dim == _other);
}
std::string
IOSelector::disassociation_verb () const
{
return _("Disconnect");
}
std::string
IOSelector::channel_noun () const
{
return _("port");
}
IOSelectorWindow::IOSelectorWindow (ARDOUR::Session* session, boost::shared_ptr<ARDOUR::IO> io, bool /*can_cancel*/)
: ArdourWindow (_("I/O selector"))
, _selector (this, session, io)
{
set_name ("IOSelectorWindow2");
add (_selector);
set_position (Gtk::WIN_POS_MOUSE);
io_name_changed (this);
show_all ();
signal_delete_event().connect (sigc::mem_fun (*this, &IOSelectorWindow::wm_delete));
}
bool
IOSelectorWindow::wm_delete (GdkEventAny* /*event*/)
{
_selector.Finished (IOSelector::Accepted);
hide ();
return true;
}
void
IOSelectorWindow::on_map ()
{
_selector.setup_all_ports ();
Window::on_map ();
}
void
IOSelectorWindow::on_show ()
{
Gtk::Window::on_show ();
std::pair<uint32_t, uint32_t> const pm_max = _selector.max_size ();
resize_window_to_proportion_of_monitor (this, pm_max.first, pm_max.second);
}
void
IOSelectorWindow::io_name_changed (void*)
{
ENSURE_GUI_THREAD (*this, &IOSelectorWindow::io_name_changed, src)
std::string title;
if (!_selector.find_inputs_for_io_outputs()) {
title = string_compose(_("%1 input"), _selector.io()->name());
} else {
title = string_compose(_("%1 output"), _selector.io()->name());
}
set_title (title);
}