ardour/gtk2_ardour/au_pluginui.cc
David Robillard 05bcdd1d4c Renamed Insert to Processor and Redirect to IOProcessor.
git-svn-id: svn://localhost/ardour2/trunk@2071 d708f5d6-7413-0410-9779-e7cbd77b26cf
2007-06-27 20:23:48 +00:00

161 lines
4.8 KiB
C++

/*
Copyright (C) 2006 Paul Davis
Written by Taybin Rutkin
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <ardour/audio_unit.h>
#include <ardour/processor.h>
#include <gtkmm2ext/doi.h>
#include "au_pluginui.h"
#include "gui_thread.h"
#include <appleutility/CAAudioUnit.h>
#include <appleutility/CAComponent.h>
#include <AudioUnit/AudioUnit.h>
#include "i18n.h"
using namespace ARDOUR;
using namespace PBD;
AUPluginUI::AUPluginUI (boost::shared_ptr<PluginInsert> insert)
{
if ((au = boost::dynamic_pointer_cast<AUPlugin> (insert->plugin())) == 0) {
error << _("unknown type of editor-supplying plugin (note: no AudioUnit support in this version of ardour)") << endmsg;
throw failed_constructor ();
}
OSStatus err = noErr;
CAComponentDescription desc;
Component carbonViewComponent = NULL;
AudioUnitCarbonView carbonView = NULL;
GetComponentInfo(au->get_comp()->Comp(), &desc, 0, 0, 0);
carbonViewComponent = get_carbon_view_component(desc.componentSubType);
err = OpenAComponent(carbonViewComponent, &carbonView);
Rect rec;
rec.top = 0;
rec.left = 0;
rec.bottom = 400;
rec.right = 500;
ProcessSerialNumber ourPSN;
/* Here we will set the MacOSX native section of the process to the foreground for putting up this
* dialog box. First step is to get our process serial number. We do this by calling
* GetCurrentProcess.
* First Argument: On success this PSN will be our PSN on return.
* Return Value: A Macintosh error indicating success or failure.
*/
err = GetCurrentProcess(&ourPSN);
//If no error then set this process to be frontmost.
if (err == noErr) {
/* Calling SetFrontProcess to make us frontmost.
* First Argument: The Process Serial Number of the process we want to make frontmost. Here
* of course we pass our process serial number
* Return Value: An error value indicating success or failure. We just ignore the return
* value here.
*/
(void)SetFrontProcess(&ourPSN);
} else {
error << "couldn't get current process" << endmsg;
}
err = CreateNewWindow (kDocumentWindowClass, kWindowStandardFloatingAttributes, &rec, &wr);
ComponentResult auResult;
ControlRef rootControl = NULL;
GetRootControl(wr, &rootControl);
int width = 500;
int height = 400;
Float32Point location = {30, 30};
Float32Point size = {width, height};
ControlRef audioUnitControl = NULL;
auResult = AudioUnitCarbonViewCreate(carbonView,
au->get_au()->AU(),
wr,
rootControl,
&location,
&size,
&audioUnitControl);
ShowWindow (wr);
BringToFront (wr);
// AudioUnitCarbonViewSetEventListener(carbonView, EventListener, this);
#if 0
set_name ("PluginEditor");
add_events (Gdk::KEY_PRESS_MASK|Gdk::KEY_RELEASE_MASK|Gdk::BUTTON_PRESS_MASK|Gdk::BUTTON_RELEASE_MASK);
signal_delete_event().connect (bind (sigc::ptr_fun (just_hide_it), reinterpret_cast<Window*> (this)));
#endif
insert->GoingAway.connect (mem_fun(*this, &AUPluginUI::plugin_going_away));
info << "AUPluginUI created" << endmsg;
}
AUPluginUI::~AUPluginUI ()
{
// nothing to do here - plugin destructor destroys the GUI
}
void
AUPluginUI::plugin_going_away (ARDOUR::IOProcessor* ignored)
{
ENSURE_GUI_THREAD(bind (mem_fun(*this, &AUPluginUI::plugin_going_away), ignored));
delete_when_idle (this);
}
Component
AUPluginUI::get_carbon_view_component(OSType subtype)
{
ComponentDescription desc;
Component component;
desc.componentType = kAudioUnitCarbonViewComponentType; // 'auvw'
desc.componentSubType = subtype;
desc.componentManufacturer = 0;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
// First see if we can find a carbon view designed specifically for this
// plug-in:
component = FindNextComponent(NULL, &desc);
if (component)
return component;
// If not, grab the generic carbon view, which will create a GUI for
// any Audio Unit.
desc.componentSubType = kAUCarbonViewSubType_Generic;
component = FindNextComponent(NULL, &desc);
return component;
}