ardour/gtk2_ardour/ardour_dialog.cc
Paul Davis 207fa93cf9 when destroying an ArdourDialog, be sure the Keyboard object knows about it.
It seems that there are ways to destroy a window without it emitting focus out
2016-06-07 18:28:32 -04:00

130 lines
3.0 KiB
C++

/*
Copyright (C) 2002 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <sigc++/bind.h>
#include <gtkmm2ext/doi.h>
#include "ardour_dialog.h"
#include "ardour_ui.h"
#include "keyboard.h"
#include "splash.h"
#include "utils.h"
#include "window_manager.h"
using namespace std;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace ARDOUR_UI_UTILS;
ArdourDialog::ArdourDialog (string title, bool modal, bool use_seperator)
: Dialog (title, modal, use_seperator)
, proxy (0)
, _splash_pushed (false)
{
init ();
set_position (Gtk::WIN_POS_MOUSE);
}
ArdourDialog::ArdourDialog (Gtk::Window& parent, string title, bool modal, bool use_seperator)
: Dialog (title, parent, modal, use_seperator)
, _splash_pushed (false)
{
init ();
set_position (Gtk::WIN_POS_CENTER_ON_PARENT);
}
ArdourDialog::~ArdourDialog ()
{
if (_splash_pushed) {
Splash* spl = Splash::instance();
if (spl) {
spl->pop_front();
}
}
Keyboard::the_keyboard().focus_out_window (0, this);
WM::Manager::instance().remove (proxy);
}
bool
ArdourDialog::on_focus_in_event (GdkEventFocus *ev)
{
Keyboard::the_keyboard().focus_in_window (ev, this);
return Dialog::on_focus_in_event (ev);
}
bool
ArdourDialog::on_focus_out_event (GdkEventFocus *ev)
{
if (!get_modal()) {
Keyboard::the_keyboard().focus_out_window (ev, this);
}
return Dialog::on_focus_out_event (ev);
}
void
ArdourDialog::on_unmap ()
{
Keyboard::the_keyboard().leave_window (0, this);
Dialog::on_unmap ();
}
void
ArdourDialog::on_show ()
{
Dialog::on_show ();
// never allow the splash screen to obscure any dialog
Splash* spl = Splash::instance();
if (spl && spl->is_visible()) {
spl->pop_back_for (*this);
_splash_pushed = true;
}
}
bool
ArdourDialog::on_delete_event (GdkEventAny*)
{
hide ();
return false;
}
void
ArdourDialog::init ()
{
set_border_width (10);
add_events (Gdk::FOCUS_CHANGE_MASK);
set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
Gtk::Window* parent = WM::Manager::instance().transient_parent();
if (parent) {
set_transient_for (*parent);
}
ARDOUR_UI::CloseAllDialogs.connect (sigc::bind (sigc::mem_fun (*this, &ArdourDialog::response), RESPONSE_CANCEL));
proxy = new WM::ProxyTemporary (get_title(), this);
WM::Manager::instance().register_window (proxy);
}