ardour/headless/hardev_common.sh.in

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TOP=`dirname "$0"`/..
#export G_DEBUG=fatal_criticals
libs=$TOP/@LIBS@
#
# when running ardev, the various parts of Ardour have not been consolidated into the locations that they
# would normally end up after an install. We therefore need to set up environment variables so that we
# can find all the components.
#
export ARDOUR_PATH=$TOP/gtk2_ardour/icons:$TOP/gtk2_ardour/pixmaps:$TOP/build/gtk2_ardour:$TOP/gtk2_ardour:.
export ARDOUR_SURFACES_PATH=$libs/surfaces/osc:$libs/surfaces/generic_midi:$libs/surfaces/tranzport:$libs/surfaces/powermate:$libs/surfaces/mackie:$libs/surfaces/wiimote
export ARDOUR_PANNER_PATH=$libs/panners
export ARDOUR_DATA_PATH=$TOP:$TOP/build:$TOP/gtk2_ardour:$TOP/build/gtk2_ardour:.
export ARDOUR_MIDIMAPS_PATH=$TOP/midi_maps:.
export ARDOUR_MCP_PATH=$TOP/mcp:.
export ARDOUR_EXPORT_FORMATS_PATH=$TOP/export:.
export ARDOUR_BACKEND_PATH=$libs/backends/jack
#
# even though we set the above variables, ardour requires that these
# two also be set. the above settings will override them.
#
export ARDOUR_CONFIG_PATH=$TOP:$TOP/gtk2_ardour:$TOP/build:$TOP/build/gtk2_ardour
export ARDOUR_DLL_PATH=$libs
export GTK_PATH=~/.ardour3:$libs/clearlooks-newer
export VAMP_PATH=$libs/vamp-plugins${VAMP_PATH:+:$VAMP_PATH}
export LD_LIBRARY_PATH=$libs/qm-dsp:$libs/vamp-sdk:$libs/surfaces:$libs/surfaces/control_protocol:$libs/ardour:$libs/midi++2:$libs/pbd:$libs/rubberband:$libs/soundtouch:$libs/gtkmm2ext:$libs/gnomecanvas:$libs/libsndfile:$libs/appleutility:$libs/taglib:$libs/evoral:$libs/evoral/src/libsmf:$libs/audiographer:$libs/temporal:$libs/libltc:$libs/canvas:$libs/ardouralsautil${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}
# DYLD_LIBRARY_PATH is for darwin.
export DYLD_FALLBACK_LIBRARY_PATH=$LD_LIBRARY_PATH
ARDOURVERSION=@VERSION@
EXECUTABLE=@EXECUTABLE@