ardour/libs/ardour/ardour/transport_fsm.h

227 lines
5.3 KiB
C++

#ifndef _ardour_transport_fsm_h_
#define _ardour_transport_fsm_h_
#include <list>
#include <queue>
#include <boost/intrusive/list.hpp>
#include <boost/optional.hpp>
#include <string>
#include <utility>
#include <iostream>
#include "pbd/demangle.h"
#include "ardour/debug.h"
#include "ardour/types.h"
namespace ARDOUR
{
class TransportAPI;
struct TransportFSM
{
/* All code related to this object is expected to be run synchronously
* and single-threaded from the process callback. It can be re-entrant
* if handling one transport state change queues another state change,
* but that is handled explicitly (see the @p processing member and
* its usage).
*/
public:
enum EventType {
ButlerDone,
ButlerRequired,
DeclickDone,
StartTransport,
StopTransport,
Locate,
LocateDone,
SetSpeed,
};
struct Event : public boost::intrusive::list_base_hook<> {
EventType type;
/* for stop and speed */
bool abort_capture;
bool clear_state;
/* for locate */
LocateTransportDisposition ltd;
samplepos_t target;
bool for_loop_end;
bool force;
/* for SetSpeed */
double speed;
Event (EventType t)
: type (t)
, abort_capture (false)
, clear_state (false)
, ltd (MustStop)
, target (0)
, for_loop_end (false)
, force (false)
{
assert (t != StopTransport);
assert (t != Locate);
}
Event (EventType t, bool ab, bool cl)
: type (t)
, abort_capture (ab)
, clear_state (cl)
, ltd (MustStop)
, target (0)
, for_loop_end (false)
, force (false)
{
assert (t == StopTransport);
}
Event (EventType t, samplepos_t pos, LocateTransportDisposition l, bool lp, bool f4c)
: type (t)
, abort_capture (false)
, clear_state (false)
, ltd (l)
, target (pos)
, for_loop_end (lp)
, force (f4c)
{
assert (t == Locate);
}
/* here we drop the event type as the first argument in order
disambiguate from the StopTransport case above (compiler can
cast double-to-bool and complains. C++11 would allow "=
delete" as an alternate fix, but this is fine.
*/
Event (double sp)
: type (SetSpeed)
, speed (sp)
{
}
void* operator new (size_t);
void operator delete (void *ptr, size_t /*size*/);
static void init_pool ();
private:
static PBD::Pool* pool;
};
TransportFSM (TransportAPI& tapi);
void hard_stop ();
void start () {
init ();
}
void stop () {
/* should we do anything here? this method is modelled on the
boost::msm design, but its not clear that we ever need to
do anything like this.
*/
}
enum MotionState {
Stopped,
Rolling,
DeclickToStop,
DeclickToLocate,
WaitingForLocate
};
enum ButlerState {
NotWaitingForButler,
WaitingForButler
};
enum DirectionState {
Forwards,
Backwards,
Reversing,
};
std::string current_state () const;
double transport_speed() const { return _transport_speed; }
double default_speed() const { return _default_speed; }
void set_default_speed(double spd) const { _default_speed = spd; }
private:
MotionState _motion_state;
ButlerState _butler_state;
DirectionState _direction_state;
double _transport_speed;
void init();
/* transition actions */
void schedule_butler_for_transport_work () const;
void start_playback ();
void stop_playback (Event const &);
void start_locate_after_declick ();
void locate_for_loop (Event const &);
void roll_after_locate () const;
void start_locate_while_stopped (Event const &) const;
void interrupt_locate (Event const &) const;
void start_declick_for_locate (Event const &);
bool set_speed (Event const &);
/* guards */
bool should_roll_after_locate () const;
bool should_not_roll_after_locate () const { return !should_roll_after_locate (); }
public:
bool locating () const { return _motion_state == WaitingForLocate; }
bool rolling () const { return _motion_state == Rolling; }
bool stopped () const { return _motion_state == Stopped; }
bool stopping () const { return _motion_state == DeclickToStop; }
bool waiting_for_butler() const { return _butler_state == WaitingForButler; }
bool declick_in_progress() const { return _motion_state == DeclickToLocate || _motion_state == DeclickToStop; }
bool declicking_for_locate() const { return _motion_state == DeclickToLocate; }
bool forwards() const { return _direction_state == Forwards; }
bool backwards() const { return _direction_state == Backwards; }
bool reversing() const { return _direction_state == Reversing; }
bool will_roll_forwards() const;
void enqueue (Event* ev);
private:
void transition (MotionState);
void transition (ButlerState);
void transition (DirectionState);
void process_events ();
bool process_event (Event&, bool was_deferred, bool& deferred);
mutable Event _last_locate;
TransportAPI* api;
typedef boost::intrusive::list<Event> EventList;
EventList queued_events;
EventList deferred_events;
int processing;
mutable boost::optional<bool> current_roll_after_locate_status;
mutable double most_recently_requested_speed;
mutable double _default_speed;
int _reverse_after_declick;
void defer (Event& ev);
void bad_transition (Event const &);
void set_roll_after (bool) const;
bool compute_should_roll (LocateTransportDisposition) const;
int compute_transport_speed () const;
bool maybe_reset_speed ();
};
} /* end namespace ARDOUR */
#endif