ardour/libs/surfaces/mackie/types.h

115 lines
2.9 KiB
C++

/*
* Copyright (C) 2006-2007 John Anderson
* Copyright (C) 2008-2015 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef mackie_types_h
#define mackie_types_h
#include <iostream>
namespace ArdourSurface {
namespace Mackie {
enum surface_type_t {
mcu,
ext,
};
/**
This started off as an enum, but it got really annoying
typing ? on : off
*/
class LedState
{
public:
enum state_t { none, off, flashing, on };
LedState() : _state (none) {}
LedState (bool yn): _state (yn ? on : off) {}
LedState (state_t state): _state (state) {}
LedState& operator= (state_t s) { _state = s; return *this; }
bool operator == (const LedState & other) const
{
return state() == other.state();
}
bool operator != (const LedState & other) const
{
return state() != other.state();
}
state_t state() const { return _state; }
private:
state_t _state;
};
extern LedState on;
extern LedState off;
extern LedState flashing;
extern LedState none;
enum ButtonState { neither = -1, release = 0, press = 1 };
/**
Contains the state for a control, with some convenience
constructors
*/
struct ControlState
{
ControlState(): pos(0.0), sign(0), delta(0.0), ticks(0), led_state(off), button_state(neither) {}
ControlState (LedState ls): pos(0.0), delta(0.0), led_state(ls), button_state(neither) {}
// Note that this sets both pos and delta to the flt value
ControlState (LedState ls, float flt): pos(flt), delta(flt), ticks(0), led_state(ls), button_state(neither) {}
ControlState (float flt): pos(flt), delta(flt), ticks(0), led_state(none), button_state(neither) {}
ControlState (float flt, unsigned int tcks): pos(flt), delta(flt), ticks(tcks), led_state(none), button_state(neither) {}
ControlState (ButtonState bs): pos(0.0), delta(0.0), ticks(0), led_state(none), button_state(bs) {}
/// For faders. Between 0 and 1.
float pos;
/// For pots. Sign. Either -1 or 1;
int sign;
/// For pots. Signed value of total movement. Between 0 and 1
float delta;
/// For pots. Unsigned number of ticks. Usually between 1 and 16.
unsigned int ticks;
LedState led_state;
ButtonState button_state;
};
std::ostream & operator << (std::ostream &, const ControlState &);
class Control;
class Fader;
class Button;
class Strip;
class Group;
class Pot;
class Led;
}
}
#endif