ardour/share/scripts/bounce_replace.lua

96 lines
2.8 KiB
Lua

ardour { ["type"] = "EditorAction", name = "Bounce+Replace Regions",
license = "MIT",
author = "Ardour Team",
description = [[Bounce selected regions with processing and replace region]]
}
function factory (params) return function ()
-- there is currently no direct way to find the track
-- corresponding to a [selected] region
function find_track_for_region (region_id)
for route in Session:get_tracks():iter() do
local track = route:to_track();
local pl = track:playlist ()
if not pl:region_by_id (region_id):isnil () then
return track
end
end
assert (0); -- can't happen, region must be in a playlist
end
-- get selection
-- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:Selection
local sel = Editor:get_selection ()
-- prepare undo operation
Session:begin_reversible_command ("Bounce+Replace Regions")
-- Iterate over Regions part of the selection
-- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:RegionSelection
for r in sel.regions:regionlist ():iter () do
-- each of the items 'r' is a
-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Region
local track = find_track_for_region (r:to_stateful():id())
local playlist = track:playlist ()
-- clear existing changes, prepare "diff" of state for undo
playlist:to_stateful ():clear_changes ()
-- bounce the region with processing
local region = track:bounce_range (r:position ():samples(), (r:position() + r:length ()):samples(), ARDOUR.InterThreadInfo (), track:main_outs (), false, "", false);
-- remove old region..
playlist:remove_region (r);
-- ..and add the newly bounced one
playlist:add_region (region, r:position (), 1, false, 0, 0, false)
-- create a diff of the performed work, add it to the session's undo stack
-- and check if it is not empty
Session:add_stateful_diff_command (playlist:to_statefuldestructible ())
end
-- all done, commit the combined Undo Operation
if not Session:abort_empty_reversible_command () then
Session:commit_reversible_command (nil)
end
end end
function icon (params) return function (ctx, width, height, fg)
local wh = math.min (width, height) * .5
local ar = wh * .2
ctx:set_line_width (1)
function stroke_outline (c)
ctx:set_source_rgba (0, 0, 0, 1)
ctx:stroke_preserve ()
ctx:set_source_rgba (c, c, c, 1)
ctx:fill ()
end
ctx:translate (math.floor (width * .5 - wh), math.floor (height * .5 - wh))
ctx:rectangle (wh - wh * .6, wh - .7 * wh, wh * 1.2, .5 * wh)
stroke_outline (.7)
ctx:rectangle (wh - wh * .6, wh + .1 * wh, wh * 1.2, .5 * wh)
stroke_outline (.9)
-- arrow
ctx:set_source_rgba (0, 1, 0, 1)
ctx:set_line_width (ar * .7)
ctx:move_to (wh, wh - .5 * wh)
ctx:rel_line_to (0, wh)
ctx:stroke ()
ctx:move_to (wh, wh + .5 * wh)
ctx:rel_line_to (-ar, -ar)
ctx:rel_line_to (2 * ar, 0)
ctx:close_path ()
ctx:stroke ()
end end