ardour/libs/surfaces/websockets/client.h

68 lines
1.6 KiB
C++

/*
* Copyright (C) 2020 Luciano Iam <oss@lucianoiam.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _ardour_surface_websockets_client_h_
#define _ardour_surface_websockets_client_h_
#include <set>
#include <list>
#include "message.h"
#include "state.h"
typedef struct lws* Client;
namespace ArdourSurface {
typedef std::list<NodeStateMessage> ClientOutputBuffer;
class ClientContext
{
public:
ClientContext (Client wsi)
: _wsi (wsi){};
virtual ~ClientContext (){};
Client wsi () const
{
return _wsi;
}
bool has_state (const NodeState&);
void update_state (const NodeState&);
ClientOutputBuffer& output_buf ()
{
return _output_buf;
}
std::string debug_str ();
private:
Client _wsi;
typedef std::set<NodeState> ClientState;
ClientState _state;
ClientOutputBuffer _output_buf;
};
} // namespace ArdourSurface
#endif // _ardour_surface_websockets_client_h_