ardour/libs/surfaces/tranzport/bling.cc

116 lines
2.6 KiB
C++

/*
* Copyright (C) 2006 Paul Davis
* Copyright (C) 2007 Michael Taht
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* */
/* The Bling class theoretically knows nothing about the device it's blinging
and depends on the overlying implementation to tell it about the format of the
device. Maybe this will become a template or people will inherit from it */
/* Bling is where all the bad, bad, marketing driven ideas go */
class bling {
public:
enum BlingMode {
BlingOff = 0,
BlingOn = 1,
BlingEnter = 2,
BlingExit = 4,
// Light Specific Stuff
BlingKit = 8,
BlingRotating = 16,
BlingPairs = 32,
BlingRows = 64,
BlingColumns = 128,
BlingFlashAllLights = 256,
// Screen Specific Stuff
// Slider Specific Stuff
BlingSliderMax,
BlingSliderMid,
BlingSliderMin,
// Random stuff
BlingRandomLight,
BlingRandomSlider,
BlingRandomScreen,
BlingAllSliders
};
bling();
~bling();
set(BlingMode);
unset(BlingMode);
run();
next();
prev();
msg(string&);
scrollmsg(string&);
protected:
// The as yet undefined "advanced_ui" class provides methods to find out at run time
// what the heck is what
BlingMode blingmode;
advancedUI *intf;
int last_light;
// I don't think these actually need to be part of the public definition of the class
enter();
exit();
rotate();
// etc
};
// make absolutely sure we have the pointer to the interface
// something like this
#define BLING_INTFA(a) (intf)? 0:intf->a
#define BLING_INTF(a) { if (intf) { intf->a; } else { return 0; } }
// Should any of these bother to return a status code?
bling::rotate() {
BLING_INTF(light(last_light,off));
last_light = BLING_INTFA(next_light(last_light));
BLING_INTF(light(last_light,on));
}
bling::enter() {
}
bling::exit() {
}
bling::flashall() {
}
bling::rows() {
}
bling::columns() {
}
bling::msg() {
}
bling::scrollmsg() {
}
// Based on the current bling mode, do whatever it is you are going to do
bling::run() {
}
// etc