ardour/libs/pbd/pbd/win_console.h

75 lines
1.8 KiB
C

/* STATIC FUNCTIONS -- INCLUDE DIRECTLY BEFORE main () */
#if (!defined COMPILER_MSVC && defined PLATFORM_WINDOWS)
#include <windows.h>
static FILE* pStdOut = 0;
static FILE* pStdErr = 0;
static BOOL bConsole;
static HANDLE hStdOut;
static bool
IsAConsolePort (HANDLE handle)
{
DWORD mode;
return (GetConsoleMode(handle, &mode) != 0);
}
static void
console_madness_begin ()
{
bConsole = AttachConsole(ATTACH_PARENT_PROCESS);
hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
/* re-attach to the console so we can see 'printf()' output etc.
* for MSVC see gtk2_ardour/msvc/winmain.cc
*/
if ((bConsole) && (IsAConsolePort(hStdOut))) {
pStdOut = freopen( "CONOUT$", "w", stdout );
pStdErr = freopen( "CONOUT$", "w", stderr );
}
}
static void
console_madness_end ()
{
if (pStdOut) {
fclose (pStdOut);
}
if (pStdErr) {
fclose (pStdErr);
}
if (bConsole) {
// Detach and free the console from our application
INPUT_RECORD input_record;
input_record.EventType = KEY_EVENT;
input_record.Event.KeyEvent.bKeyDown = TRUE;
input_record.Event.KeyEvent.dwControlKeyState = 0;
input_record.Event.KeyEvent.uChar.UnicodeChar = VK_RETURN;
input_record.Event.KeyEvent.wRepeatCount = 1;
input_record.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
input_record.Event.KeyEvent.wVirtualScanCode = MapVirtualKey( VK_RETURN, 0 );
DWORD written = 0;
WriteConsoleInput( GetStdHandle( STD_INPUT_HANDLE ), &input_record, 1, &written );
FreeConsole();
}
}
#elif (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
// these are not used here. for MSVC see gtk2_ardour/msvc/winmain.cc
static void console_madness_begin () {}
static void console_madness_end () {}
#else
static void console_madness_begin () {}
static void console_madness_end () {}
#endif