ardour/libs/pbd/pbd/property_list.h

91 lines
2.5 KiB
C++

/*
* Copyright (C) 2010-2015 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2010 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2015-2017 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __pbd_property_list_h__
#define __pbd_property_list_h__
#include <map>
#include "pbd/libpbd_visibility.h"
#include "pbd/property_basics.h"
class XMLNode;
namespace PBD {
/** A list of properties, mapped using their ID */
class LIBPBD_API PropertyList : public std::map<PropertyID, PropertyBase*>
{
public:
PropertyList ();
PropertyList (PropertyList const &);
virtual ~PropertyList();
void get_changes_as_xml (XMLNode*);
void invert ();
/** Add a property (of some kind) to the list.
*
* Used when
* constructing PropertyLists that describe a change/operation.
*/
bool add (PropertyBase* prop);
/** Construct a new Property List
*
* Code that is constructing a property list for use
* in setting the state of an object uses this.
*
* Defined below, once we have Property<T>
*/
template<typename T, typename V> bool add (PropertyDescriptor<T> pid, const V& v);
template<typename T> bool remove (PropertyDescriptor<T> pid);
protected:
bool _property_owner;
};
/** Persistent Property List
*
* A variant of PropertyList that does not delete its
* property list in its destructor. Objects with their
* own Properties store them in an OwnedPropertyList
* to avoid having them deleted at the wrong time.
*/
class LIBPBD_API OwnedPropertyList : public PropertyList
{
public:
OwnedPropertyList();
/** Add a property to the List
*
* Classes that own property lists use this to add their
* property members to their plists. Note that it takes
* a reference argument rather than a pointer like
* one of the add() methods in PropertyList.
*/
bool add (PropertyBase& p);
};
}
#endif /* __pbd_property_list_h__ */