ardour/libs/pbd/pbd/property_basics.h

181 lines
5.5 KiB
C++

/*
* Copyright (C) 2010-2014 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2010 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2013-2014 John Emmas <john@creativepost.co.uk>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __libpbd_property_basics_h__
#define __libpbd_property_basics_h__
#include <glib.h>
#include <set>
#include <vector>
#include <ostream>
#include "pbd/libpbd_visibility.h"
#include "pbd/xml++.h"
namespace PBD {
class LIBPBD_API Command;
class LIBPBD_API PropertyList;
class LIBPBD_API StatefulDiffCommand;
/** A unique identifier for a property of a Stateful object */
typedef GQuark PropertyID;
template<typename T>
struct LIBPBD_TEMPLATE_API PropertyDescriptor {
PropertyDescriptor () : property_id (0) {}
PropertyDescriptor (PropertyID pid) : property_id (pid) {}
PropertyID property_id;
typedef T value_type;
};
/** A list of IDs of Properties that have changed in some situation or other */
class LIBPBD_TEMPLATE_API PropertyChange : public std::set<PropertyID>
{
public:
LIBPBD_TEMPLATE_MEMBER_API PropertyChange() {}
LIBPBD_TEMPLATE_MEMBER_API ~PropertyChange() {}
template<typename T> PropertyChange(PropertyDescriptor<T> p);
LIBPBD_TEMPLATE_MEMBER_API PropertyChange(const PropertyChange& other) : std::set<PropertyID> (other) {}
LIBPBD_TEMPLATE_MEMBER_API PropertyChange operator=(const PropertyChange& other) {
clear ();
insert (other.begin (), other.end ());
return *this;
}
template<typename T> PropertyChange operator=(PropertyDescriptor<T> p);
template<typename T> bool contains (PropertyDescriptor<T> p) const;
LIBPBD_TEMPLATE_MEMBER_API bool contains (const PropertyChange& other) const {
for (const_iterator x = other.begin (); x != other.end (); ++x) {
if (find (*x) != end ()) {
return true;
}
}
return false;
}
void add (PropertyID id) { insert (id); }
void add (const PropertyChange& other) { insert (other.begin (), other.end ()); }
template<typename T> void add (PropertyDescriptor<T> p);
void dump (std::ostream& out) const { int n = 0; for (auto const & what_changed : *this) { if (n > 0) { out << ',' ; } out << g_quark_to_string (what_changed); ++n; } }
};
/** Base (non template) part of Property
* Properties are used for two main reasons:
* - to handle current state (when serializing Stateful objects)
* - to handle history since some operation was started (when making StatefulDiffCommands for undo)
*/
class LIBPBD_API PropertyBase
{
public:
PropertyBase (PropertyID pid)
: _property_id (pid)
{}
virtual ~PropertyBase () {}
/* MANAGEMENT OF Stateful STATE */
/** Set the value of this property from a Stateful node.
* @return true if the value was set.
*/
virtual bool set_value (XMLNode const &) = 0;
/** Get this property's value and put it into a Stateful node */
virtual void get_value (XMLNode& node) const = 0;
/* MANAGEMENT OF HISTORY */
/** Forget about any old changes to this property's value */
virtual void clear_changes () = 0;
/** Tell any things we own to forget about their old values */
virtual void clear_owned_changes () {}
/** @return true if this property has changed in value since construction or since
* the last call to clear_changes (), whichever was more recent.
*/
virtual bool changed () const = 0;
/** Invert the changes in this property */
virtual void invert () = 0;
/* TRANSFERRING HISTORY TO / FROM A StatefulDiffCommand */
/** Get any changes in this property as XML and add them to a
* StatefulDiffCommand node.
*/
virtual void get_changes_as_xml (XMLNode *) const = 0;
/** If this Property has changed, clone it and add it to a given list.
* Used for making StatefulDiffCommands.
*/
virtual void get_changes_as_properties (PropertyList& changes, Command *) const = 0;
/** Collect StatefulDiffCommands for changes to anything that we own */
virtual void rdiff (std::vector<PBD::Command*> &) const {}
/** Look in an XML node written by get_changes_as_xml and, if XML from this property
* is found, create a property with the changes from the XML.
*/
virtual PropertyBase* clone_from_xml (const XMLNode &) const { return 0; }
/* VARIOUS */
virtual PropertyBase* clone () const = 0;
/** Set this property's current state from another */
virtual void apply_change (PropertyBase const *) = 0;
const gchar* property_name () const { return g_quark_to_string (_property_id); }
PropertyID property_id () const { return _property_id; }
bool operator==(PropertyID pid) const {
return _property_id == pid;
}
protected:
/* copy construction only by subclasses */
PropertyBase (PropertyBase const & b)
: _property_id (b._property_id)
{}
private:
PropertyID _property_id;
};
}
namespace std {
ostream& operator<< (std::ostream& os, PBD::PropertyChange const & pc);
}
#endif /* __libpbd_property_basics_h__ */