ardour/libs/pbd/pbd/memento_command.h

178 lines
5.5 KiB
C++

/*
* Copyright (C) 2006-2015 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2006 Hans Fugal <hans@fugal.net>
* Copyright (C) 2007-2009 David Robillard <d@drobilla.net>
* Copyright (C) 2009-2011 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2016-2017 Tim Mayberry <mojofunk@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __lib_pbd_memento_command_h__
#define __lib_pbd_memento_command_h__
#include <iostream>
#include "pbd/libpbd_visibility.h"
#include "pbd/command.h"
#include "pbd/xml++.h"
#include "pbd/demangle.h"
#include <sigc++/slot.h>
#include <typeinfo>
/** A class that can return a Stateful object which is the subject of a MementoCommand.
*
* The existence of this class means that the undo record can refer to objects which
* don't exist in the session file. Currently this is used for
*
* 1. MIDI automation; when MIDI automation is edited, undo records are
* written for the AutomationList being changed. However this AutomationList
* is a temporary structure, built by a MidiModel, which doesn't get written
* to the session file. Hence we need to be able to go from a MidiSource and
* Parameter to an AutomationList. This Binder mechanism allows this through
* MidiAutomationListBinder; the undo record stores the source and parameter,
* and these are bound to an AutomationList by the Binder.
*
* 2. Crossfades; unlike regions, these are completely removed from a session
* when they are deleted. This means that the undo record can contain
* references to non-existant crossfades. To get around this, CrossfadeBinder
* can do `just-in-time' binding from the crossfade ID.
*/
template <class obj_T>
class LIBPBD_TEMPLATE_API MementoCommandBinder : public PBD::Destructible
{
public:
virtual void set_state (XMLNode const &, int version) const = 0;
virtual XMLNode& get_state () const = 0;
/** @return Name of our type */
virtual std::string type_name () const = 0;
/** Add our own state to an XMLNode */
virtual void add_state (XMLNode *) = 0;
};
/** A simple MementoCommandBinder which binds directly to an object */
template <class obj_T>
class LIBPBD_TEMPLATE_API SimpleMementoCommandBinder : public MementoCommandBinder<obj_T>
{
public:
SimpleMementoCommandBinder (obj_T& o)
: _object (o)
{
_object.Destroyed.connect_same_thread (_object_death_connection, boost::bind (&SimpleMementoCommandBinder::object_died, this));
}
void set_state (XMLNode const & node , int version) const { _object.set_state (node, version); }
XMLNode& get_state () const { return _object.get_state(); }
std::string type_name() const {
return PBD::demangled_name (_object);
}
void add_state (XMLNode* node) {
node->set_property ("obj-id", _object.id().to_s());
}
void object_died () {
/* The object we are binding died, so drop references to ourselves */
this->drop_references ();
}
private:
obj_T& _object;
PBD::ScopedConnection _object_death_connection;
};
/** This command class is initialized with before and after mementos
* (from Stateful::get_state()), so undo becomes restoring the before
* memento, and redo is restoring the after memento.
*/
template <class obj_T>
class LIBPBD_TEMPLATE_API MementoCommand : public PBD::Command
{
public:
MementoCommand (obj_T& a_object, XMLNode* a_before, XMLNode* a_after)
: _binder (new SimpleMementoCommandBinder<obj_T> (a_object)), before (a_before), after (a_after)
{
/* The binder's object died, so we must die */
_binder->DropReferences.connect_same_thread (_binder_death_connection, boost::bind (&MementoCommand::binder_dying, this));
}
MementoCommand (MementoCommandBinder<obj_T>* b, XMLNode* a_before, XMLNode* a_after)
: _binder (b), before (a_before), after (a_after)
{
/* The binder's object died, so we must die */
_binder->DropReferences.connect_same_thread (_binder_death_connection, boost::bind (&MementoCommand::binder_dying, this));
}
~MementoCommand () {
delete before;
delete after;
delete _binder;
}
void binder_dying () {
/* delegate to UndoTransaction::command_death */
drop_references ();
}
void operator() () {
if (after) {
_binder->set_state(*after, Stateful::current_state_version);
}
}
void undo() {
if (before) {
_binder->set_state(*before, Stateful::current_state_version);
}
}
virtual XMLNode &get_state() const {
std::string name;
if (before && after) {
name = "MementoCommand";
} else if (before) {
name = "MementoUndoCommand";
} else {
name = "MementoRedoCommand";
}
XMLNode* node = new XMLNode(name);
_binder->add_state (node);
node->set_property ("type-name", _binder->type_name ());
if (before) {
node->add_child_copy(*before);
}
if (after) {
node->add_child_copy(*after);
}
return *node;
}
protected:
MementoCommandBinder<obj_T>* _binder;
XMLNode* before;
XMLNode* after;
PBD::ScopedConnection _binder_death_connection;
};
#endif // __lib_pbd_memento_h__