ardour/libs/ardour/vst3_module.cc

283 lines
6.2 KiB
C++

/*
* Copyright (C) 2019 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#if (__cplusplus < 201103L)
# define nullptr 0
#endif
#ifdef __APPLE__
#include <Carbon/Carbon.h>
#undef nil
#elif defined PLATFORM_WINDOWS
#include <windows.h>
#include <glibmm.h>
#else
#include <dlfcn.h>
#endif
#include <glibmm/miscutils.h>
#include "pbd/compose.h"
#include "pbd/error.h"
#include "pbd/failed_constructor.h"
#include "pluginterfaces/base/ipluginbase.h"
#include "ardour/debug.h"
#include "ardour/vst3_module.h"
#include "pbd/i18n.h"
#ifdef VST3_SCANNER_APP
# undef DEBUG_TRACE
# define DEBUG_TRACE(bits,fmt,...) /*empty*/
#endif
using namespace PBD;
using namespace ARDOUR;
#ifdef __APPLE__
class VST3MacModule : public VST3PluginModule
{
public:
VST3MacModule (std::string const& module_path)
{
std::string path = Glib::path_get_dirname (module_path); // Contents
path = Glib::path_get_dirname (path); // theVST.vst3
#ifndef NDEBUG
_path = path;
#endif
CFURLRef url = CFURLCreateFromFileSystemRepresentation (0, (const UInt8*)path.c_str (), (CFIndex)path.length (), true);
if (url) {
_bundle = CFBundleCreate (kCFAllocatorDefault, url);
CFRelease (url);
}
if (!_bundle) {
throw failed_constructor ();
}
if (!CFBundleLoadExecutable (_bundle)) {
CFRelease (_bundle);
_bundle = 0;
throw failed_constructor ();
}
if (!init ()) {
CFRelease (_bundle);
_bundle = 0;
throw failed_constructor ();
}
}
~VST3MacModule ()
{
release_factory ();
if (_bundle) {
exit ();
CFRelease (_bundle);
}
}
void* fn_ptr (const char* name) const
{
CFStringRef str = CFStringCreateWithCString (NULL, name, kCFStringEncodingUTF8);
void* fn = CFBundleGetFunctionPointerForName (_bundle, str);
if (str) {
CFRelease (str);
}
return fn;
}
private:
bool init ()
{
typedef bool (*init_fn_t) (CFBundleRef);
init_fn_t fn = (init_fn_t)fn_ptr ("bundleEntry");
DEBUG_TRACE (DEBUG::VST3Config, string_compose ("Calling bundleEntry for '%1' @%2\n", _path, (void*)fn));
return (fn && fn (_bundle));
}
bool exit ()
{
typedef bool (*exit_fn_t) ();
exit_fn_t fn = (exit_fn_t)fn_ptr ("bundleExit");
DEBUG_TRACE (DEBUG::VST3Config, string_compose ("Calling bundleExit for '%1' @%2\n", _path, (void*) fn));
return (fn && fn ());
}
CFBundleRef _bundle;
};
#elif defined PLATFORM_WINDOWS
class VST3WindowsModule : public VST3PluginModule
{
public:
VST3WindowsModule (const std::string& path)
{
#ifndef NDEBUG
_path = path;
#endif
if ((_handle = LoadLibraryA (Glib::locale_from_utf8 (path).c_str ())) == 0) {
throw failed_constructor ();
}
if (!init ()) {
FreeLibrary (_handle);
_handle = 0;
throw failed_constructor ();
}
}
~VST3WindowsModule ()
{
release_factory ();
if (_handle) {
exit ();
FreeLibrary (_handle);
}
}
void* fn_ptr (const char* name) const
{
return (void*)GetProcAddress (_handle, name);
}
private:
bool init ()
{
DEBUG_TRACE (DEBUG::VST3Config, string_compose ("Calling InitDll for '%1'\n", _path));
typedef bool(__stdcall * init_fn_t) ();
init_fn_t fn = (init_fn_t)fn_ptr ("InitDll");
return (!fn || fn ()); // init is optional
}
bool exit ()
{
DEBUG_TRACE (DEBUG::VST3Config, string_compose ("Calling ExitDll for '%1'\n", _path));
typedef bool(__stdcall * exit_fn_t) ();
exit_fn_t fn = (exit_fn_t)fn_ptr ("ExitDll");
return (!fn || fn ()); // exit is optional
}
HMODULE _handle;
};
#else
class VST3LinuxModule : public VST3PluginModule
{
public:
VST3LinuxModule (std::string const& path)
{
#ifndef NDEBUG
_path = path;
#endif
if ((_dll = dlopen (path.c_str (), RTLD_LOCAL | RTLD_LAZY)) == 0) {
PBD::error << string_compose (_("Could not load VST3 plugin '%1': %2"), path, dlerror ()) << endmsg;
throw failed_constructor ();
}
void* m_entry = dlsym (_dll, "ModuleEntry");
void* m_exit = dlsym (_dll, "ModuleExit");
if (!m_entry || !m_exit) {
PBD::error << string_compose (_("Invalid VST3 plugin: '%1'"), path) << endmsg;
dlclose (_dll);
_dll = 0;
throw failed_constructor ();
}
if (!init ()) {
dlclose (_dll);
_dll = 0;
throw failed_constructor ();
}
}
~VST3LinuxModule ()
{
release_factory ();
if (_dll) {
exit ();
dlclose (_dll);
}
}
void* fn_ptr (const char* name) const
{
return dlsym (_dll, name);
}
private:
bool init ()
{
typedef bool (*init_fn_t) (void*);
init_fn_t fn = (init_fn_t)fn_ptr ("ModuleEntry");
DEBUG_TRACE (DEBUG::VST3Config, string_compose ("Calling ModuleEntry for '%1' @%2\n", _path, (void*)fn));
return (fn && fn (_dll));
}
bool exit ()
{
typedef bool (*exit_fn_t) ();
exit_fn_t fn = (exit_fn_t)fn_ptr ("ModuleExit");
DEBUG_TRACE (DEBUG::VST3Config, string_compose ("Calling ModuleExit for '%1' @%2\n", _path, (void*)fn));
return (fn && fn ());
}
void* _dll;
};
#endif
Steinberg::IPluginFactory*
VST3PluginModule::factory ()
{
if (!_factory) {
GetFactoryProc fp = (GetFactoryProc)fn_ptr ("GetPluginFactory");
if (fp) {
_factory = fp ();
}
}
return _factory;
}
void
VST3PluginModule::release_factory ()
{
if (_factory) {
DEBUG_TRACE (DEBUG::VST3Config, string_compose ("release_factory for '%1'\n", _path));
_factory->release ();
}
}
std::shared_ptr<VST3PluginModule>
VST3PluginModule::load (std::string const& path)
{
#ifdef __APPLE__
return std::shared_ptr<VST3PluginModule> (new VST3MacModule (path));
#elif defined PLATFORM_WINDOWS
return std::shared_ptr<VST3PluginModule> (new VST3WindowsModule (path));
#else
return std::shared_ptr<VST3PluginModule> (new VST3LinuxModule (path));
#endif
}