ardour/libs/ardour/test/playlist_read_test.cc

291 lines
8.9 KiB
C++

/*
* Copyright (C) 2012 Carl Hetherington <carl@carlh.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "ardour/playlist.h"
#include "ardour/region.h"
#include "ardour/audioplaylist.h"
#include "ardour/audioregion.h"
#include "ardour/session.h"
#include "playlist_read_test.h"
CPPUNIT_TEST_SUITE_REGISTRATION (PlaylistReadTest);
using namespace std;
using namespace ARDOUR;
void
PlaylistReadTest::setUp ()
{
AudioRegionTest::setUp ();
_N = 1024;
_buf = new Sample[_N];
_mbuf = new Sample[_N];
_gbuf = new float[_N];
//_session->config.set_auto_xfade (false);
for (int i = 0; i < _N; ++i) {
_buf[i] = 0;
}
}
void
PlaylistReadTest::tearDown ()
{
delete[] _buf;
delete[] _mbuf;
delete[] _gbuf;
AudioRegionTest::tearDown ();
}
void
PlaylistReadTest::singleReadTest ()
{
/* Single-region read with fades */
_audio_playlist->add_region (_ar[0], 0);
_ar[0]->set_default_fade_in ();
_ar[0]->set_default_fade_out ();
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
_ar[0]->set_length (1024);
_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 256, 0);
for (int i = 0; i < 64; ++i) {
/* Note: this specific float casting is necessary so that the rounding
is done here the same as it is done in AudioPlaylist.
*/
CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / 63.0)), _buf[i], 1e-16);
}
for (int i = 64; i < 256; ++i) {
CPPUNIT_ASSERT_EQUAL (i, int (_buf[i]));
}
}
void
PlaylistReadTest::overlappingReadTest ()
{
/* Overlapping read; _ar[0] and _ar[1] are both 1024 samples long, _ar[0] starts at 0,
_ar[1] starts at 128. We test a read from 0 to 256, which should consist
of the start of _ar[0], with its fade in, followed by _ar[1]'s fade in (mixed with _ar[0]
faded out with the inverse gain), and some more of _ar[1].
*/
_audio_playlist->add_region (_ar[0], 0);
_ar[0]->set_default_fade_in ();
_ar[0]->set_default_fade_out ();
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
_ar[0]->set_length (1024);
#if 0
/* Note: these are ordinary fades, not xfades */
CPPUNIT_ASSERT_EQUAL (false, _ar[0]->fade_in_is_xfade());
CPPUNIT_ASSERT_EQUAL (false, _ar[0]->fade_out_is_xfade());
#endif
_audio_playlist->add_region (_ar[1], 128);
_ar[1]->set_default_fade_in ();
_ar[1]->set_default_fade_out ();
#if 0
/* Note: these are ordinary fades, not xfades */
CPPUNIT_ASSERT_EQUAL (false, _ar[1]->fade_in_is_xfade());
CPPUNIT_ASSERT_EQUAL (false, _ar[1]->fade_out_is_xfade());
#endif
CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_in->back()->when);
CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_out->back()->when);
_ar[1]->set_length (1024);
_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 256, 0);
/* _ar[0]'s fade in */
for (int i = 0; i < 64; ++i) {
/* Note: this specific float casting is necessary so that the rounding
is done here the same as it is done in AudioPlaylist; the gain factor
must be computed using double precision, with the result then cast
to float.
*/
CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / (double) 63)), _buf[i], 1e-16);
}
/* bit of _ar[0] */
for (int i = 64; i < 128; ++i) {
CPPUNIT_ASSERT_EQUAL (i, int (_buf[i]));
}
/* _ar[1]'s fade in with faded-out _ar[0] */
for (int i = 0; i < 64; ++i) {
/* Similar carry-on to above with float rounding */
float const from_ar0 = (128 + i) * float (1 - (i / (double) 63));
float const from_ar1 = i * float (i / (double) 63);
CPPUNIT_ASSERT_DOUBLES_EQUAL (from_ar0 + from_ar1, _buf[i + 128], 1e-16);
}
}
void
PlaylistReadTest::transparentReadTest ()
{
_audio_playlist->add_region (_ar[0], 0);
_ar[0]->set_default_fade_in ();
_ar[0]->set_default_fade_out ();
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
_ar[0]->set_length (1024);
_audio_playlist->add_region (_ar[1], 0);
_ar[1]->set_default_fade_in ();
_ar[1]->set_default_fade_out ();
CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_in->back()->when);
CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_out->back()->when);
_ar[1]->set_length (1024);
_ar[1]->set_opaque (false);
_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 1024, 0);
/* _ar[0] and _ar[1] fade-ins; _ar[1] is on top, but it is transparent, so
its fade in will not affect _ar[0]; _ar[0] will just fade in by itself,
and the two will be mixed.
*/
for (int i = 0; i < 64; ++i) {
float const fade = i / (double) 63;
float const ar0 = i * fade;
float const ar1 = i * fade;
CPPUNIT_ASSERT_DOUBLES_EQUAL (ar0 + ar1, _buf[i], 1e-16);
}
/* _ar[0] and _ar[1] bodies, mixed */
for (int i = 64; i < (1024 - 64); ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * 2), _buf[i], 1e-16);
}
/* _ar[0] and _ar[1] fade-outs, mixed */
for (int i = (1024 - 64); i < 1024; ++i) {
/* Ardour fades out from 1 to VERY_SMALL_SIGNAL, which is 0.0000001,
so this fade out expression is a little long-winded.
*/
float const fade = (((double) 1 - 0.0000001) / 63) * (1023 - i) + 0.0000001;
float const ar0 = i * fade;
float const ar1 = i * fade;
CPPUNIT_ASSERT_DOUBLES_EQUAL (ar0 + ar1, _buf[i], 1e-16);
}
}
/* A few tests just to check that nothing nasty is happening with
memory corruption, really (for running with valgrind).
*/
void
PlaylistReadTest::miscReadTest ()
{
_audio_playlist->add_region (_ar[0], 0);
_ar[0]->set_default_fade_in ();
_ar[0]->set_default_fade_out ();
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
_ar[0]->set_length (128);
/* Read for just longer than the region */
_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 129, 0);
/* Read for much longer than the region */
_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 1024, 0);
/* Read one sample */
_audio_playlist->read (_buf, _mbuf, _gbuf, 53, 54, 0);
}
void
PlaylistReadTest::check_staircase (Sample* b, int offset, int N)
{
for (int i = 0; i < N; ++i) {
int const j = i + offset;
CPPUNIT_ASSERT_EQUAL (j, int (b[i]));
}
}
/* Check the case where we have
* |----------- Region A (transparent) ------------------|
* |---- Region B (opaque) --|
*
* The result should be a mix of the two during region B's time.
*/
void
PlaylistReadTest::enclosedTransparentReadTest ()
{
_audio_playlist->add_region (_ar[0], 256);
/* These calls will result in a 64-sample fade */
_ar[0]->set_fade_in_length (0);
_ar[0]->set_fade_out_length (0);
_ar[0]->set_length (256);
_audio_playlist->add_region (_ar[1], 0);
/* These calls will result in a 64-sample fade */
_ar[1]->set_fade_in_length (0);
_ar[1]->set_fade_out_length (0);
_ar[1]->set_length (1024);
_ar[1]->set_opaque (false);
_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 1024, 0);
/* First 64 samples should just be _ar[1], faded in */
for (int i = 0; i < 64; ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / 63.0)), _buf[i], 1e-16);
}
/* Then some of _ar[1] with no fade */
for (int i = 64; i < 256; ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (i, _buf[i], 1e-16);
}
/* Then _ar[1] + _ar[0] (faded in) for 64 samples */
for (int i = 256; i < (256 + 64); ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (i + float ((i - 256) * float ((i - 256) / 63.0)), _buf[i], 1e-16);
}
/* Then _ar[1] + _ar[0] for 128 samples */
for (int i = (256 + 64); i < (256 + 64 + 128); ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (i + i - (256 + 64) + 64, _buf[i], 1e-16);
}
/* Then _ar[1] + _ar[0] (faded out) for 64 samples */
for (int i = (256 + 64 + 128); i < 512; ++i) {
float const ar0_without_fade = i - 256;
/* See above regarding VERY_SMALL_SIGNAL SNAFU */
float const fade = (((double) 1 - 0.0000001) / 63) * (511 - i) + 0.0000001;
CPPUNIT_ASSERT_DOUBLES_EQUAL (i + float (ar0_without_fade * fade), _buf[i], 1e-16);
}
/* Then just _ar[1] for a while */
for (int i = 512; i < (1024 - 64); ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (i, _buf[i], 1e-16);
}
/* And finally _ar[1]'s fade out */
for (int i = (1024 - 64); i < 1024; ++i) {
/* See above regarding VERY_SMALL_SIGNAL SNAFU */
float const fade = (((double) 1 - 0.0000001) / 63) * (1023 - i) + 0.0000001;
CPPUNIT_ASSERT_DOUBLES_EQUAL (i * fade, _buf[i], 1e-16);
}
}