ardour/libs/ardour/strip_silence.cc

145 lines
4.4 KiB
C++

/*
* Copyright (C) 2009-2012 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2009-2012 David Robillard <d@drobilla.net>
* Copyright (C) 2010-2017 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2015 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "pbd/progress.h"
#include "pbd/property_list.h"
#include "ardour/strip_silence.h"
#include "ardour/audioregion.h"
#include "ardour/region_factory.h"
using namespace ARDOUR;
/** Construct a StripSilence filter.
* @param s Session.
* @param sm Silences to remove.
* @param fade_length Length of fade in/out to apply to trimmed regions, in samples.
*/
StripSilence::StripSilence (Session & s, const AudioIntervalMap& sm, samplecnt_t fade_length)
: Filter (s)
, _smap (sm)
, _fade_length (fade_length)
{
}
int
StripSilence::run (std::shared_ptr<Region> r, PBD::Progress* progress)
{
results.clear ();
/* we only operate on AudioRegions, for now, though this could be adapted to MIDI
as well I guess
*/
std::shared_ptr<AudioRegion> region = std::dynamic_pointer_cast<AudioRegion> (r);
InterThreadInfo itt;
AudioIntervalMap::const_iterator sm;
if (!region) {
results.push_back (r);
return -1;
}
if ((sm = _smap.find (r)) == _smap.end()) {
results.push_back (r);
return -1;
}
const AudioIntervalResult& silence = sm->second;
if (silence.size () == 1 && silence.front().first == 0 && silence.front().second == region->length_samples() - 1) {
/* the region is all silence, so just return with nothing */
return 0;
}
if (silence.empty()) {
/* no silence in this region */
results.push_back (region);
return 0;
}
/* Turn the silence list into an `audible' list */
AudioIntervalResult audible;
/* Add the possible audible section at the start of the region */
AudioIntervalResult::const_iterator first_silence = silence.begin ();
if (first_silence->first != region->start_sample()) {
audible.push_back (std::make_pair (r->start_sample(), first_silence->first));
}
/* Add audible sections in the middle of the region */
for (AudioIntervalResult::const_iterator i = silence.begin (); i != silence.end(); ++i) {
AudioIntervalResult::const_iterator j = i;
++j;
if (j != silence.end ()) {
audible.push_back (std::make_pair (i->second, j->first));
}
}
/* Add the possible audible section at the end of the region */
AudioIntervalResult::const_iterator last_silence = silence.end ();
--last_silence;
sampleoffset_t const end_of_region = r->start_sample() + r->length_samples();
if (last_silence->second < end_of_region - 1) {
audible.push_back (std::make_pair (last_silence->second, end_of_region - 1));
}
int n = 0;
int const N = audible.size ();
for (AudioIntervalResult::const_iterator i = audible.begin(); i != audible.end(); ++i, ++n) {
PBD::PropertyList plist;
std::shared_ptr<AudioRegion> copy;
plist.add (Properties::length, timecnt_t (i->second - i->first, timepos_t (r->position_sample() + (i->first - r->start_sample()))));
copy = std::dynamic_pointer_cast<AudioRegion> (
RegionFactory::create (region, timecnt_t (i->first - r->start_sample(), timepos_t::zero (false)), plist)
);
copy->set_name (RegionFactory::new_region_name (region->name ()));
samplecnt_t const f = std::min (_fade_length, (i->second - i->first) / 2);
if (f > 0) {
copy->set_fade_in_active (true);
copy->set_fade_out_active (true);
copy->set_fade_in (FadeLinear, f);
copy->set_fade_out (FadeLinear, f);
} else {
copy->set_fade_in_active (false);
copy->set_fade_out_active (false);
}
results.push_back (copy);
if (progress && (n <= N)) {
progress->set_progress (float (n) / N);
}
}
return 0;
}