ardour/libs/ardour/linux_vst_support.cc

362 lines
8.2 KiB
C++

/*
* Copyright (C) 2012-2016 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2013-2021 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <pthread.h>
#include <signal.h>
#include <dlfcn.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <pthread.h>
#include <glib.h>
#include "pbd/gstdio_compat.h"
#include <glibmm/miscutils.h>
#include <glibmm/fileutils.h>
#include "ardour/linux_vst_support.h"
#include "pbd/basename.h"
#include "pbd/error.h"
#include "pbd/i18n.h"
/***********************************************************/
/* VSTFX - A set of modules for managing linux VST plugins */
/* vstfx.cc, vstfxwin.cc and vstfxinfofile.cc */
/***********************************************************/
/*Simple error handler stuff for VSTFX*/
void vstfx_error (const char *fmt, ...)
{
va_list ap;
char buffer[512];
va_start (ap, fmt);
vsnprintf (buffer, sizeof(buffer), fmt, ap);
vstfx_error_callback (buffer);
va_end (ap);
}
/*default error handler callback*/
static void default_vstfx_error_callback (const char *desc)
{
PBD::error << desc << endmsg;
}
void (*vstfx_error_callback)(const char *desc) = &default_vstfx_error_callback;
/* --- */
/*Create and return a pointer to a new VSTFX handle*/
static VSTHandle *
vstfx_handle_new ()
{
VSTHandle* vstfx = (VSTHandle *) calloc (1, sizeof (VSTHandle));
return vstfx;
}
/*Create and return a pointer to a new vstfx instance*/
static VSTState *
vstfx_new ()
{
VSTState* vstfx = (VSTState *) calloc (1, sizeof (VSTState));
vststate_init (vstfx);
return vstfx;
}
/*This loads the plugin shared library*/
static void* vstfx_load_vst_library(const char* path)
{
void* dll;
char* full_path = NULL;
char* envdup;
char* lxvst_path;
size_t len1;
size_t len2;
/*Try and load the shared library pointed to by the path -
NOTE: You have to give RTLD_LAZY or RTLD_NOW to dlopen or
you get some occasional failures to load - dlerror reports
invalid arguments*/
if ((dll = dlopen (path, RTLD_LOCAL | RTLD_LAZY)) != 0) {
return dll;
}
if (Glib::file_test (path, Glib::FILE_TEST_EXISTS)) {
PBD::error << string_compose (_("Could not load VST2 plugin '%1': %2"), path, dlerror ()) << endmsg;
return 0;
}
/*We didn't find the library so try and get the path specified in the
env variable LXVST_PATH*/
envdup = getenv ("LXVST_PATH");
/*Path not specified - not much more we can do*/
if (envdup == 0) {
return 0;
}
/*Copy the path into envdup*/
envdup = strdup (envdup);
if (envdup == 0) {
return 0;
}
len2 = strlen(path);
/*Try all the possibilities in the path - deliminated by : */
char *saveptr;
lxvst_path = strtok_r (envdup, ":", &saveptr);
while (lxvst_path != 0)
{
vstfx_error ("\"%s\"", lxvst_path);
len1 = strlen(lxvst_path);
if (full_path) free(full_path);
full_path = (char*)malloc(len1 + 1 + len2 + 1);
memcpy(full_path, lxvst_path, len1);
full_path[len1] = '/';
memcpy(full_path + len1 + 1, path, len2);
full_path[len1 + 1 + len2] = '\0';
/*Try and load the library*/
if ((dll = dlopen(full_path, RTLD_LOCAL | RTLD_LAZY)) != 0) {
/*Succeeded */
break;
}
PBD::error << string_compose (_("Could not load VST2 plugin '%1': %2"), full_path, dlerror ()) << endmsg;
/*Try again*/
lxvst_path = strtok_r (0, ":", &saveptr);
}
/*Free the path*/
if (full_path) free(full_path);
free(envdup);
return dll;
}
/*This loads up a plugin, given the path to its .so file and
finds its main entry point etc*/
VSTHandle *
vstfx_load (const char *path)
{
char* buf = 0;
VSTHandle* fhandle;
/*Create a new handle we can use to reference the plugin*/
fhandle = vstfx_handle_new();
/*See if we have .so appended to the path - if not we need to make sure it is added*/
if (strstr (path, ".so") == 0)
{
/*Append the .so to the path - Make sure the path has enough space*/
buf = (char *)malloc(strlen(path) + 4); //The .so and a terminating zero
sprintf (buf, "%s.so", path);
}
else
{
/*We already have .so appened to the filename*/
buf = strdup(path);
}
/* get a name for the plugin based on the path: ye old VST problem where
we don't know anything about its name until we load and instantiate the plugin
which we don't want to do at this point
*/
fhandle->name = strdup (PBD::basename_nosuffix (path).c_str());
/*call load_vstfx_library to actually load the .so into memory*/
if ((fhandle->dll = vstfx_load_vst_library (buf)) == 0)
{
vstfx_unload (fhandle);
free(buf);
return 0;
}
/*Find the main entry point into the plugin*/
fhandle->main_entry = (main_entry_t) dlsym(fhandle->dll, "VSTPluginMain");
if (fhandle->main_entry == 0) {
fhandle->main_entry = (main_entry_t) dlsym(fhandle->dll, "main");
}
if (fhandle->main_entry == 0)
{
PBD::error << string_compose (_("Missing entry method in VST2 plugin '%1'"), path) << endmsg;
/*If it can't be found, unload the plugin and return a 0 handle*/
vstfx_unload (fhandle);
free(buf);
return 0;
}
free(buf);
/*return the handle of the plugin*/
return fhandle;
}
/*This unloads a plugin*/
int
vstfx_unload (VSTHandle* fhandle)
{
if (fhandle->plugincnt)
{
/*Still have plugin instances - can't unload the library
- actually dlclose keeps an instance count anyway*/
return -1;
}
/*Valid plugin loaded?*/
if (fhandle->dll)
{
dlclose(fhandle->dll);
fhandle->dll = 0;
}
if (fhandle->name)
{
free (fhandle->name);
fhandle->name = 0;
}
/*Don't need the plugin handle any more*/
free (fhandle);
return 0;
}
/*This instantiates a plugin*/
VSTState *
vstfx_instantiate (VSTHandle* fhandle, audioMasterCallback amc, void* userptr)
{
VSTState* vstfx = vstfx_new ();
if(fhandle == 0)
{
vstfx_error( "** ERROR ** VSTFX : The handle was 0\n" );
free (vstfx);
return 0;
}
if ((vstfx->plugin = fhandle->main_entry (amc)) == 0)
{
vstfx_error ("** ERROR ** VSTFX : %s could not be instantiated :(\n", fhandle->name);
free (vstfx);
return 0;
}
vstfx->handle = fhandle;
vstfx->plugin->ptr1 = userptr;
if (vstfx->plugin->magic != kEffectMagic)
{
vstfx_error ("** ERROR ** VSTFX : %s is not a VST plugin\n", fhandle->name);
free (vstfx);
return 0;
}
if (!userptr) {
/* scanning.. or w/o master-callback userptr == 0, open now.
*
* Session::vst_callback needs a pointer to the AEffect
* ((VSTPlugin*)userptr)->_plugin = vstfx->plugin
* before calling effOpen, because effOpen may call back
*/
vstfx->plugin->dispatcher (vstfx->plugin, effOpen, 0, 0, 0, 0);
vstfx->vst_version = vstfx->plugin->dispatcher (vstfx->plugin, effGetVstVersion, 0, 0, 0, 0);
}
vstfx->handle->plugincnt++;
vstfx->wantIdle = 0;
return vstfx;
}
/*Close a vstfx instance*/
void vstfx_close (VSTState* vstfx)
{
vstfx_destroy_editor(vstfx);
if(vstfx->plugin)
{
vstfx->plugin->dispatcher (vstfx->plugin, effMainsChanged, 0, 0, 0, 0);
/*Calling dispatcher with effClose will cause the plugin's destructor to
be called, which will also remove the editor if it exists*/
vstfx->plugin->dispatcher (vstfx->plugin, effClose, 0, 0, 0, 0);
}
if (vstfx->handle->plugincnt) {
vstfx->handle->plugincnt--;
}
/* vstfx_unload will unload the dll if the instance count allows -
* we need to do this because some plugins keep their own instance count
* and (JUCE) manages the plugin UI in its own thread. When the plugins
* internal instance count reaches zero, JUCE stops the UI thread and won't
* restart it until the next time the library is loaded. If we don't unload
* the lib JUCE will never restart
*/
vstfx_unload (vstfx->handle);
free(vstfx);
}