ardour/libs/ardour/filesystem_paths.cc

313 lines
8.3 KiB
C++

/*
* Copyright (C) 2007-2016 Tim Mayberry <mojofunk@gmail.com>
* Copyright (C) 2008-2011 David Robillard <d@drobilla.net>
* Copyright (C) 2008-2016 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2009-2012 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2013-2014 John Emmas <john@creativepost.co.uk>
* Copyright (C) 2014-2019 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cstdlib>
#include <iostream>
#include "pbd/compose.h"
#include "pbd/error.h"
#include "pbd/string_convert.h"
#include <glibmm/miscutils.h>
#include <glibmm/fileutils.h>
#include "ardour/directory_names.h"
#include "ardour/filename_extensions.h"
#include "ardour/filesystem_paths.h"
#include "pbd/i18n.h"
#ifdef PLATFORM_WINDOWS
#include "shlobj.h"
#include "pbd/windows_special_dirs.h"
#endif
using namespace PBD;
namespace ARDOUR {
using std::string;
static std::string
user_config_directory_name (int version = -1)
{
if (version < 0) {
version = string_to<int32_t>(X_(PROGRAM_VERSION));
}
/* ARDOUR::Profile may not be available when this is
called, so rely on build-time detection of the
product name etc.
*/
const string config_dir_name = string_compose ("%1%2", X_(PROGRAM_NAME), version);
#if defined (__APPLE__) || defined (PLATFORM_WINDOWS)
/* Use mixed-case folder name on OS X and Windows */
return config_dir_name;
#else
/* use lower case folder name on Linux */
return downcase (config_dir_name);
#endif
}
std::string
user_config_directory (int version)
{
std::string p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config */
if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
// Not technically the home dir (since it needs to be a writable folder)
const string home_dir = Glib::get_user_config_dir();
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (EXIT_FAILURE);
}
p = home_dir;
#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, ".config");
#endif
}
#endif // end not __APPLE__
p = Glib::build_filename (p, user_config_directory_name (version));
if (version < 0) {
/* Only create the user config dir if the version was negative,
meaning "for the current version.
*/
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create Configuration directory %1 - cannot run"),
p) << endmsg;
exit (EXIT_FAILURE);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
fatal << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
abort(); /*NOTREACHED*/
}
}
return p;
}
std::string
user_cache_directory (int version)
{
std::string p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
* defaulting to or ~/.config
*/
if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
// Not technically the home dir (since it needs to be a writable folder)
const string home_dir = Glib::get_user_data_dir();
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (EXIT_FAILURE);
}
p = home_dir;
#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, ".cache");
#endif
}
#endif // end not __APPLE__
p = Glib::build_filename (p, user_config_directory_name (version));
#ifdef PLATFORM_WINDOWS
/* On Windows Glib::get_user_data_dir is the folder to use for local
* (as opposed to roaming) application data.
* See documentation for CSIDL_LOCAL_APPDATA.
* Glib::get_user_data_dir() == GLib::get_user_config_dir()
* so we add an extra subdir *below* the config dir.
*/
p = Glib::build_filename (p, "cache");
#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create cache directory %1 - cannot run"),
p) << endmsg;
exit (EXIT_FAILURE);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
fatal << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
abort(); /*NOTREACHED*/
}
return p;
}
std::string
ardour_dll_directory ()
{
#ifdef PLATFORM_WINDOWS
std::string dll_dir_path(windows_package_directory_path());
dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
return Glib::build_filename (dll_dir_path, LIBARDOUR);
#else
std::string s = Glib::getenv("ARDOUR_DLL_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n");
::exit (EXIT_FAILURE);
}
return s;
#endif
}
#ifdef PLATFORM_WINDOWS
Searchpath
windows_search_path ()
{
std::string dll_dir_path(windows_package_directory_path());
dll_dir_path = Glib::build_filename (dll_dir_path, "share");
return Glib::build_filename (dll_dir_path, LIBARDOUR);
}
std::string
windows_package_directory_path ()
{
char* package_dir =
g_win32_get_package_installation_directory_of_module (NULL);
if (package_dir == NULL) {
fatal << string_compose (_("Cannot determine %1 package directory"),
PROGRAM_NAME) << endmsg;
abort(); /*NOTREACHED*/
}
std::string package_dir_path(package_dir);
g_free(package_dir);
return package_dir_path;
}
#endif
Searchpath
ardour_config_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
// Start by adding the user's personal config folder
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
// On Windows, add am intermediate configuration folder
// (one that's guaranteed to be writable by all users).
const gchar* const *all_users_folder = g_get_system_config_dirs();
// Despite its slightly odd name, the above returns a single entry which
// corresponds to 'All Users' on Windows (according to the documentation)
if (all_users_folder) {
std::string writable_all_users_path = all_users_folder[0];
writable_all_users_path += "\\";
writable_all_users_path += PROGRAM_NAME;
writable_all_users_path += "\\.config";
#ifdef _WIN64
writable_all_users_path += "\\win64";
#else
writable_all_users_path += "\\win32";
#endif
search_path += writable_all_users_path;
}
// now add a suitable config path from the bundle
search_path += windows_search_path ();
#endif
// finally, add any paths from ARDOUR_CONFIG_PATH if it exists
std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
Searchpath
ardour_data_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#endif
std::string s = Glib::getenv("ARDOUR_DATA_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
string
been_here_before_path (int version)
{
if (version < 0) {
version = atoi (PROGRAM_VERSION);
}
return Glib::build_filename (user_config_directory (version), string (".a") + to_string (version));
}
} // namespace ARDOUR