ardour/libs/ardour/ardour/windows_vst_plugin.h

57 lines
1.7 KiB
C++

/*
* Copyright (C) 2011 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2014-2018 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __ardour_windows_vst_plugin_h__
#define __ardour_windows_vst_plugin_h__
#include "ardour/vst_plugin.h"
struct LIBARDOUR_API _VSTHandle;
typedef struct _VSTHandle VSTHandle;
namespace ARDOUR {
class AudioEngine;
class Session;
struct VST2Info;
class LIBARDOUR_API WindowsVSTPlugin : public VSTPlugin
{
public:
WindowsVSTPlugin (AudioEngine &, Session &, VSTHandle *, int unique_id);
WindowsVSTPlugin (const WindowsVSTPlugin &);
~WindowsVSTPlugin ();
std::string state_node_name () const { return "windows-vst"; }
};
class LIBARDOUR_API WindowsVSTPluginInfo : public VSTPluginInfo
{
public:
WindowsVSTPluginInfo (VST2Info const&);
~WindowsVSTPluginInfo () {}
PluginPtr load (Session& session);
std::vector<Plugin::PresetRecord> get_presets (bool user_only) const;
};
} // namespace ARDOUR
#endif /* __ardour_vst_plugin_h__ */