ardour/gtk2_ardour/script_selector.h

82 lines
2.4 KiB
C++

/*
* Copyright (C) 2016-2017 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <gtkmm/button.h>
#include <gtkmm/comboboxtext.h>
#include <gtkmm/label.h>
#include "ardour/luascripting.h"
#include "ardour_dialog.h"
class ScriptSelector : public ArdourDialog
{
public:
ScriptSelector (Gtk::Window& parent, std::string title, ARDOUR::LuaScriptInfo::ScriptType t);
ARDOUR::LuaScriptInfoPtr script() const { return _script; }
private:
void setup_list ();
void refresh ();
void script_combo_changed ();
bool script_separator (const Glib::RefPtr<Gtk::TreeModel> &, const Gtk::TreeModel::iterator &i);
Gtk::Button* _add;
Gtk::ComboBoxText _script_combo;
Gtk::Label _type_label;
Gtk::Label _type;
Gtk::Label _author_label;
Gtk::Label _author;
Gtk::Label _description;
ARDOUR::LuaScriptList _scripts;
ARDOUR::LuaScriptInfoPtr _script;
ARDOUR::LuaScriptInfo::ScriptType _script_type;
sigc::connection _combocon;
};
class SessionScriptManager : public ArdourDialog
{
public:
SessionScriptManager (std::string title, const std::vector<std::string>&);
std::string name () { return _names_combo.get_active_text (); }
private:
Gtk::ComboBoxText _names_combo;
};
class ScriptParameterDialog : public ArdourDialog
{
public:
ScriptParameterDialog (std::string title, const ARDOUR::LuaScriptInfoPtr&, const std::vector<std::string>&, ARDOUR::LuaScriptParamList&);
std::string name () { return _name_entry.get_text (); }
bool need_interaction () const;
private:
void update_sensitivity ();
bool parameters_ok () const;
void active_changed (int, Gtk::CheckButton*, Gtk::Entry*);
void value_changed (int, Gtk::Entry*);
Gtk::Entry _name_entry;
Gtk::Button* _add;
const std::vector<std::string> &_existing_names;
ARDOUR::LuaScriptParamList& _lsp;
};