ardour/libs/surfaces/us2400/button.cc
Robin Gareus b58dfc7f0f
Resolve microseconds_t ambiguity 1/2
This resolves a PBD vs ARDOUR namespace error for some compilers:
```
error: reference to 'microseconds_t' is ambiguous
libs/pbd/pbd/microseconds.h:29:19: error: candidates are: typedef uint64_t PBD::microseconds_t
libs/ardour/ardour/types.h:81:29: error:                  typedef PBD::microseconds_t ARDOUR::microseconds_t
```
2021-06-27 17:33:05 +02:00

143 lines
4.5 KiB
C++

/*
* Copyright (C) 2017 Ben Loftis <ben@harrisonconsoles.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <glib.h>
#include "ardour/ardour.h"
#include "button.h"
#include "surface.h"
#include "control_group.h"
using namespace ArdourSurface;
using namespace US2400;
Control*
Button::factory (Surface& surface, Button::ID bid, int id, const std::string& name, Group& group)
{
Button* b = new Button (surface, bid, id, name, group);
/* store button with the device-specific ID */
surface.buttons[id] = b;
surface.controls.push_back (b);
group.add (*b);
return b;
}
void
Button::pressed ()
{
press_time = PBD::get_microseconds ();
}
void
Button::released ()
{
press_time = 0;
}
int32_t
Button::long_press_count ()
{
if (press_time == 0) {
return -1; /* button is not pressed */
}
const PBD::microseconds_t delta = PBD::get_microseconds () - press_time;
if (delta < 500000) {
return 0;
} else if (delta < 1000000) {
return 1;
}
return 2;
}
int
Button::name_to_id (const std::string& name)
{
if (!g_ascii_strcasecmp (name.c_str(), "Send")) { return Send; }
if (!g_ascii_strcasecmp (name.c_str(), "Pan")) { return Pan; }
if (!g_ascii_strcasecmp (name.c_str(), "Bank Left")) { return Left; }
if (!g_ascii_strcasecmp (name.c_str(), "Bank Right")) { return Right; }
if (!g_ascii_strcasecmp (name.c_str(), "Flip")) { return Flip; }
if (!g_ascii_strcasecmp (name.c_str(), "Mstr Select")) { return MstrSelect; }
if (!g_ascii_strcasecmp (name.c_str(), "F1")) { return F1; }
if (!g_ascii_strcasecmp (name.c_str(), "F2")) { return F2; }
if (!g_ascii_strcasecmp (name.c_str(), "F3")) { return F3; }
if (!g_ascii_strcasecmp (name.c_str(), "F4")) { return F4; }
if (!g_ascii_strcasecmp (name.c_str(), "F5")) { return F5; }
if (!g_ascii_strcasecmp (name.c_str(), "F6")) { return F6; }
if (!g_ascii_strcasecmp (name.c_str(), "Shift")) { return Shift; }
if (!g_ascii_strcasecmp (name.c_str(), "Drop")) { return Drop; }
if (!g_ascii_strcasecmp (name.c_str(), "Clear Solo")) { return ClearSolo; }
if (!g_ascii_strcasecmp (name.c_str(), "Rewind")) { return Rewind; }
if (!g_ascii_strcasecmp (name.c_str(), "Ffwd")) { return Ffwd; }
if (!g_ascii_strcasecmp (name.c_str(), "Stop")) { return Stop; }
if (!g_ascii_strcasecmp (name.c_str(), "Play")) { return Play; }
if (!g_ascii_strcasecmp (name.c_str(), "Record")) { return Record; }
if (!g_ascii_strcasecmp (name.c_str(), "Scrub")) { return Scrub; }
/* Strip buttons */
if (!g_ascii_strcasecmp (name.c_str(), "Solo")) { return Solo; }
if (!g_ascii_strcasecmp (name.c_str(), "Mute")) { return Mute; }
if (!g_ascii_strcasecmp (name.c_str(), "Select")) { return Select; }
if (!g_ascii_strcasecmp (name.c_str(), "Fader Touch")) { return FaderTouch; }
/* Master Fader button */
if (!g_ascii_strcasecmp (name.c_str(), "Master Fader Touch")) { return MasterFaderTouch; }
return -1;
}
std::string
Button::id_to_name (Button::ID id)
{
if (id == Send) { return "Send"; }
if (id == Pan) { return "Pan"; }
if (id == Left) { return "Bank Left"; }
if (id == Right) { return "Bank Right"; }
if (id == Flip) { return "Flip"; }
if (id == MstrSelect) { return "Mstr Select"; }
if (id == F1) { return "F1"; }
if (id == F2) { return "F2"; }
if (id == F3) { return "F3"; }
if (id == F4) { return "F4"; }
if (id == F5) { return "F5"; }
if (id == F6) { return "F6"; }
if (id == Shift) { return "Shift"; }
if (id == Drop) { return "Drop"; }
if (id == ClearSolo) { return "Clear Solo"; }
if (id == Rewind) { return "Rewind"; }
if (id == Ffwd) { return "FFwd"; }
if (id == Stop) { return "Stop"; }
if (id == Play) { return "Play"; }
if (id == Record) { return "Record"; }
if (id == Scrub) { return "Scrub"; }
if (id == Solo) { return "Solo"; }
if (id == Mute) { return "Mute"; }
if (id == Select) { return "Select"; }
if (id == FaderTouch) { return "Fader Touch"; }
if (id == MasterFaderTouch) { return "Master Fader Touch"; }
return "???";
}