This is mostly a simple lexical search+replace but the absence of operator< for
std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence
and ExportPortChannel.
This concept from 2007 is no longer required Temporal::get_grid
already limits the number of grid-lines depending on the step
size (mod-bar, beat_div) and start/end positions.
This is never for inline references to parameters, only for starting parameter
documentation blocks. The "@p" command is for this, although unfortunately
Doxygen doesn't actually do anything with it and it's just an alias for code
text.
Removing the shadow makes toolbar and editor-tool buttons align
when the editor-mixer is hidden. It also improves consistency
with all other tabs that have no shadow on the left.
Increasing the table border width to 1, makes aligns the
editor-mixer button with the main toolbar.
The track-header (gtk) is packed with 1px box spacing. This
is added at the top of each box (best seen by looking at the
group-tab vs track-header alignment in the editor).
However the actual track separator line on the canvas is at the
bottom of each track, aligning with the top of the next track
or automation-lane.
The first track however lacks a separator at the top, which
needs to be provided by the ruler. Once the canvas is scrolled
this ruler/canvas separator overlaps with the bottom separator of
each TAV.
Using ruler Rectangle::set_outline had various issues.
The outline extends outside the rectangle. It bled into the
video-timeline instead of the canvas' top y-axis pixel.
Also the separator was above the video-timeline, not above the
canvas. Hence a dedicated separator Line is preferable.
It also provides a consistent separator if no rulers are visible.
When a tempo map change originates from a drag, we know the required redraws have
already been done. Use a new bool member, ignore_map_change, to tell the Editor
to ignore the map change signal. For all other map changes, do the full reset.
We now simply move markers during drags, and do not seek to create/delete markers.
When the map is changed, we rebuild the markers from scratch. This might need optimization to avoid doing
when the editor itself changed the map.
The AudioClock uses samples. Duration calculation is
done using the current clock pos. The returned distance is
using Beats, can be directly used for all notes regardless of their
position.
Now that this works correctly the dialog can also be made available
for multiple-selection.
Stem-export defaults to use selected tracks. This retains
the selection, so focus remains. Repeat stem export will use
previously exported tracks if the selection is empty, or the
current selection (again).
Both of these are currently needed: idle_resize() is required for
::set_height() to take effect on all affected tracks, and
::redisplay_track_views() is needed to reposition all other tracks as
necessary.
This may be incorrect, since track height changes may be driven
directly (e.g. via menu items) rather than by mouse drags. This may
need revisiting and there may need to be a way to separate dragged height
changes from others.
This allows it to be used in an idle callback. If we use
::redisplay_track_views() directly, we do not disconnect the idle
connection. This will happen automatically since the callback will return
false, but it seems better to explicit about this. Even better would be to use
::connect_once() but this may not be available in the version of glibmm that we
are using at present.
It appears that GDK/glib will not run idle callbacks with a lower priority than
HIGH_IDLE+10 *if* a new user input event is pending. This means that if mouse
motion events are arriving and causing resizes of selected tracks, the call
to ::redisplay_track_views() which is needed to update all the other tracks,
will not take place if a new motion event arrives. Changing the priority to
same as is used for the ::idle_resize() callback prevents new motion events
from being handled before ::redisplay_track_views() is called.
* cleaner table layout
* explicit options for bouncing to Trigger and Clip List
* any bounce is added to Source list, so remove that from menu
* format context menus to match "(with processing)"
* use same code structure where possible