Commit Graph

110 Commits

Author SHA1 Message Date
Robin Gareus d66b70f3a2
Distinct engine-states per sample-rate
Previously only the one engine-state per device was
saved. However systemic latency depends on the sample-rate
(and buffersize)
2023-06-02 22:31:02 +02:00
Paul Davis b35518e212 switch from boost::{shared,weak}_ptr to std::{shared,weak}_ptr
This is mostly a simple lexical search+replace but the absence of operator< for
std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence
and ExportPortChannel.
2023-03-24 14:19:15 -06:00
Robin Gareus 0b2be03196
Overhaul Engine Dialog
* Update Layout
* Move action buttons to action-area
* Hide insensitive "Control App" button
* Set MIDI device option from backend
* Hide Latency Setup in Expander by default
2022-07-11 21:45:55 +02:00
Robin Gareus ddca042b7b
Engine Dialog: fix memory-leak, do not manage Labels
Gtk::manage only destroys managed widgets when the parent container
is destroyed. In Ardour's case this is not the case since
Gtkmm2ext::container_clear() is used to unpack/repack widgets
as required.
2022-07-11 21:45:54 +02:00
Robin Gareus 8f4aab9584
NO-OP: clang-format 2022-07-11 21:45:54 +02:00
Robin Gareus ee63b65df8
Engine Dialog: append monitor-model option
The Monitor Model usually depends on the studio setup (hardware
mixing desk), but also to some extent on the audio interface (zero-
latency monitoring). Since a user may also use different interfaces
(e.g. with a laptop), it makes sense to expose the monitor model
preference in the engine-dialog.

NB. It is not part of the engine-state (!), but still a preference.
2022-07-11 21:45:54 +02:00
Robin Gareus bdf6570ea6
Engine Dialog: remove I/O channel count setting
This has no been useful since years. Both Ardour and JACK
backends always use all available ports and the setting was
only useful to "hide" excess ports.
2022-07-11 21:45:54 +02:00
Paul Davis ca22ba77e1 Constification: make Stateful::get_state() const, with all other required const-ness added (GUI) 2022-04-06 21:56:59 -06:00
Robin Gareus 3a7304ca01
Fix session loading when aborting latency measurement #8691
Stop the engine if it was started for latency measurement
but measurement was aborted.

Previously the engine was kept running and the "Start' button
was not available.
If this happened during initial session loading, a user
would have to manually restart the engine to proceed.
2021-05-12 00:11:43 +02:00
Robin Gareus 08da389acc
Remove unused condition (MIDI calibration starts engine)
MIDI latency calibration is now only possible when the engine
is running (since 4c8f562053).

This reverts part of e6febe040a
and a2f7abc70b
2020-05-21 22:06:43 +02:00
Robin Gareus cbc6bccc36
Try restore the recently used state after device-list refresh
This takes into account if the device is present, and picks
the most recently used state for the available devices.
2020-05-18 15:13:15 +02:00
Robin Gareus dffe780d95
Engine-dialog: latency spinbox sensitivity
This allows to change latency while running using numeric entry
or otherwise makes the spinboxes insensitive.
2020-05-09 01:19:03 +02:00
Robin Gareus fe8df2eeae
Remember I/O ports used for latency measurement 2020-05-09 00:55:40 +02:00
Robin Gareus a2f7abc70b
Continue to load session after MIDI latency calibration
This amends e6febe040a
2020-04-10 01:43:11 +02:00
Paul Davis eda27cc3de move all responsibility for autostart into StartupFSM and out of engine dialog 2019-11-06 17:35:30 -07:00
Robin Gareus 9d65350600
Add use-these-engine-settings-from-now-on checkbox
Functional, but this needs a layout fix, still.
2019-09-26 21:12:37 +02:00
Paul Davis 9c0beeb759 fix problem with ArdourDialog::on_delete_event() not being called when appropriate during app startup
The dialog is run using gtk_dialog_run() which uses on_response() to deal with delete/close events unlike a regular
top level event loop.

Probably even better would be run run the dialog from the top level event loop, but this is a bit complex
2019-09-22 21:45:30 -06:00
Robin Gareus 4050ca5633
Update GPL boilerplate and (C)
Copyright-holder and year information is extracted from git log.

git history begins in 2005. So (C) from 1998..2005 is lost. Also some
(C) assignment of commits where the committer didn't use --author.
2019-08-03 15:53:15 +02:00
Robin Gareus 837678bdcc
Use pretty-port-names in latency measurement dialog 2019-05-05 18:15:18 +02:00
Robin Gareus f9e5e4360e Move more Gtkmm2ext widgets into libwidget 2017-07-17 21:06:04 +02:00
Robin Gareus 5c92613698 Separate Ardour UI widgets into dedicated library 2017-07-17 21:06:04 +02:00
Robin Gareus b976bf8986 NO-OP whitespace & foratting of header files 2017-07-01 21:19:56 +02:00
Thomas Brand 63ea7b6516 NO-OP whitespace (updated GH PR #357) 2017-07-01 19:28:26 +02:00
Robin Gareus d766095732 Further tweaks to EngineDialog z-axis stacking
When there's no main window (initial setup, no transient parent),
preset a normal window listed in the task-bar.

The duality the Engine Dialog being used as Ardour-WM managed non-modal
Window (Menu > A/M Setup) and modal Dialog (AudioEngineSetupRequired)
complicates this a bit.
2016-12-07 14:50:17 +01:00
Robin Gareus 27d0b67b8f Remove close/OK buttons from engine dialog 2016-11-30 14:44:36 +01:00
Paul Davis 05bc96f4d2 move MIDI port options out of engine dialog and into prefs 2016-10-19 17:49:35 -04:00
Paul Davis 8357775fbb further work on a MIDI port functionality dialog 2016-10-18 18:01:03 -04:00
Paul Davis 1d39500e64 beginnings of a tab in Audio/MIDI setup to manage MIDI port functionality 2016-10-18 16:56:35 -04:00
Robin Gareus 652468a344 add a try-autostart-engine option (most recently used settings) 2016-04-18 14:11:22 +02:00
Tim Mayberry 2b4ac72e5d Add button to Engine Dialog to choose between Portaudio callback and blocking API 2016-02-11 12:15:07 +10:00
Robin Gareus c0a843a905 fix device-list update concurrency issue.
It may happen that during push_state_to_backend() a device is
reconfigured in a way that triggers a "Device Changed" callback before
the engine is started. This callback can trigger a change to the
configuration that will be used when the engine is actually started.

This has been seen on OSX in conjunction with Aggregate Devices
(even if the aggregate is not used, but the device which is used
is also part of an aggregate) 

example: HW changed callback arrives, device-list is re-populated,
*A*irplay" is at the top of the list, Airplay supports only 44.1K,
Samplerate changes... later save also writes this new rate to the file.
2016-01-29 01:12:53 +01:00
Robin Gareus b5c5b7e493 GUI chores to show nperiods option. 2015-12-05 01:53:13 +01:00
Robin Gareus 2529b9db96 GUI handling for live latency-measurement 2015-12-04 17:34:46 +01:00
Robin Gareus 911830726e prefer recently used states. 2015-11-23 22:45:16 +01:00
Robin Gareus b754c4341e restore last used driver+devices for a given backend. 2015-11-23 22:45:16 +01:00
Tim Mayberry ef0f13cb84 Stop engine when clicking back button in latency measurement tab of EngineControl dialog
The engine is started when you switch to latency measurement tab but it isn't
stopped if you just click the back button without measuring for latency.
2015-10-06 13:29:57 +10:00
Tim Mayberry cd4dd08931 Add EngineControl::stop_engine method to show errors when stopping engine
This replaces using ARDOUR_UI::disconnect_from_session which is only used by the
EngineControl class. ARDOUR_UI::disconnect_from_session also disconnects from
the AudioEngine::Halted signal which seems unnecessary as Halted is not emitted
when stopping the engine and calling update_sample_rate() which is already
handled when the AudioEngine::Stopped signal is emitted.
2015-10-06 13:29:57 +10:00
Tim Mayberry 1195aeb64e Handle all errors when starting backend in EngineDialog 2015-10-06 13:29:57 +10:00
Tim Mayberry dbe3500f24 Add utility method for choosing which device/s to display in Audio Setup dialog 2015-09-02 12:07:15 +10:00
Tim Mayberry 9626e0c413 Add "Refresh Devices" button in Audio Setup dialog for backends that support it
This allows the portaudio library to be reinitialized to pick up new devices
and changes to ASIO buffer changes made externally.
2015-09-02 12:07:15 +10:00
Tim Mayberry e6492319b1 Remove Apply button from Audio Setup dialog now that there is a start/stop button 2015-09-02 12:07:15 +10:00
Tim Mayberry dd275327a4 Change "Stop" button into a Start/Stop button in Audio Setup dialog 2015-09-02 12:07:15 +10:00
Robin Gareus 52c25cab36 allow to stop engine for re-configure 2015-08-11 15:38:38 +02:00
Robin Gareus 6bb51a26eb consolidate engine-dialog widget sensitivity logic.
Use a single function with the complete logic.

Since the callgraph is complex, there is internal state as well as GUI
state (different pages), do not rely on individual methods to get it
right.

A widget's sensitivity should only be controlled by one function.
2015-08-11 15:38:31 +02:00
Tim Mayberry c80e4c04c5 Extract two utility methods from EngineControl::set_samplerate/bufferize_popdown_strings 2015-08-11 14:13:06 +10:00
Tim Mayberry a8daa36901 Use a union of all sample rates and buffer sizes for all devices in EngineControl
Using just the input device doesn't work in the case that the input device is
an invalid/None device
2015-08-11 14:00:57 +10:00
Tim Mayberry ab7cf8c7a7 Fix state restoration in EngineControl dialog for backends with driver selection
This also prevents backend_changed from being called more that once in the
EngineControl ctor
2015-08-11 09:24:53 +10:00
Tim Mayberry 001c1a0910 Extract part of EngineControl::backend_changed into EngineControl::update_midi_options 2015-08-11 09:24:52 +10:00
Tim Mayberry 1bd15bef6c Add methods in EngineControl for blocking and unblocking signals
Only intended to be used with the nested SignalBlocker class
2015-08-11 09:24:52 +10:00
Tim Mayberry 324b5ffbac Refactor part of EngineDialog ctor into connect_changed_signals method 2015-08-11 09:24:52 +10:00