Tweak/Change the zoom scale in RulerZoomDrag

This multiplier really should be based on the "responsiveness" of the
canvas..or something. I think this is an improvement for more complex sessions
with many regions.
This commit is contained in:
Tim Mayberry 2017-03-13 22:00:32 +10:00
parent 843d5ffa59
commit f7c134863c

View File

@ -6991,7 +6991,7 @@ RulerZoomDrag::motion (GdkEvent* event, bool)
_editor->playhead_cursor->set_position (where);
const double movement_limit = 20.0;
const double scale = 1.08;
const double scale = 1.12;
const double y_delta = last_pointer_y() - current_pointer_y();
if (y_delta > 0 && y_delta < movement_limit) {