Tweak/Change the zoom scale in RulerZoomDrag
This multiplier really should be based on the "responsiveness" of the canvas..or something. I think this is an improvement for more complex sessions with many regions.
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@ -6991,7 +6991,7 @@ RulerZoomDrag::motion (GdkEvent* event, bool)
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_editor->playhead_cursor->set_position (where);
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const double movement_limit = 20.0;
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const double scale = 1.08;
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const double scale = 1.12;
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const double y_delta = last_pointer_y() - current_pointer_y();
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if (y_delta > 0 && y_delta < movement_limit) {
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