trigger_ui: fix copy+paste thinko

This commit is contained in:
Ben Loftis 2022-01-16 16:04:31 -06:00
parent c888cdf5e5
commit f0951e86cc
1 changed files with 8 additions and 8 deletions

View File

@ -247,7 +247,7 @@ TriggerUI::choose_sample (bool allow_multiple_select)
_file_chooser->set_select_multiple (allow_multiple_select);
_file_chooser_connection.disconnect ();
_file_chooser_connection = _file_chooser->signal_response ().connect (sigc::mem_fun (*this, &SlotPropertyTable::sample_chosen));
_file_chooser_connection = _file_chooser->signal_response ().connect (sigc::mem_fun (*this, &TriggerUI::sample_chosen));
_file_chooser->present ();
}
@ -304,13 +304,13 @@ TriggerUI::start_rename ()
_nameentry.add_modal_grab ();
_renaming = true;
_entry_connections.push_back (_nameentry.signal_changed().connect (sigc::mem_fun (*this, &SlotPropertyTable::entry_changed)));
_entry_connections.push_back (_nameentry.signal_activate().connect (sigc::mem_fun (*this, &SlotPropertyTable::entry_activated)));
_entry_connections.push_back (_nameentry.signal_key_press_event().connect (sigc::mem_fun (*this, &SlotPropertyTable::entry_key_press), false));
_entry_connections.push_back (_nameentry.signal_key_release_event().connect (sigc::mem_fun (*this, &SlotPropertyTable::entry_key_release), false));
_entry_connections.push_back (_nameentry.signal_button_press_event ().connect (sigc::mem_fun (*this, &SlotPropertyTable::entry_button_press), false));
_entry_connections.push_back (_nameentry.signal_focus_in_event ().connect (sigc::mem_fun (*this, &SlotPropertyTable::entry_focus_in)));
_entry_connections.push_back (_nameentry.signal_focus_out_event ().connect (sigc::mem_fun (*this, &SlotPropertyTable::entry_focus_out)));
_entry_connections.push_back (_nameentry.signal_changed().connect (sigc::mem_fun (*this, &TriggerUI::entry_changed)));
_entry_connections.push_back (_nameentry.signal_activate().connect (sigc::mem_fun (*this, &TriggerUI::entry_activated)));
_entry_connections.push_back (_nameentry.signal_key_press_event().connect (sigc::mem_fun (*this, &TriggerUI::entry_key_press), false));
_entry_connections.push_back (_nameentry.signal_key_release_event().connect (sigc::mem_fun (*this, &TriggerUI::entry_key_release), false));
_entry_connections.push_back (_nameentry.signal_button_press_event ().connect (sigc::mem_fun (*this, &TriggerUI::entry_button_press), false));
_entry_connections.push_back (_nameentry.signal_focus_in_event ().connect (sigc::mem_fun (*this, &TriggerUI::entry_focus_in)));
_entry_connections.push_back (_nameentry.signal_focus_out_event ().connect (sigc::mem_fun (*this, &TriggerUI::entry_focus_out)));
return true;
}