add exception handling in LocaleGuard, to try to cover more OS X wierd/corner cases
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@ -58,16 +58,33 @@ LocaleGuard::LocaleGuard ()
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old_c_locale = strdup (current_c_locale);
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/* set the C++ global/default locale to whatever we are using
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* now, but with "C" numeric handling.
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*
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* this also sets the C locale, so no call to setlocale() is required.
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*/
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try {
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/* set the C++ global/default locale to whatever we are using
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* now, but with "C" numeric handling.
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*
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* this also sets the C locale, so no additional call to setlocale() is required.
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*/
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std::locale::global (std::locale (old_cpp_locale, "C", std::locale::numeric));
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pre_cpp_locale = std::locale();
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std::locale::global (std::locale (old_cpp_locale, "C", std::locale::numeric));
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pre_cpp_locale = std::locale();
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: change C & C++ locale from '%1' => %2\n", old_cpp_locale.name(), pre_cpp_locale.name()));
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} catch (...) {
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/* Apple in particular have historically done a
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* terrible job supporting setlocale and even more so
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* with the C++ API. Using any locale other than "C" or
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* "POSIX" will fail, and in the case of the C++ API,
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* will throw an exception. In that case, just try to
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* use setlocale() to reset *only* the numeric aspect
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* of the current locale settings back to "C", which is
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* likely to work everywhere.
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*/
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setlocale (LC_NUMERIC, "C");
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pre_cpp_locale = std::locale();
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: C++ locale API failed, change just C locale from '%1' => 'C' (C++ locale is %2)\n", old_c_locale, pre_cpp_locale.name()));
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}
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: change locale from '%1' => %2\n", old_cpp_locale.name(), pre_cpp_locale.name()));
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}
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}
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@ -78,16 +95,30 @@ LocaleGuard::~LocaleGuard ()
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if (current_cpp_locale != pre_cpp_locale) {
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PBD::error << string_compose ("LocaleGuard: someone (a plugin) changed the C++ locale from\n\t%1\nto\n\t%2\n, expect non-portable session files. Decimal OK ? %2",
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PBD::warning << string_compose ("LocaleGuard: someone (a plugin) changed the C++ locale from\n\t%1\nto\n\t%2\n, expect non-portable session files. Decimal OK ? %2",
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old_cpp_locale.name(), current_cpp_locale.name(),
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(std::use_facet<std::numpunct<char> >(std::locale()).decimal_point() == '.'))
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<< endmsg;
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: someone (a plugin) changed the C++ locale (Decimal OK ? '%1'); expect non-portable session files.\n",
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(std::use_facet<std::numpunct<char> >(std::locale()).decimal_point() == '.')));
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/* this resets C & C++ locales */
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std::locale::global (old_cpp_locale);
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C & C++ locale: '%1'\n", std::locale().name()));
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try {
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/* this resets C & C++ locales */
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std::locale::global (old_cpp_locale);
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C & C++ locale: '%1'\n", std::locale().name()));
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} catch (...) {
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/* see comments in the constructor regarding the
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* exception.
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*
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* This should restore restore numeric handling back to
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* the default (which may reflect user
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* preferences). This probably can't fail, because
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* old_c_locale was already in use during the
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* constructor for this object.
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*
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* Still ... Apple ... locale support ... just sayin' ....
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*/
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setlocale (LC_NUMERIC, old_c_locale);
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: C++ locale API failed, restore C locale from %1 to\n'%2'\n(C++ is '%3')\n", current_c_locale, old_c_locale, std::locale().name()));
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}
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} else if (old_c_locale && (strcmp (current_c_locale, old_c_locale) != 0)) {
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