variable rename and comment

This commit is contained in:
Paul Davis 2020-03-27 10:24:30 -06:00
parent e3a848dc65
commit e202b64951

View File

@ -421,10 +421,13 @@ AudioEngine::process_callback (pframes_t nframes)
}
if (!_freewheeling || Freewheel.empty()) {
double engine_speed = tmm.pre_process_transport_masters (nframes, sample_time_at_cycle_start());
engine_speed = _session->plan_master_strategy (nframes, tmm.get_current_speed_in_process_context(), tmm.get_current_position_in_process_context(), engine_speed);
Port::set_speed_ratio (engine_speed);
DEBUG_TRACE (DEBUG::Slave, string_compose ("transport master (current=%1) gives speed %2 (ports using %3)\n", tmm.current() ? tmm.current()->name() : string("[]"), engine_speed, Port::speed_ratio()));
/* catch_speed is the speed that we estimate we need to run at
to catch (or remain locked to) a transport master.
*/
double catch_speed = tmm.pre_process_transport_masters (nframes, sample_time_at_cycle_start());
catch_speed = _session->plan_master_strategy (nframes, tmm.get_current_speed_in_process_context(), tmm.get_current_position_in_process_context(), catch_speed);
Port::set_speed_ratio (catch_speed);
DEBUG_TRACE (DEBUG::Slave, string_compose ("transport master (current=%1) gives speed %2 (ports using %3)\n", tmm.current() ? tmm.current()->name() : string("[]"), catch_speed, Port::speed_ratio()));
#if 0 // USE FOR DEBUG ONLY
/* use with Dummy backend, engine pulse and