Lincoln's patch from #3225 to tweak crossfade rendering.
git-svn-id: svn://localhost/ardour2/branches/3.0@7235 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -108,10 +108,8 @@ CrossfadeView::reset_width_dependent_items (double pixel_width)
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void
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CrossfadeView::set_height (double h)
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{
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if (h <= TimeAxisView::preset_height (HeightSmall)) {
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h -= 3.0;
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} else {
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h -= NAME_HIGHLIGHT_SIZE + 3.0;
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if (h > TimeAxisView::preset_height (HeightSmall)) {
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h -= NAME_HIGHLIGHT_SIZE;
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}
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TimeAxisViewItem::set_height (h);
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@ -183,8 +181,8 @@ CrossfadeView::redraw_curves ()
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for (int i = 0, pci = 0; i < npoints; ++i) {
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Art::Point &p = (*points)[pci++];
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p.set_x(i);
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p.set_y(2.0 + _height - (_height * vec[i]));
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p.set_x (i + 1);
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p.set_y (_height - ((_height - 2) * vec[i]));
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}
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fade_in->property_points() = *points;
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@ -193,8 +191,8 @@ CrossfadeView::redraw_curves ()
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for (int i = 0, pci = 0; i < npoints; ++i) {
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Art::Point &p = (*points)[pci++];
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p.set_x(i);
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p.set_y(2.0 + _height - (_height * vec[i]));
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p.set_x (i + 1);
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p.set_y (_height - ((_height - 2) * vec[i]));
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}
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fade_out->property_points() = *points;
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