fixes for non-overlapping fade in/out even in regions not at zero

This commit is contained in:
Paul Davis 2015-02-16 16:26:42 -05:00
parent ba6eb51d7f
commit dd8f2cfe18

View File

@ -3172,14 +3172,12 @@ void
FadeInDrag::motion (GdkEvent* event, bool)
{
framecnt_t fade_length;
framepos_t const pos = adjusted_current_frame (event);
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos < (region->position() + 64)) {
fade_length = 64; // this should be a minimum defined somewhere
} else if (pos > region->length() - region->fade_out()->back()->when) {
} else if (pos > region->position() + region->length() - region->fade_out()->back()->when) {
fade_length = region->length() - region->fade_out()->back()->when - 1;
} else {
fade_length = pos - region->position();
@ -3214,7 +3212,7 @@ FadeInDrag::finished (GdkEvent* event, bool movement_occurred)
if (pos < (region->position() + 64)) {
fade_length = 64; // this should be a minimum defined somewhere
} else if (pos >= region->length() - region->fade_out()->back()->when) {
} else if (pos >= region->position() + region->length() - region->fade_out()->back()->when) {
fade_length = region->length() - region->fade_out()->back()->when - 1;
} else {
fade_length = pos - region->position();
@ -3293,10 +3291,10 @@ FadeOutDrag::motion (GdkEvent* event, bool)
if (pos > (region->last_frame() - 64)) {
fade_length = 64; // this should really be a minimum fade defined somewhere
} else if (pos <= region->fade_in()->back()->when) {
} else if (pos <= region->position() + region->fade_in()->back()->when) {
fade_length = region->length() - region->fade_in()->back()->when - 1;
} else {
fade_length = region->length() - pos;
fade_length = region->last_frame() - pos;
}
for (list<DraggingView>::iterator i = _views.begin(); i != _views.end(); ++i) {
@ -3328,10 +3326,10 @@ FadeOutDrag::finished (GdkEvent* event, bool movement_occurred)
if (pos > (region->last_frame() - 64)) {
fade_length = 64; // this should really be a minimum fade defined somewhere
} else if (pos <= region->fade_in()->back()->when) {
} else if (pos <= region->position() + region->fade_in()->back()->when) {
fade_length = region->length() - region->fade_in()->back()->when - 1;
} else {
fade_length = region->length() - pos;
fade_length = region->last_frame() - pos;
}
_editor->begin_reversible_command (_("change fade out length"));