Reinterpret the return value of AudioBackend::start as AudioBackend::ErrorCode

This will allow backends to return a more meaningful error message. Eventually
an error code could be returned by AudioEngine::start and the GUI can then use
AudioBackend::get_error_string to convert the error into a translated error
message directly, or it may be desirable to define its own error messages.

The reasons for not doing that right now is that this is a workable solution
with the least change required.
This commit is contained in:
Tim Mayberry 2015-09-26 17:14:43 +10:00
parent 9a7f96f15a
commit d85ab8af89
2 changed files with 10 additions and 2 deletions

View File

@ -99,6 +99,8 @@ class LIBARDOUR_API AudioEngine : public SessionHandlePtr, public PortManager
pframes_t samples_since_cycle_start ();
bool get_sync_offset (pframes_t& offset) const;
std::string get_last_backend_error () const { return _last_backend_error_string; }
int create_process_thread (boost::function<void()> func);
int join_process_threads ();
bool in_process_thread ();
@ -280,6 +282,8 @@ class LIBARDOUR_API AudioEngine : public SessionHandlePtr, public PortManager
bool _started_for_latency;
bool _in_destructor;
std::string _last_backend_error_string;
Glib::Threads::Thread* _hw_reset_event_thread;
gint _hw_reset_request_count;
Glib::Threads::Cond _hw_reset_condition;

View File

@ -835,8 +835,12 @@ AudioEngine::start (bool for_latency)
_processed_frames = 0;
last_monitor_check = 0;
if (_backend->start (for_latency)) {
int error_code = _backend->start (for_latency);
if (error_code != 0) {
_last_backend_error_string =
AudioBackend::get_error_string((AudioBackend::ErrorCode)error_code);
return -1;
}