short doc on drawing cairo single pixel lines

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Paul Davis 2023-07-17 16:35:48 -06:00
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What's going on with drawing sharp, odd-pixel-width lines in Cairo?
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First read the Cairo FAQ entry:
https://www.cairographics.org/FAQ/#sharp_lines
Here is a slightly different explanation, based on our
understanding as of July 2023:
There are no pixels on integer positions; if you draw a
single pixel line on any such integer position, it will
(half) shade the row/col of pixels on either side of that
position. The pixels are actually at N.5.
If the line width is a multiple of two, then the row/col of
pixels on either side of the integer coordinate will both be
full shaded. So if you draw a 2-pixel wide line at 1.0, the
pixel rows/cols at 0.5 and 1.5 will both be fully shaded and
you get what you asked for: 2 rows/cols of pixels that are
visible as intended.
However, if you want to shade just a single (sharp) row/col
of pixels, you must do so at N.5, which is where the pixels
actually "are". The first such row/col is at 0.5. the
second row/col is at 1.5 etc. etc.
So ... to draw a single pixel line on the first row/col, the
relevant x/y coordinate is 0.5.
Consequently, if you are drawing lines that can ever be an
odd number of pixels in width, you MUST shift the
coordinates by + (line_width * 0.5) in order to shade only
the pixels at that position (and adjacent ones, if the line
is 3, 5, 7 etc. pixels wide).
Below is a tiny test program that will allow you to
experiment with 0.5 offset to see its effect (it generates
/tmp/out.png which you should look at with a tool that can
zoom in to view pixels easily)
// gcc -o cairo-test cairo-test.c `pkg-config --cflags --libs cairo`
#include <stdio.h>
#include <cairo/cairo.h>
int main (int argc, char **argv) {
char* fn = "/tmp/out.png";
cairo_surface_t* cs = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 100, 100);
cairo_t* cr = cairo_create (cs);
cairo_set_source_rgba (cr, 1, 1, 1, 1);
cairo_set_line_width (cr, 1);
/* Experiment with using 0., 0.5, -0.5 and more for the value
* of y, and check which rows of pixels are shaded as a result.
*/
double y = 0.5;
cairo_move_to (cr, 0, y);
cairo_line_to (cr, 100.5, y);
cairo_stroke (cr);
cairo_surface_write_to_png (cs, fn);
cairo_destroy (cr);
cairo_surface_destroy (cs);
return 0;
}