Added lua binding for editor:add_location_mark
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@ -918,6 +918,7 @@ LuaInstance::register_classes (lua_State* L)
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.addFunction ("add_location_from_playhead_cursor", &PublicEditor::add_location_from_playhead_cursor)
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.addFunction ("remove_location_at_playhead_cursor", &PublicEditor::remove_location_at_playhead_cursor)
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.addFunction ("add_location_mark", &PublicEditor::add_location_mark)
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.addFunction ("update_grid", &PublicEditor::update_grid)
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.addFunction ("remove_tracks", &PublicEditor::remove_tracks)
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@ -228,6 +228,7 @@ public:
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virtual void trigger_script (int nth) = 0;
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virtual void add_location_from_playhead_cursor () = 0;
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virtual void remove_location_at_playhead_cursor () = 0;
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virtual void add_location_mark (samplepos_t where) = 0;
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virtual void update_grid () = 0;
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virtual void remove_tracks () = 0;
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virtual void set_loop_range (samplepos_t start, samplepos_t end, std::string cmd) = 0;
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